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binde22

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liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg136340#msg136340
« on: August 12, 2010, 12:05:07 am »
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Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5uu 5uu 5uu 5uu 5uu 5uu 8pt


pretty basic i just want to get in the deck archive for people who cant afford fully upped decks and i cant find the old post.

ai3 might be faster though
« Last Edit: April 18, 2012, 01:00:45 am by willng3 »

HumblePie

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg142189#msg142189
« Reply #1 on: August 19, 2010, 09:45:10 pm »
Which mark? I see ? ? ? in the picture. I'd guess Darkness...

Nume

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg142211#msg142211
« Reply #2 on: August 19, 2010, 10:21:41 pm »
It probably doesnt matter that much but I'd guess entropy would be better due to anti matters costing twice as much as LS. It also may be better to make it with either mark and replace all the pillars with pendelums of the other element, as quanta usage is fairly even between the 2 and thus pendelums may make it smoother.

Nadrin

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg145557#msg145557
« Reply #3 on: August 24, 2010, 03:41:50 pm »
Interesting deck. Problems: Decking out and quintessence. Quintessence, can't do anything about it. Decking out: possibly 4-5 :time pillars, Eternity, and a photon. Maybe an hourglass or two (but then more :time pillars are needed). Problem with Eternity is permanent control, or steal and deflag, and butterfly effect and all those fun permanent removing cards. you could put in a Protect Artifact  :earth, but then you would need a stone pillar or nova OR a single :earth pendulum, which really clogs up the deck with useless cards.

Nadrin

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg145558#msg145558
« Reply #4 on: August 24, 2010, 03:43:00 pm »
Which mark? I see ? ? ? in the picture. I'd guess Darkness...
 :darkness mark

taloon

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg146814#msg146814
« Reply #5 on: August 26, 2010, 02:17:30 pm »
how do you use this deck?

Offline Higurashi

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg146863#msg146863
« Reply #6 on: August 26, 2010, 04:02:17 pm »
how do you use this deck?
On your enemy's creatures. Your opponent's creature having Vampire and a negative attack means it will both heal you and damage them, and it bypasses all shields to boot. The anti-FG deck Nymphomania is based on this mechanic, using Black and Purple nymphs. It's an old trick, but oh so fun.
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Offline jmdt

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg146981#msg146981
« Reply #7 on: August 26, 2010, 08:10:23 pm »
I've used a deck like this in PvP before with quite a bit of success.  Very fun deck that may or may not work depending on the opponent.

Offline agentflare

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg147395#msg147395
« Reply #8 on: August 27, 2010, 06:00:48 pm »
This has got to be the most interesting deck. Unfortunately, it only covers 6 creatures, so if the opponent does a creature fill ex. fractal, boneyard, then only 6 will do damage, the other 13 will damage you. If they have an Eternity, then they could also 'return' the creature. Overall pretty fun deck but, only effective on certain deck types.

TheoCT

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg147397#msg147397
« Reply #9 on: August 27, 2010, 06:05:35 pm »
http://elementscommunity.org/forum/index.php/topic,9041.msg115048#msg115048

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6rm 6rm 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 7jv 7jv 7jv 7qb 7qb 7qb 7qb 7qb 7qb 7te 7te 7te 7te 80h 80h 80h
Strategy:
You can let your life get down a bit before you have to do anything(you will be healed to full, and if not full almost full, health by the end of the game). Precognition doesn't only speed up your deck but also lets you figure out how you have to play the deck. The blessings are just to make it so even if your opponent doesn't have massive creatures this deck can still be effective, and if they do have big creatures it just helps the deck along.
-If your opponent has buff cards (like blessing, chaos power, ect) you should wait to let them play their creatures and buff them up before making you put liquid shadow/blessing/antimatter on.
-If your opponent has no buff cards and just random permanents/creatures do what you can when you can really. NEVER play liquid shadow without antimatter though.
-If they have creature control never play the liquid antimatter combo until you have a quint to play on them after you play the antimatter and liquid shadow.


Thats mainly it unless I missed something. You usually get EM's as well since the last creatures to attack are the ones that kill your opponent, also meaning they heal you. It's a fun deck, don't really know how well it'll work vs t50 or in PvP. Just a concept I've had for a long time, since the cards came out, and never actually made a deck that worked with it.

ayoth

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg155159#msg155159
« Reply #10 on: September 09, 2010, 02:50:01 pm »
I seem to get better results with a :entropy mark from a :darkness mark

Also, replacing one shield with a discord is AWESOME!!!

ayoth

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg155629#msg155629
« Reply #11 on: September 10, 2010, 05:41:48 am »
http://elementscommunity.org/forum/index.php/topic,9041.msg115048#msg115048

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6rm 6rm 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 7jv 7jv 7jv 7qb 7qb 7qb 7qb 7qb 7qb 7te 7te 7te 7te 80h 80h 80h
Strategy:
You can let your life get down a bit before you have to do anything(you will be healed to full, and if not full almost full, health by the end of the game). Precognition doesn't only speed up your deck but also lets you figure out how you have to play the deck. The blessings are just to make it so even if your opponent doesn't have massive creatures this deck can still be effective, and if they do have big creatures it just helps the deck along.
-If your opponent has buff cards (like blessing, chaos power, ect) you should wait to let them play their creatures and buff them up before making you put liquid shadow/blessing/antimatter on.
-If your opponent has no buff cards and just random permanents/creatures do what you can when you can really. NEVER play liquid shadow without antimatter though.
-If they have creature control never play the liquid antimatter combo until you have a quint to play on them after you play the antimatter and liquid shadow.


Thats mainly it unless I missed something. You usually get EM's as well since the last creatures to attack are the ones that kill your opponent, also meaning they heal you. It's a fun deck, don't really know how well it'll work vs t50 or in PvP. Just a concept I've had for a long time, since the cards came out, and never actually made a deck that worked with it.
Ummm.... Cost of this deck: 50k+ Cost of the one suggested here: less than 1k. WE ARE NOT RICH PEOPLE, THAT'S WHY THIS IS HERE. This is a great deck considering the cost; I only had to die 12 times before beating one. But for a cost of less than 1k, this is effing awesome.

 

anything
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