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Offline BloodshadowTopic starter

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Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg75700#msg75700
« on: May 27, 2010, 05:34:06 am »
NAME:
Menagerie
ELEMENT:
Life
COST:
9 :life
TYPE:
Spell
ATK|HP:
-
ABILITY:
All your Life quanta are consumed.
Summon four 3/3 mutants with no abilities.
NAME:
Menagerie
ELEMENT:
Life
COST:
8 :life
TYPE:
Spell
ATK|HP:
-
ABILITY:
All your Life quanta are consumed.
Summon four 3/3 mutants with no abilities.
ART:
Public domain: http://www.sxc.hu/pic/m/b/bo/boroda003/1215599_untitled.jpg
IDEA:
Bloodshadow
NOTES:
An example of this:
Spark, Crimson Dragon, Otyugh, and Armagio are summoned. They're all 3/3 and have no abilities.
SERIES:
Advanced Spells (http://elementscommunity.org/forum/index.php/topic,5696.0.html)
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

dekskose

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg75707#msg75707
« Reply #1 on: May 27, 2010, 05:56:58 am »
pretty weak you get 3 mutants with no abillitys for all your life quanta???
not really strong 10/9 are enough i think no need to consum all your quanta

Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg75709#msg75709
« Reply #2 on: May 27, 2010, 06:03:33 am »
I'm not sure I see the appeal.  If you've already got four bonds out, it's 12 extra healing per turn, but they're also wiped out by one RoF. 

Why not have it be something like:
Summon 3 Wild Vines[or insert creature name here]

Wild Vine:
1/2 with  :life  :life growth

Growth on them could cost 2  :life this way if you want to grow them a lot you have to dedicate a lot of quanta (9 to start+all remaining, then 6 a turn to grow each of them).  Growth creatures are very strong, but this high cost might mediate it. 

Offline BloodshadowTopic starter

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg75717#msg75717
« Reply #3 on: May 27, 2010, 06:19:57 am »
I'll lower the cost to 7/6. But you do realize that with six of those, you can have 18 creatures in your deck? And there is synergy with Eternity and Rewind.
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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76115#msg76115
« Reply #4 on: May 27, 2010, 08:07:05 pm »
It basically summons unupped Giant Frogs (6 :life for 3 3/3 creatures), except that it consumes all your  :life and only takes up 1 slot in your deck.  Seems pretty balanced, I suppose.  The synergy with Rewind only exists if you're playing a rainbow, at which point paying that much  :life hurts.  I considered that, but if you summon a Crimson Dragon mutant, you're gonna need a lot of  :fire to get it back out and it's easy to take care of with creature control both pre and post rewinding. 

Scaredgirl

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76152#msg76152
« Reply #5 on: May 27, 2010, 09:14:07 pm »
Doesn't the card name mean a situation where you need to use the toilet?

Offline BloodshadowTopic starter

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76259#msg76259
« Reply #6 on: May 28, 2010, 01:35:03 am »
Doesn't the card name mean a situation where you need to use the toilet?
No, it means a spell that calls the creatures of the wild to assist you in battle.

It's unlike you to post something completely irrelevant, SG. ;)
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Scaredgirl

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76498#msg76498
« Reply #7 on: May 28, 2010, 02:04:27 pm »
Doesn't the card name mean a situation where you need to use the toilet?
No, it means a spell that calls the creatures of the wild to assist you in battle.

It's unlike you to post something completely irrelevant, SG. ;)
I was talking about this: http://www.urbandictionary.com/define.php?term=Nature%27s%20call . But I guess "Nature's Call" and "Nature's Calling" are different.

And it's not irrelevant it the name of the card has some "urban" meaning that would make it look like a joke.

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76866#msg76866
« Reply #8 on: May 29, 2010, 01:16:55 am »
Yeah, I read this as "Nature Is Calling", and thought it was going to be a joke card about peeing behind a tree or something.

As it is, this is weak sauce.  Having 18 creatures appear out of 6 cards is moderately strong, but it's not game bending enough to require draining all of your :life .   Besides, Alpha Wolf | Elite Alpha Wolf already does the many-creatures-one-card thing.
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Offline BloodshadowTopic starter

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Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76951#msg76951
« Reply #9 on: May 29, 2010, 03:51:12 am »
OK, fine. I'll change the name. But I have never even heard of the phrase that relates this to "going to the bathroom". I'll use the original name I gave to this card, Menagerie.

SG, what you posted is irrelevant. You've posted here twice already, yet you have posted nothing about the card itself.

@Essence: How about this summoning four 3/3 creatures for 10/9?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: Nature's Calling | Nature's Calling https://elementscommunity.org/forum/index.php?topic=7034.msg76980#msg76980
« Reply #10 on: May 29, 2010, 04:33:12 am »
@Essence: How about this summoning four 3/3 creatures for 10/9?
I am having a hard time seeing the appeal, to be honest.  The Rewind synergy requires you to be playing a Rainbow, which is already strapped for  :life from FFQ/Druid (barring SoR, that is), or that you get really lucky and one of them is a Jade Dragon or something, and in that case you're carrying Rewind "just in case" that scenario comes up. 

Frogtal requires a few Aether Towers, but you can summon 5 3/3 creatures (or 5 5/3 creatures) for your proposed cost of 10 :life

Yet another completely different idea that just came to me(sorry if you don't like that I'm proposing things in your thread, but I just figured it can't hurt.  Ignore it if you like): Something that would convert Skeletons into some other sort of creature (breathing "life" into them).  I'm not sure what they would be converted to though.  I think it would have to be something humanoid, perhaps introduce some sort of 'Zombie' card.  Mummy would work, but bumping a field of 1/1 or 2/2 creatures to 5/3 seems too much. 

I think a very interesting idea would be to convert skeletons to FFQ, as it would have Synergy with  :life but require a ton of quanta to work, which would explain why it needs to drain all remaining  :life

Again, I apologize if you feel like I'm hijacking your thread.  I really like the idea of having a "Drain all remaining ___" for each element, and am glad you're heading up the effort.

Offline BloodshadowTopic starter

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg76983#msg76983
« Reply #11 on: May 29, 2010, 04:39:50 am »
I'd imagine that this would be used in a Mono-Life deck. This deck exemplifies Life, because it is THE most efficient and almost fastest way to summon lots of cheap creatures. Right now, 6 of those cards can give you 24 creatures! Plus the Empathic Bonds, Adrenaline, Heal... You've got an absolutely insane Life deck there.
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