You thought you were 'safe'.
You thought you could simply leave with all these wonderful gifts that were taken by your masters, your cities, your nations?
...you were wrong.
And as the pink walls began to pulse ever so harder, you notice something moving; you hear sounds from the corners of the dungeon, three separate voices from each of them, all trying to converse. Were they arguing? Screaming? Crying? Laughing?
Something is coming soon.
Day 15The day has ended. Please hold on for the following day to go up...
All players and their current positions of the day can be found here: https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=0A list of all Relics in-game and who owns them (as well as their current cooldowns) can be found here:https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=1811476006Check the other tabs for other useful information regarding your Basic Actions, Relic Precedence, and notes of the overall game!
Tips and General Info:What is an 'antighost', you may ask? Or the inclusion of 'antiaverage' instead of dworthy (who I've removed due to inactivity)? What is a '☄'?! Let me explain
:
Had you people worked faster to obtain the 'Skull of Haunts', antiaverage would be given minor reign of controlling the
ghosts movements to however he wished. Of course, because of time constraints (or time complaints?), and your guys' general "laid-back ness", the game has basically reached its midpoint, so the boss (antiaverage) has finally revealed its ethereal head.
Think of this event as '13 ghosts' (see the terrible film). There are 13 ghosts now summoned with the dungeon, with the exception that ONE of them can be damaged and killed normally like a regular player to kill all other ghosts (the original "conjurer", essentially).
On Day 17, antiaverage will enter the game at any tile he chooses as a "normal" player, with the exception that he has 12 ghosts to control, and other restrictions both based on his 'win condition' (i.e. - he is not playing to collect relics) as well as his mechanics (limited movement and actions).
An antighost is essentially a unique "ghost" (technically) that can move around in the environment. Their symbol is " ☄ ". Here are their features:
- All ghosts can only move 2 tiles per turn in any direction, similar to the 'ghost' summoned by the Legendary Skull of Haunts.
- Ghosts cannot move into any 'O' (opening) tile, as they are bounded within the Relic
Maze dungeon - Ghosts cannot interact with any switches, use any fountain, nor pick up any relic or key. Their stances are always 'No Stance'.
- Ghosts (NOT the boss) are immune to damage, including damage from traps, weapons, stances, and other effects.
- Ghosts may bypass and enter '#' (wall) tiles and exit them.
- A new ghost may be summoned when two players are killed.
- Ghosts will either disappear upon having its host killed (antiaverage), or entering the same tile that a player enters. The player and the ghost in the latter case both die.
Oh I'm sorry, let me restate that:
if you and any ghost enter the same tile, you and the ghost both DIE....prepare accordingly people.
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Relics used:- Amnesia
- Treachery
- Arsonist Oil
- Heavenly Fan