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Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213474#msg1213474
« Reply #180 on: November 04, 2015, 10:27:24 am »

"One more day..."



Day 16
The day has ended. Please hold on for the following day to go up...



All players and their current positions of the day can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=0


A list of all Relics in-game and who owns them (as well as their current cooldowns) can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=1811476006


Check the other tabs for other useful information regarding your Basic Actions, Relic Precedence, and notes of the overall game!




Tips and General Info:
-If ya'll want to know how to avoid getting second place (or last), reading this might be a good idea.
Spoiler for General mechanics of the 'BOSS' and whatnot - AKA THE PM I SENT TO ANTIAVERAGE SO READ IT EVERYONE KTHXBYE:
Hey antiaverage,

This might be slightly lengthy, but either way, I hope you have fun. Here we go:



As a special 'player', the BOSS, your win condition does not rely on collecting a certain quota of relics. Rather, you must fulfill one of these conditions:
  • Kill every single player in the game besides you, or have all other active players be dead.
  • Force every single player that is still alive into an 'O' or outside/boundary tile (basically, remove everyone from your dungeon).

If you win, the person/team with the highest amount of relics towards their goal is given 2nd place (if they are tied, they'll be tied for 2nd place). Based on the 2nd place winner, you will receive the 1st place prize of THEIR win (i.e. - if the 2nd place winner was an non-team participant with 8 relics, you get 8 points because that's the prize for the 1st place winner for a non-team participant that won with 10 relics).

You are, after all, the guardian of your relics (or Relic 'Maze' :P ).



On Day 17, your character will be placed onto the map; you must choose a non-boundary/non-wall tile (or basically, any tile that's not an 'O' or a '#') to use as your starting position, so when you get this, respond back to regarding what tile you're going to 'appear' at. Failure to respond will result in randomization (you may be put in a bad place...).

From then on out, you can basically control all 12 ghosts found in the 'MAIN GRID' tab of the googledoc spreadsheet found here: https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=0

The ghosts are below the main grid on the right side (you'll have to scroll down). Your puppets have an infinite amount of health technically, represented by a '?' mark, and thus cannot take damage. Their names are labeled 'antighost (letter)'; if you want to rename them, notify me ASAP, but try to make the names easy please. ^^;;

As stated in the thread:
  • All ghosts can only move 2 tiles per turn in any direction, similar to the 'ghost' summoned by the Legendary Skull of Haunts.
  • Ghosts cannot move into any 'O' (opening) tile, as they are bounded within the Relic Maze dungeon
  • Ghosts cannot interact with any switches, use any fountain, nor pick up any relic or key. Their stances are always 'No Stance'.
  • Ghosts (NOT the boss - i.e. antiaverage) are immune to damage, including damage from traps, weapons, stances, and other effects.
  • Ghosts may bypass and enter '#' (wall) tiles and exit them.
  • A new ghost may be summoned when two players are killed.
  • Ghosts will either disappear upon having its host killed (antiaverage), or entering the same tile that a player enters. The player and the ghost in the latter case both die.

You cannot die by your own ghosts however. Lucky you! :D



However, your own mechanics are slightly different compared to the ghosts, but you have a few drawbacks and perks in comparison (I'll be announcing these on the Day 16 thread as well):

  • You start off with a whopping 200 HP, double of normal players, but not 'undefined' like the ghosts ('?').
  • You can only move two tiles per turn in any direction, making you move like a ghost. However, you CANNOT bypass nor enter any wall tile.
  • Your stance is -always- 'No Stance', meaning again, you cannot interact with any switches, fountains, relics, or keys on the map. This also means you cannot defend against/damage players via stances.
  • You are not immune to any damage from traps, weapons, stances, and other effects. You can be killed by ghosts summoned via 'Skull of Haunts'. You can be stunned and given status effects also.
  • You cannot leave the dungeon at any time, as it's your prerogative to make everyone else leave (i.e. - you're protecting your dungeon!), so you cannot enter any 'O' tile. Players cannot 'push' you to an boundary tile via movement-based relics or tricks (i.e. - Heavenly Fan, Boilseyin's Magnet, etc.).
  • If you fail to send in your moves, you will automatically lose 50 HP.
  • Finally, you have SIX interesting abilities unique to you only as a player - your abilities take precedence before relics, and cannot have their cooldowns or effects negated by relics, but you may only use up to two of them each day:
    • Sleepwalk (ER): You can move four tiles during the current turn in any direction, but your ghosts are put to sleep (i.e. - immobilized).
    • Endanger (ER): Transforms a visible '.' (blank) tile into a '^' trap, or upgrades a current trap into a more deadly one (i.e. - '^' -> '!', or '!' -> 'X'). Transforming a tile with a player on it does not harm them if they move out of that tile by the end of the day.
    • Possess (ER): Move one dead player (corpse) up to three squares in any direction/path you wish. YOU are immobilized during this use however.
    • Revert (2U): Restore 25 HP to yourself, but you must choose five (5) used fountain tiles ('`') to be restored back to their original '*' non-used state. Failure to choose fountains will result in all dead players being revived.
    • Necromancy (EoR): All dead players the current day are given 'Assault Stance', and will deal 20 damage to any alive player (except you) who enters their tile. They are not revived nor pick up relics if they kill someone via this ability.
    • Vanish (2U): You become invisible for the next two days, but all damage you take during the current day and while invisible is tripled.



With that being said, one last thing. Since you're the 'BOSS', it comes naturally fitting that upon defeat comes a wonderful treasure: if you die, all players that contributed towards the killing blow will be:
-healed to full,
-teleported to the center-most tiles (specifically, M14-N15, dependent on their starting positions),
-and ALL legendary relics will be open to them for grabs (i.e. - no more locked chests upon teleportation).


The walls surrounding those relics will be lowered two days after your death. (This of course, can be negated if the players figured out how how to operate the corner switch walls to open the legendary set).

PLEASE ask questions if you have any, and if not, send me what tile you'd like to start on ASAP so I can put you in for Day 17. ::)

Good luck!

-Kuroaitou

-Relics used:
  • Dissension
  • Cauterizer
  • Judgement
  • Vintage Spyglass
  • Xenon Tonsil
  • Infected Needle
  • Wendigo Fangs



How is ghost movement determined? Also, will each ghost stalk a respective player (4 active players would be left without respective ghosts) or will they move randomly?

Instead of summoning exactly 12 ghosts, I suggest summoning 1 ghost on each non-stunned player's current tile where they are standing. Of course, they would only materialize and become active on the 17th day. When the main ghost would arrive, I wouldn't really let him be placed wherever he wishes, because that can be influenced by many human factors. I'd rather have him to be summoned on, e.g: the largest unexposed area on the map, or make him replace one of the previously placed ghosts, or just make it fully random.

antiaverage can move the ghosts however he wishes (he can force each ghost on a single target, or coordinate all of them like a hungry pack of wolves towards a particular player if he's feeling evil). No ghost movement can be 'randomized' per se...

I'd rather not summon ghosts on current player tiles, because a) players that fail to send in their move during Day 17 get screwed, and b) the choice of antiaverage's starting position can be EXTREMELY useful/detrimental, depending on other player's coordination. Also, read the spoiler. :P
« Last Edit: November 06, 2015, 12:48:27 am by Kuroaitou »

Offline CleanOnion

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213645#msg1213645
« Reply #181 on: November 05, 2015, 03:49:10 pm »
People who aren't fleeing in terror from instakill ghosts - can y'all focus on turning on all the switches around the central goobimabob?

EDIT: Kuro - by "contributed to the killing blow", how loose is that?

Say someone used Arsonist Oil on anti 5 turns before he dies, and the fire kills him. Does that count?
Say someone uses that fancy magnet relic to push him into someone's Assault stance, without the Assaulter knowing, and it kills anti. Does the Assaulter get teleported alone, or does the magnet person get teleported as well?
« Last Edit: November 05, 2015, 03:52:42 pm by Clean0nion »

Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213695#msg1213695
« Reply #182 on: November 06, 2015, 12:32:21 am »
People who aren't fleeing in terror from instakill ghosts - can y'all focus on turning on all the switches around the central goobimabob?

EDIT: Kuro - by "contributed to the killing blow", how loose is that?

Say someone used Arsonist Oil on anti 5 turns before he dies, and the fire kills him. Does that count?
Say someone uses that fancy magnet relic to push him into someone's Assault stance, without the Assaulter knowing, and it kills anti. Does the Assaulter get teleported alone, or does the magnet person get teleported as well?

Basically, on the turn that antiaverage dies, ALL DAMAGE dealt to him from that turn on the killing blow (poison/burn damage, stance damage, weapon/relic-based damage) will be counted as contribution. Relics and actions that do not deal damage directly (i.e. - Heavenly Fan, Magnet) only count if the target was moved into a damaging position (i.e. - onto a trap or into another spot with an fighting/assaulting person).

It's pretty loose. Just remember though - it only counts on the killing blow. A player could theoretically do 99% of all damage to anti, but if someone else deals that last 1% of damage, the latter player gets teleported in for the killing blow part. Plan accordingly. :-\

Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213702#msg1213702
« Reply #183 on: November 06, 2015, 12:48:57 am »
Minor update: antiaverage can move up to TWO (2) tiles per turn instead of one. He shouldn't be too slow now. >.>

Offline Submachine

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213703#msg1213703
« Reply #184 on: November 06, 2015, 12:49:28 am »
Fun fact: at some point it might be worth healing the boss so others don't benefit instead of you. :-\

Question: if 2 players from a different team walk into the same ghost during the same turn, who dies?
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213704#msg1213704
« Reply #185 on: November 06, 2015, 12:53:04 am »
...
Question: if 2 players from a different team walk into the same ghost during the same turn, who dies?

Excellent question!

BOTH OF THEM DIE. >:)

Ghosts be too OP, but this could have been avoided if you all had a sassy gay friend hurried up.

Offline antiaverage

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213732#msg1213732
« Reply #186 on: November 06, 2015, 06:02:38 am »
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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213748#msg1213748
« Reply #187 on: November 06, 2015, 08:55:49 am »
Spoiler for Hidden:
Hey, that's Morty from CuCN's :death avatar.
Is that a Spiritomb in the background?
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213749#msg1213749
« Reply #188 on: November 06, 2015, 08:59:25 am »


To the north, a small shadow appeared near the edge of the opening. One of the early onlookers who had thought about entering the structure earlier had confirmed his hesitation; the ghostly being scared him off, as the dungeon's guardian had now awakened.

The guardian looked around with an apathetic look on his face. ('Ugh, not this again. Blargh.')

And after the spirit began to become more tangible, 12 ghosts within the unique corner walls of the dungeon began to materialize in a more transparent form, their faces gnarled and strained, expressing all forms of pain and anger.

It was time to remove the guests apparently.




Day 17
The day has ended. Please hold on for the following day to go up...



All players and their current positions of the day can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=0


A list of all Relics in-game and who owns them (as well as their current cooldowns) can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=1811476006


Check the other tabs for other useful information regarding your Basic Actions, Relic Precedence, and notes of the overall game!




Tips and General Info:
-antiaverage is now alive and active on tile S3! :D This means that all antighosts can now move outside the walls. Good luck everyone...
-Sometimes its best to talk to others regarding trading possibilities; at the current moment, Excavation cannot be opened unless players from different teams enter the same tile...
-Read your status everyday. Not all debuffs/bonsues have a timer to them, so to avoid death, utilize your relics and coordination as best as you can to survive.
-If you are forced by another player into the same tile as a ghost, you won't be killed; it's only by YOUR movement into the tile of another ghost that causes your death. Of course, getting pushed into the same tile as a ghost by other movement effects (Heavenly Fan) only increases your chances of getting killed...

-Relics used:
  • Instinct
  • Zombie Tumor
  • Nourishing Molasses
  • Astral Glass

Offline dawn to dusk

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213751#msg1213751
« Reply #189 on: November 06, 2015, 09:26:07 am »
DON'T WORRY GUYS I FOUND THE LAST X TILE YOU CAN THANK ME AFTER I'M DEAD LOLOLOL

Offline kirbylover314

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213831#msg1213831
« Reply #190 on: November 06, 2015, 11:22:52 pm »
Player 20 has entered the game

Good luck you guys :P

Offline Submachine

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1213927#msg1213927
« Reply #191 on: November 07, 2015, 04:26:17 pm »
Player 20 has entered the game

Good luck you guys :P
Everyone gang up on kirby. He's mafia. :P
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

blarg: Amashi