So you've got an almost 50% chance of losing each permanent. Or adding it up, you're likely to lose half of them over the three turns.
This is an odd type of spell- you seem to be mixing and merging the card types if you don't mind me saying. Permanents that attack, Spells that are semi-permanent. It's odd. I'm not sure whether it's OP or not.
I think, if you make it a Perm, so it can be destroyed, it would be better. It's a cool idea though
Lol, if you read my Notes, I did all the math (which wasn't difficult as long as you know a thing or two about probability) - it's a 67.275% chance over three turns if you're too lazy to look up. Personally, I do not see it as that OP (especially since it's not creature-based, stupid Fractal). My justifications are provided in the Notes section. However, it is possible for me to change it to 10%, 20%, and 30%, yielding a 49.6% chance of destruction.
Also, I prefer aesthetics over mechanics when I design my cards.
I'd rather have a forest be a permanent that a creature, even though it damages, because of the realisticness and uniqueness. Same goes here. I thought it up as a permanent, but I figured it felt better as a spell, is much easier to clarify (I would need to write "This permanent lasts three turns" and "This effect only works if this is in play"), and is easier to balance. (no worrying about perm control - perm control, like with my other permanent, would make this card a huge waste of quanta, but on the other hand, without perm control, it might be too powerful)