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Offline GlitchTopic starter

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Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg125378#msg125378
« on: July 27, 2010, 04:26:57 am »
NAME:
Steel Weaponry
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
-
ABILITY:
The target creature gains +3|+0
NAME:
Heavy Weaponry
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
-
ABILITY:
The target creature gains +5|+0
ART:
Musashi-son (http://browse.deviantart.com/digitalart/paintings/?qh=&section=&q=wind+sword#/d21e7v2)
IDEA:
Gl1tch, with help from Bojengles for balancing and Moomoose for art finding.
NOTES:
Designed to parallel with Plate Armor.
This cannot hit creature with dive.  (thanks for the idea twinsbuster!)
SERIES:
Gl1tch's Big Bad Plot Pack (http://elementscommunity.org/forum/index.php/topic,8047.0.html)

$$$man

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg125381#msg125381
« Reply #1 on: July 27, 2010, 04:31:29 am »
OP esspecially because its in the same element as Wyrm and fling if it makes it One of these on a wyrm is a 20 damage creature for 7 quanta and 1 upkeep.

Offline GlitchTopic starter

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg125383#msg125383
« Reply #2 on: July 27, 2010, 04:33:39 am »
...oooookay?

Care to share how it should be balanced?

$$$man

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg125384#msg125384
« Reply #3 on: July 27, 2010, 04:35:33 am »
...oooookay?

Care to share how it should be balanced?
Hmm... Depends do you wanna keep the +5 buff, in which case you can increase cost to maybe 4-5, or you can go the other way and increase buff to 2-3

Offline GlitchTopic starter

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg125385#msg125385
« Reply #4 on: July 27, 2010, 04:37:50 am »
I want this to be the attack version of heavy armor.  Keep the cost around blessing too if you please.

dramore

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg125394#msg125394
« Reply #5 on: July 27, 2010, 05:25:25 am »
To be honest I think balanceing this is gonna be a real *****. As $$$man said this + wyrm = big fast damage at cheap cheap cost. The buff in the attack verison of heavy/plate armor is a good idea. Tho this is kinda out of charater for air. Which is about light and fast. For the frist thing with this being "heavy" weaponry I think that any creature equiped with it should lose airborne. The cost should be equal to the buff at the least. Lets face it attack always cost more than defence. Not only in this game but in almost every card game out there. Maybe not much more but still a little.  In a combo deck with  :air :aether  (E)Wyrm + Heavy Weaponry + Heavy Weaponry= 15 base + dive =30 damage + Twin Universe + Twin Universe = 90 in 1 turn for 9 :air 12  :aether (as the card stands now). Sorry but to me that is way to cheap for a kill or almost kill shot.

Offline GlitchTopic starter

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg126194#msg126194
« Reply #6 on: July 28, 2010, 03:47:31 am »
So.... how do you suggest I balance it?

twinsbuster

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg126196#msg126196
« Reply #7 on: July 28, 2010, 04:07:59 am »
So.... how do you suggest I balance it?
+3/+0 to target non-airborne creature (+5/+0 when upped)

Offline GlitchTopic starter

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg126197#msg126197
« Reply #8 on: July 28, 2010, 04:08:44 am »
....holy crap.  That maintains synergy with the rest of the series without breaking the dive mechanic.  +karma.

I'll update the card ASAP.

dramore

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg126208#msg126208
« Reply #9 on: July 28, 2010, 04:41:04 am »
....holy crap.  That maintains synergy with the rest of the series without breaking the dive mechanic.  +karma.

I'll update the card ASAP.
One small problem I see. Frist you want it to affect wind creatures right? (I assume yes) Well then if you limit it to "All Non-Airborne" creatures that means that Wind can't use it's own card. As Zans said "All Wind creatures have Airborne".

Offline GlitchTopic starter

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg126227#msg126227
« Reply #10 on: July 28, 2010, 05:25:52 am »
Okay...

Target creature without dive.  There.

dramore

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Re: Steel Weaponry|Heavy Weaponry https://elementscommunity.org/forum/index.php?topic=10252.msg126235#msg126235
« Reply #11 on: July 28, 2010, 05:32:39 am »
Okay...

Target creature without dive.  There.
How about giving it a small skill of some kind that replaces anyskill present that way there doesn't have to be any "non-whatever" to it's targeting.

Here's an idea.
1. It's "heavy" weaponry so the target loses airborne
2. It adds as an active skill " 0: Gain Airborne till end of turn."
solves the problem of dive.

 

blarg: