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PhantomFox

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Rejuvenation Wave | Rejuvenation Surge (reworked) https://elementscommunity.org/forum/index.php?topic=12342.msg154071#msg154071
« on: September 07, 2010, 08:16:00 pm »
NAME:
Rejuvenation Wave
ELEMENT:
Life
COST:
7 :life
TYPE:
Spell
ATK|HP:
TEXT:
Rejuvenation Wave starts at target creature and spreads outward.  Cures, and heals affected creatures for 5 HP. Affected empty squares heal you for 1 HP each.
NAME:
Rejuvenation Surge
ELEMENT:
Life
COST:
6 :life
TYPE:
Spell
ATK|HP:
TEXT:
Rejuvenation Wave starts at target creature and spreads outward. Cures, and heals affected creatures for 5 HP. Affected empty squares heal you for 1 HP each.
ART:
Art from Okami
Screenshot from this video:

IDEA:
PhantomFox
NOTES:
Rejuvenation only affects each square once for one turn, spreading each turn like a ring.  After each turn, it spreads to all outwardly adjacent squares.  'Cure' removes all negative status effects.[/b].
SERIES:
Old version:

Offline bored_ninja777

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154072#msg154072
« Reply #1 on: September 07, 2010, 08:19:46 pm »
card text says spreas.. i think u meant spreads* i think i like it. maybe explain it more in notes.
missed that top note .
anyway i think just like the other guy said. less text and maybe just clarify more or give examples.
~McPasty was here~

Belthazar666

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154074#msg154074
« Reply #2 on: September 07, 2010, 08:26:39 pm »
It's a good idea, but there are just too many words in all honesty. If it could be simplified it would be great.

PhantomFox

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154685#msg154685
« Reply #3 on: September 08, 2010, 07:31:27 pm »
Any suggestions to keep it both accurate and concise?  Or to make the ability better?

SeddyRocky

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154689#msg154689
« Reply #4 on: September 08, 2010, 07:37:17 pm »
Would gravity pull be a negative effect?

PhantomFox

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154698#msg154698
« Reply #5 on: September 08, 2010, 08:14:39 pm »
It is more often than not, so yes.

AeonSiege

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154789#msg154789
« Reply #6 on: September 08, 2010, 11:15:20 pm »
Well this is my version of the text. Hope people understands it.
TEXT: Target creature spreads Rejuvenation Wave and Flowers.  Affected creatures are cured of negative status effects and gain 5 HP.
     or
TEXT: Rejuvenation Wave and Flowers spreads outward from target creature.  Affected creatures are cured of negative status effects and gain 5 HP.

I don't think it should cure gravity pull because it's not clear if it is a negative effect. But if you want to cure gravity pull then you can think of dispelling adrenaline, momentum, and/or other status effects too.

Does this effect goes back and forward from 1 creature to 1 adjacent creature? If so then how is it going to end?

Offline Korugar

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154791#msg154791
« Reply #7 on: September 08, 2010, 11:16:59 pm »
Well, you have a typo in them. It says "spreas" instead of "spreads".

harry959

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154800#msg154800
« Reply #8 on: September 08, 2010, 11:37:41 pm »
Seems OP. If you fill up the first line with creatures and cast this, asuming the creatures have a least 1 attack, 23 damage. 6 of these equals 138 damage. Make it consume the rest of your Life quanta.

AeonSiege

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg154866#msg154866
« Reply #9 on: September 09, 2010, 01:04:46 am »
I don't like that Flowers deals damage and also I think you need to improve your mechanic of spread. Maybe spread could be = (generating up to 6 generic immaterial Wave 0/1 creatures around the targeted creature. Wave creatures generate up to 3 Wave creatures in the direction they were created each turn and then disappears. Wave creatures spreads only the curative part of the Rejuvenation Wave when generating a Wave creature on an occupied space. The new affected creatures spread Wave creatures only in the direction they were affected.). I think this explains the representation of wave motion in card effect. ;D Hope people understand this.

PhantomFox

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg155204#msg155204
« Reply #10 on: September 09, 2010, 04:43:31 pm »
Hmm.  I think I'm going to have to overhaul this card a lot.  The inspiration was from the video that I linked.  I want a wave of Life, but just healing/curing seemed a bit lackluster.  I'll go back to the drawing board, but if y'all have any ideas on how the wave could effect empty spaces, that would be great.

Offline Korugar

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Re: Rejuvenation Wave | Rejuvenation Surge https://elementscommunity.org/forum/index.php?topic=12342.msg155206#msg155206
« Reply #11 on: September 09, 2010, 04:46:31 pm »
Maybe the flowers could have some sort of natural Empathic Bond ability. 1|1 creatures that heal you one point per turn. They'd be easy to kill, but annoying until then, and fit in with the Life theme better.

 

anything
blarg: