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Offline TiankPL

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209775#msg1209775
« Reply #108 on: October 11, 2015, 07:23:56 pm »
What did happen on O2, Z16 and Z27? I thought that those "O" tiles were suppose to be safe ones... Is this some kind of spreading curse?
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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209778#msg1209778
« Reply #109 on: October 11, 2015, 07:35:59 pm »
What did happen on O2, Z16 and Z27? I thought that those "O" tiles were suppose to be safe ones... Is this some kind of spreading curse?
I believe that each middle switch turns one O tile into a X tile, though this is just a theory. (3 middle switches were activated, 3 tiles changed into X on the border)

Kuro, enlighten us please!
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Offline CleanOnion

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209783#msg1209783
« Reply #110 on: October 11, 2015, 08:49:58 pm »
What order does stuff happen in?

For example, all the Relics go first, I know that.
But we each have to send in (up to) three moves. Do all the first moves and stances go first, followed by all the second moves? Or does each player do all of their moves and stances at once, in a certain order?


Also, if I move diagonally against a wall, do I slide vertically/horizontally against it, or is my move cancelled?

Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209790#msg1209790
« Reply #111 on: October 11, 2015, 10:05:48 pm »
What order does stuff happen in?

For example, all the Relics go first, I know that.
But we each have to send in (up to) three moves. Do all the first moves and stances go first, followed by all the second moves? Or does each player do all of their moves and stances at once, in a certain order?


Also, if I move diagonally against a wall, do I slide vertically/horizontally against it, or is my move cancelled?

For walls, you uh, "slide" I guess. O_o Your move won't be cancelled as long as you don't do something like, 'Move + Investigate' directly INTO a wall tile. But adjacent? You're fine.

First moves + the stances associated with them go first, followed by second moves and so forth. For example:

Actions of 4 players (all on the theoretical same tile)-
Player A: Move North Investigate, Move East
Player B: Move North Assault
Player C: Move East, Move North Fight
Player D (with one bonus AP due to a Relic): Move East, Move Northwest Fight, Move East Fight

First move: A & B both move north; B attacks A dealing damage, and obtains any relics/items in that tile instead of A. However, A will activate any switch in that tile, as the Fight/Assault stances do not. Players C & D both move East, and cannot obtain any relics in that tile as it's a draw between the two stances.

Second move: Player A moves into the tile east of that using explore, while Player C moves up north to fight him, again, dealing damage and obtaining any bonuses from that tile instead of A, but not triggering any switches. Player D, however, moves northwest to fight Player B (whose stance has expired), and deals damage to B. Player D does not obtain any relics/bonuses, as B has already gotten them from A already.

Third Move: Player D moves East and Fights both A & C (whose stances have expired), dealing damage to both of them, but not obtaining any relics/treasures (Player C would have already gotten them).


Hypothetically speaking, if everyone gets into a 'Mexican Standoff' or 'draw' in a tile (everyone uses explore on the same relic tile) on the same MOVEMENT, no one obtains any relic. Likewise, again, if two people are in fight stance, one is in explore, and one using defense going to the same tile, no relics are obtained on that movement (they all cancel each other out). BUT, a person who enters that tile right after for the second movement using Explore (and is the only person entering that tile), they are the ones to obtain any relic/bonus.

Thus, if you all enter a tile and the relic is still there, you need to exit/re-enter the tile with the right stance to either take the relic, or stun the player to prevent them from taking any action in the future...



What did happen on O2, Z16 and Z27? I thought that those "O" tiles were suppose to be safe ones... Is this some kind of spreading curse?
I believe that each middle switch turns one O tile into a X tile, though this is just a theory. (3 middle switches were activated, 3 tiles changed into X on the border)

Kuro, enlighten us please!

What you said Sub, nothing more.

While I don't want to give any secrets away, the -only- way you can get access to the legendary relics is by playing a game of the switches; players should coordinate together to figure out the puzzle, although, if everyone (50% of people) wants more disclosure, I suppose I can be a little less cryptic about this...  :-X


Offline Ginyu

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209791#msg1209791
« Reply #112 on: October 11, 2015, 10:08:49 pm »
Be cryptic. ~
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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209801#msg1209801
« Reply #113 on: October 11, 2015, 10:54:53 pm »
-insert lengthy quote from Kuro-

Damn that's well thought out. Kudos to you.

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209808#msg1209808
« Reply #114 on: October 11, 2015, 11:56:48 pm »
Wall sliding could make a player move 6 spaces in 1 turn :0
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline KuroaitouTopic starter

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209862#msg1209862
« Reply #115 on: October 12, 2015, 08:48:44 am »

The sound of gasps and slightly sharp blades protruded from the hallways. People were moving now as quickly as ever to get those Relics...



Day 5
The day has ended. Please hold on for the following day to go up...



All players and their current positions of the day can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=0


A list of all Relics in-game and who owns them (as well as their current cooldowns) can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=1811476006


Check the other tabs for other useful information regarding your Basic Actions, Relic Precedence, and notes of the overall game!




Tips and General Info:
-ddevans96 has withdrawn.
-You cannot move into a wall tile with an explore stance; doing so will simply use 'Explore' on your current tile adjacent to the wall you're entering. Using other stances on a Wall may have no effect, or one very unique effect depending on the wall and stance.
-Keep attention to your statuses and Relic cooldowns; positive and negative status effects will be directly named after their Relic counterparts if possible.

IMPORTANT: The current day has been reduced by several hours due to real life circumstances (specifically, temporary 'moving' for a few days). I will not have internet after setting up Day 6 for at least 24 hours, so if you wish to have more disclosure for the game (or even recommended changes to the game that should happen immediately, like increased damage or stunning for Fight/Assault stances, publicly announcements of unlocked safes, etc.), please state so IMMEDIATELY.

Offline CleanOnion

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1209901#msg1209901
« Reply #116 on: October 12, 2015, 12:54:56 pm »
I think Assault stunning should be decreased, unless there's some mechanism in place that stops attacking players from attacking a stunned player over and over.

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1210010#msg1210010
« Reply #117 on: October 12, 2015, 11:08:58 pm »
I think Assault stunning should be decreased, unless there's some mechanism in place that stops attacking players from attacking a stunned player over and over.
The mechanism is that Assault does not stun.

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1210208#msg1210208
« Reply #118 on: October 14, 2015, 02:53:31 am »

More walls turning in the corners... the sound of a chest opening and electricity cackling in the distance... and a poor man screaming in a hall...



Day 6
The day has ended. Please hold on for the following day to go up...



All players and their current positions of the day can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=0


A list of all Relics in-game and who owns them (as well as their current cooldowns) can be found here:
https://docs.google.com/spreadsheets/d/1M2XzkavwHyCmSOBjuXTLroooJUwZr3zxDaVME11Rnlk/edit#gid=1811476006


Check the other tabs for other useful information regarding your Basic Actions, Relic Precedence, and notes of the overall game!




Tips and General Info:
-Thank you for sending in your moves early; I'll be give you guys more time this round as compensation, but I won't be able to answer any questions for the next several (24?) hours, as I may not have internet. In any case, keep it up!
-Cooldowns of items that don't provide buffs/debuffs during the previous turn are still shown when activated. Look carefully to see who used what Relic when possible.
-While you cannot be damaged or be affected by Relics while in an 'O' spot, you also cannot use relics or damage others while in an 'O' spot either. This is to prevent 'camping' situations where someone attempts to damage another player while on the border (i.e. - immune to damage).

Offline TiankPL

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Re: Relic Sweeper - by Kuroaitou https://elementscommunity.org/forum/index.php?topic=59770.msg1210291#msg1210291
« Reply #119 on: October 14, 2015, 02:42:08 pm »
I'm suppose to be at F11, not F12. I already PM'd Kuro, posting here just so everybody knows, as it might matter when planning moves.
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