General Rules
1. Do not post, chat, OR PM ANY revealing information if you have been killed/removed from this mafia. You are allowed one death post that contains no information or commentary about the players.
2. You are not allowed to edit or remove your post. Instead, EBWOP will take effect. This means you must post again with the correct fixes.
3. Directly quoting or providing proof in any way of any PM sent by the host will result in an instant modkill and referral to the FGO.
4. You are not allowed to directly quote any PM sent by another player, unless you are quoting it to a fellow mafia member confirmed by the host.
5. You are not allowed to request to be modkilled in the thread. If you PM the host requesting to be modkilled, the host must find a substitute or modkill you at the end of the phase.
6. All players' actions should be primarily motivated by winning the game. Throwing the game or outing your teammates for no strategic value is not allowed.
7. The host has the final say in any dispute. Do not impersonate the host.
8. Any flaming/trolling will not be tolerated.
9. Players' actions should be motivated by this game's events solely. You may look at past mafias to determine behaviors for better reads, but keep personal affairs out of the game.
10. Anything said within the context of the game, including promises, bets, etc, stays within the game. Players can lie, deceive, and manipulate, (but not cheat) in any way they like. Slander within the context of the game is usually not meant as a personal offense.
Notes:
1- All communication must be done in thread, chat and PMs of any kind are off limits, with the exception of the Titanpad given to the mafia by the host.
2- The game will start on Night 0.
3- Every phase will last 48 hours. If an extension is required, a notification will be posted by the host with at least 12 hours of anticipation.
4- On a vote tie, the result wil be No Lynch.
5- You may not vote for No Lynch.
6- Roles are unique; no two people can hold the same role.
Roles:
Werewolves(Mafia)
Werewolf (...) - The werewolf does not have extra abilities.
White Werewolf (EoR) - Kill a Werewolf. If the White Werewolf wins the game alone, he/she gets 2 extra Master of Mafia points.
Big Bad Werewolf (1U) - Choose a Civilian. It becomes a Werewolf, permanently. They lose any skills they had.
Civilians
Civilian (...) - The civilian does not have extra abilities.
Angel (Passive) - If the angel gets lynched on the very first day, he wins the game alone. Winning this way gives 2 extra Master of Mafia points.
Sorcerer (Passive) - Each night, the sorcerer learns who is about to get killed by the werewolves. That player can then either use their potion of life to save this person, use their potion of death to kill someone else, use both or neither. Though, if the sorcerer has already used both their potions at any point in the game, they will no longer learn the identity of the player about to get killed.
Cupid (1U) - At the start of night 0, Cupid chooses 2 players. When one player dies, the other player dies from sorrow. May target self.
Hunter (Passive) - When the hunter dies, he chooses another player to shoot as he dies. This is mandatory.
Raven (ER) - Each night, Raven can choose a target. This target starts the next day phase with 2 votes on their head.
Village idiot (Passive) - The first time he would get lynched, he instead stays alive, but loses his voting power.
Seer (ER) - Each night, the seer targets a person, and learns that person's role. If the Wild Kid is targeted, the answer received is Wild Kid.
Others(Neither werewolf nor civilian)
Flute player (ER) - Each night, the flute player can charm 2 players. At the start of each day, it is publicly revealed who is charmed. If the Flute player manages to charm everybody that is alive(except itself) before dying, he wins the game. Alone. Winning this way grants 2 extra Master of Mafia points. Despite not being a villager, he can be targeted by the Big Bad Wolf. Cannot target self.
Wild Kid (1U) - In N0, the wild kid chooses a target. The wild kid is a villager for as long as that person is alive. When that person dies, the Wild Kid permanently becomes a Werewolf. Cannot target self.
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SolarisSignups have ceased.Changelog:
Changed White Werewolf ability from ER to EoR.