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Offline hainkargaTopic starter

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Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg172750#msg172750
« on: October 08, 2010, 06:06:51 am »
NAME:
Light's Retribution
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:
TEXT:
For each 10 damage you take, your creatures get +1 / +0.
NAME:
Light's Retribution
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:
TEXT:
For each 10 damage you take, your creatures get +1 / +0.
 
ART:
IDEA:
Sabbah
NOTES:
* Casts mini blessing on all your creatures whenever you take 10 damage. If you are hostile to the light, prepare for retribution!

* The whips in the art, symbolize the blessing it spreads to your creatures.

* This is a permanent that stacks with its copies. 3 of these = +3 AP to all your creatures for each 10 damage you take.

* The AP your creatures gain is permanent.

* For creature heavy decks. Had mono :light / :light&:life duo decks in mind. Also goes well with healing power of :light & :life

* History:
   - Used to be a shield that gives +1 AP each time you take damage
   - Now is a permanent that stacks with its copies and gives +1 AP for each 10 damage you take.

My other two cards for the competition:
Necronomicon | Necronomicon (http://elementscommunity.org/forum/index.php/topic,13496.0.html)
Ethereal Pigeon | Ethereal Pigeon (http://elementscommunity.org/forum/index.php/topic,13656.0.html)


* Feedback much appreciated. Thanks.
SERIES:
Part of a trio submission for 'Another Epic 3 Card Design Challenge (http://elementscommunity.org/forum/index.php/topic,13483.new.html)' competition.
Meritocratic Technocracy

Offline Kuroaitou

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175264#msg175264
« Reply #1 on: October 12, 2010, 11:18:59 pm »
CURATOR COMMENT
-Please do not place the icon in the 'Element' section of the table. :light means Light quanta, and not the element Light - the two are not interchangeable
-Leave the ATK|HP section of the table blank if the card is -not- a creature (Remove 'None' from that part of the table)

Offline Legit

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175267#msg175267
« Reply #2 on: October 12, 2010, 11:21:14 pm »
Do your creatures gain +1 every time you are damaged, or every turn? If the former, it would be OP, think about alflatoxin.

Offline Hyroen

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175658#msg175658
« Reply #3 on: October 13, 2010, 05:42:59 pm »
Make them gain +1|+0 each turn damage is received not from each damage source, it's not hard to be hit 9 times, and this is from the element that has Miracle.

Scary as it is with Pegasii and RoLs.
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Offline EvaRia

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175750#msg175750
« Reply #4 on: October 13, 2010, 09:46:43 pm »
This has a max potential of +529 damage per turn.
This is WAY OP, and 2 full fields are easier to get than you think.
Think Aflatoxin, Nightmare, Fractal.
I say OP for sure.

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175774#msg175774
« Reply #5 on: October 13, 2010, 10:23:57 pm »
Yeah a death/light deck with this could be very op. It would just need to use aflatoxins on both fields to fill them up with creatures, while protecting itself with an upped mirror shield. Then once it felt safe, switch to this shield and kill next turn easily.
Edit: Even just adding couple of these to an rol/hope would be quite OP. You could just play lke normail til your side is full/near full with rol, then just switch to this and survive one turn to win. 

Offline hainkargaTopic starter

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175798#msg175798
« Reply #6 on: October 13, 2010, 10:49:11 pm »
I will re-design this card. Thanks for the feedback.
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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175855#msg175855
« Reply #7 on: October 14, 2010, 12:14:03 am »
I will say I like the idea of it, it just needs a better way to be implemented to prevent being op. I dont really know what that way is though... :P.

Offline EvaRia

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175972#msg175972
« Reply #8 on: October 14, 2010, 03:36:29 am »
I'm not sure how it could be salvaged.
It's a nice idea overall, but I'm not sure what you could do to prevent uber OPness.
Like seriously:
Quote
* Considering to make the effect give +3 / +0 but preventing any heals on you!
That can be like 1500 damage buffs per turn.

On another note, it's generally been decided that Light has too many shields already.
I would think about even a completely different idea, but possibly with the same kind of theme.

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175982#msg175982
« Reply #9 on: October 14, 2010, 04:29:38 am »
Maybe it could be changed to something like +1 attack per creature for every 10 damage you take, or something like that. So that it didnt matter how many creatures were attacking, but rather just how much damage you take. It would maybe have to be even higher damage taken per attack, but yeah. I just like the idea of doing extra damage from taking damage, so yeah :P.

Offline EvaRia

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg175991#msg175991
« Reply #10 on: October 14, 2010, 04:58:23 am »
That would actually work.
It shouldn't be TOO OP that way, and keep the same kind of mechanic.

Offline hainkargaTopic starter

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Re: Light's Retribution | Light's Retribution https://elementscommunity.org/forum/index.php?topic=13703.msg176436#msg176436
« Reply #11 on: October 14, 2010, 09:05:40 pm »
Maybe it could be changed to something like +1 attack per creature for every 10 damage you take, or something like that. So that it didnt matter how many creatures were attacking, but rather just how much damage you take. It would maybe have to be even higher damage taken per attack, but yeah. I just like the idea of doing extra damage from taking damage, so yeah :P.
This sounds reasonable. Still keeping the whole idea of the card. I was also thinking to modify it so that the AP buff would be temporary much like "dive" effect. I'll give some more thought but i may just tweak it as you suggested.
From "Each time you take damage, your creatures get +1 / +0" to --> "Each time you take 10 damage, your creatures get +1 / +0" (or "For each 10 damage you take, your creatures get +1 / +0"). In that case, I might make this a permanent instead of a shield. Light element has no (non-shield non-weapon) permanents, so it might be cool.

Please tell me what you think about this tweaked version, especially since i made it able to stack with its copies. Thanks for the feedback.
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