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Offline coinichTopic starter

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Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg138476#msg138476
« on: August 14, 2010, 02:03:16 pm »
NAME:
Overgrowth
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:
ABILITY:
Add one Purify counter each turn.  Cumulative.  Absorbs :water :water per turn.
NAME:
Overgrowth
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
ABILITY:
Add one Purify counter each turn.  Cumulative.  Absorbs :water :water per turn.
ART:
Overgrowth: http://en.wikipedia.org/wiki/File:Bengmealea.jpg
Overgrowth(u): http://en.wikipedia.org/wiki/File:Taprohmroots01.JPG

I tracked down the real life location of the original photo and worked from there.

The ultimate source was wikipedia, which posted this license freely allowing usage elsewhere:

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

This file is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported
 
license.    
Attribution: Writer128/Markalexander100

    You are free:

        * to share – to copy, distribute and transmit the work
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        * attribution – You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
        * share alike – If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.

This licensing tag was added to this file as part of the GFDL licensing update.
IDEA:
coinich
NOTES:
Deceptively simple, this card is.  It acts like Purify and Innundation mixed together, essentially.  The Heals 1 damage per turn part is the adding of one healing counter the way unupgraded Purify works; it stays there until removed by poison or otherwise.  The absorbs part is fairly simple, absorbs 2 :water or it gets destroyed.  This keeps it from being played simply off the mark.
SERIES:
n/a
I'm always open to suggestions on art and names, ect.  In fact, I pretty much like any criticism. :)



Offline moomoose

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg138490#msg138490
« Reply #1 on: August 14, 2010, 02:51:52 pm »
so some clarification- is it one per turn per card? as in if you plop down 3 of these, the healing is 3 per turn total, and it stays at 3 each turn? so the second turn its still just +3 total?  or does it add one counter each turn? so it would be +3, +6, +9 etc?

because if it is the former, this card is grossly underpowered
moose dont say moo.

Offline coinichTopic starter

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg138508#msg138508
« Reply #2 on: August 14, 2010, 03:40:59 pm »
Latter.  Card stacks, but so does the quanta drain.  In essence, its basically reverse poison on yourself; instead of damage you get healed.

Offline Legit

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg138518#msg138518
« Reply #3 on: August 14, 2010, 03:59:27 pm »
EDIT: Nevermind. Card looks cool, although what would happen if you got poisoned (Would the amount of healing be decreased by the amount of poison received?)

Offline RavingRabbid

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg138545#msg138545
« Reply #4 on: August 14, 2010, 04:41:07 pm »
I kind of like this. But I don't really like cumulative effects. An early this with some sundials becomes horrible.
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Offline coinichTopic starter

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg138741#msg138741
« Reply #5 on: August 14, 2010, 08:20:50 pm »
I kind of like this. But I don't really like cumulative effects. An early this with some sundials becomes horrible.
At that point, doesn't that require a fairly concentrated deck design?  Tri, unless upped Sundials, and even then, that requires having the required quanta to play AND upkeep this card plus any others.  Compared to say 3 :darkness for Steal or what 2 or 1 :fire for an Explosion, I think its fairly balanced.  I don't want the card rushed out, but I don't want it too late to have too little an effect though.  What do you suggest?  An increased upgrade cost, or possibly dual quanta upkeep?

And yes, poison would reverse the process.

Offline Kuroaitou

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg142322#msg142322
« Reply #6 on: August 20, 2010, 02:18:47 am »
CURATOR COMMENT
In order to get to the Crucible:
-Type out the word, Life, in the 'Element' section of the table for both cards. ' :life' means Life quanta, and not the element Life. The two are not interchangeable
-Add the ' :life' icon after the 'Cost' to match the card image
-Leave the ATK|HP section blank if the card is not a creature.
-Fix the discrepancies between the table and the card image (Your ' :water' symbols are too close to each other. Just add a space! ;) )


What's with all these 'absorb :water' cards per turn? Water seems to be a very draining card if you manage to play this and Flooding at the same time... ^^;

Does this card automatically cure poison each turn it's out? If so... (*begins thinking about how to incorporate this in a basic rainbow to counter poison decks*)

Offline coinichTopic starter

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg142492#msg142492
« Reply #7 on: August 20, 2010, 11:53:10 am »
Ah, plenty of things to fix!  Yes, technically this card will cure poison damage, as it works exactly as the purify counters do, though Deadly Poison will set the counter back by three.  'twould be very useful against Scorpio.

Offline Avenger

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg149426#msg149426
« Reply #8 on: August 31, 2010, 10:37:40 am »
Isn't the new purify doing more than this for cheaper?

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg149453#msg149453
« Reply #9 on: August 31, 2010, 11:44:18 am »
Isn't the new purify doing more than this for cheaper?
This is a permanent s the +1 keeps on happening where as the purify is just a quick +2.

Overgrowth

Turn 1: played
Player gets +1 health

Turn 2:
Player gets +2 health

Turn 3:
Player gets +3 health etc.

Purfiy

Turn 1: played
Player gets +2 health

Turn 2:
Player gets +2 health etc.

Offline coinichTopic starter

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg154527#msg154527
« Reply #10 on: September 08, 2010, 03:18:56 pm »
miniwally got it right.  Each turn another healing counter is added.  If there are two in play, the effect stacks, though so does the cost.

Offline bored_ninja777

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Re: Overgrowth | Overgrowth https://elementscommunity.org/forum/index.php?topic=11272.msg154530#msg154530
« Reply #11 on: September 08, 2010, 03:22:57 pm »
i like it. not huge on draining costs but thats part of the game. it makes sense too. if overgrowths dont get water.. they die.
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