Traitors!
Rules:
- Each team has a maximum of 6 players, less is possible.
- Defeated players become traitors (team traitor, if you like) but keep their current elements.
- If a traitor loses, he is out of the event.
- If a traitor wins, he joins the team his opponent was in an takes his element (and loses traitor status).
- The team that is the last one in wins. (the original team, team traitor can't win)
- If of all players left no one is in his original team, all players join their original team, taking their original elements (except those who are out, they stay out).
Sometimes you might have to battle someone of your original team and want to decide to lose on purpose, hurting the team you currently are in or supporting your team in another way.
Deckbuilding:
- In the teams, each players chooses 2 elements he will use for deckbuilding (you will keep those elements for the rest of the event). Any two players may not have a common element in the same team.
- Each of those elements must be at least 30% of the deck.
Pairings and rounds:
- Pairings will be chosen randomly, you cannot battle someone who is currently in the same team. Traitor vs. traitor is possible.
- Best of 3 wins
- Each round will have to be battled within a week. If all battle are done sooner, the new round starts immediately.