The Old thread of Twins Butterfly
http://elementscommunity.org/forum/index.php/topic,9122.0.html (
http://elementscommunity.org/forum/index.php/topic,9122.0.html)
I know the purple nymphs needed might have scared a lot of people away. So with the new pendulums and the 6 cost nymph tears, a new Twins Butterfly is evolved.
Hover over cards for details, click for permalink
6rq 6ts 6ts 6ts 6ts 6ts 6u8 6u8 6ve 6ve 6ve 6ve 7gk 7gv 7h0 7h0 7h0 7h0 808 808 80b 80b 80e 80e 80h 80h 80h 81q 81q 81q 81q 8pp
It may be something complicated to play this deck:
1: play nymph tear to generate purple nymph with quint ASAP, if you done, you're probably win
2: keep using the nymphs' skill to live
3: play remaining nymph tears to generate Turquoise Nymph and Water Nymph to build up more damage
4: play butterfly effect on an opponents' creature or own Turquoise Nymph with high negative attack
5: TU that creature and use antimatter to make its attack positive again, quint it in the same turn
6: erase all annoying permanents and quint all of your creatures
7: adjust opponents' HP with purple nymph to get EM win
Other details please refer to the old thread
How it better than the original Twins Butterfly?
1: No Nymphs are required, can have more nymph tears to ensure higher chance of purple nymph played
2: Higher damage output with a group of Turquoise Nymphs
3. Able to quint every creature played with Turquoise Nymphs
4: No heavy entropy quantum consumption at the beginning, allow antimatter activited early and smoothly
5: Able to beat Diving Glory and Dream Catcher although the chance is very low
6: The nymphs' skill can use up all excessive quantum for purposes
7: Can generate nymphs on opponent side with negative power to heal more.
8: Allow to quint opponent antimattered creatures to ensure healing.
Winning Shot
FG want to be skipped: Decay