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Offline foxrain4Topic starter

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Overgrowth | Abundance https://elementscommunity.org/forum/index.php?topic=60788.msg1218320#msg1218320
« on: December 19, 2015, 03:44:23 pm »
NAME:
Overgrowth
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Heal 2/2 to every of your life creature at the end of every turn.
NAME:
Abundance
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Heal 2/2 to every of your life creature at the end of every turn.

ART:
Daniel Nedelcu http://www.freeimages.com/photo/forest-1404629
IDEA:

NOTES:
To counter Lightning Discharge and Heat Wave:
http://elementscommunity.org/forum/card-ideas-and-art/lightning-discharge-lightning-exoneration/
http://elementscommunity.org/forum/card-ideas-and-art/heat-wave-hyperthermia/
SERIES:
Wrath from above (2016) Booster Pack

Offline Zyardran

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Re: Overgrowth | Abundance https://elementscommunity.org/forum/index.php?topic=60788.msg1218331#msg1218331
« Reply #1 on: December 19, 2015, 05:12:28 pm »
Make it a spell that lasts 2 turns :)
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Offline iDaire

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Re: Overgrowth | Abundance https://elementscommunity.org/forum/index.php?topic=60788.msg1218521#msg1218521
« Reply #2 on: December 21, 2015, 11:40:08 pm »
Make it a spell that lasts 2 turns :)
That'll make it underpowered. Right now, it's on the border between underpowered and very weak.
I've never understood the need for healing a creature. The Guardian Angel card is pretty useless because the stats are complete crap and the ability is terrible, since most of the creature control in this game is designed to kill or delay, not to damage (besides poison). On top of that, this card only heals two per turn. Two. Not five like Guardian Angel or four like Sanctuary. Two.

What are the chances that healing a creature by two health will actually save it from another attack?
Concerning the two other cards you have, one of them costs 15 :light, which guarantees my safety from it (let's see anyone in the meta use that) and the other one is point blank overpowered due to it being a spell. I think you need to rebalance all three of these cards.

Offline ratcharmer

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Re: Overgrowth | Abundance https://elementscommunity.org/forum/index.php?topic=60788.msg1218540#msg1218540
« Reply #3 on: December 22, 2015, 02:32:22 am »
"Heal 2/2 every turn" is a little unclear. Are creatures just regaining 2 lost hp, or are they getting +2 attack and +2 hp, or maybe they're just regaining attack if something had lowered their attack score?

Offline Monox D. I-Fly

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Re: Overgrowth | Abundance https://elementscommunity.org/forum/index.php?topic=60788.msg1220449#msg1220449
« Reply #4 on: January 17, 2016, 12:56:25 pm »
"Heal 2/2 every turn" is a little unclear. Are creatures just regaining 2 lost hp, or are they getting +2 attack and +2 hp, or maybe they're just regaining attack if something had lowered their attack score?

I am assuming that the keyword "heal" doesn't apply to maximum stats.
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Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline foxrain4Topic starter

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Re: Overgrowth | Abundance https://elementscommunity.org/forum/index.php?topic=60788.msg1223090#msg1223090
« Reply #5 on: February 10, 2016, 03:01:57 pm »
"Heal 2/2 every turn" is a little unclear. Are creatures just regaining 2 lost hp, or are they getting +2 attack and +2 hp, or maybe they're just regaining attack if something had lowered their attack score?

I am assuming that the keyword "heal" doesn't apply to maximum stats.

Monox is right, you can only heal what you have lost,
so you cant keep gaining +2 attack and +2 hp.

 

anything
blarg: