Plate Armor
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Heavy Armor is a pretty under-used card, since most decks are either rush deck or use special synergies to be effective. Heavy Armor doesn't have many synergies. However, it works well with the few synergies it does have. It's super-low cost means you can splash it in just about any deck you want, just by changing your mark to Earth. However, most people will favor something like Blessing over this card, since it gives a boost in attack and defence. It can give any creature you want more than enough survivability to last, and will also make it inedible to an Otyugh, possibly the most feared creature control card. The extra HP isn't usually that helpful, but with a few choice cards, it's much better than a Blessing:
Otyugh- Since this is a creature that relies completely on its hp, it's only natural to have such a great synergy with Heavy Armor. For 5 and 1 , you can completely destroy any non-immortal creature under 11 hp, which is quite a big chunk of the available creatures. Not many decks can remain unfazed by a 0/11 Otyugh coming out on the second turn. Earth also shares the Pulverizer with Gravity, and Basilisk Blood combined with Gravity Shield allow you to make any creature you can target useless for 6 turns, and then it still won't be able to attack. Obviously, the same thing applies to Scarabs.
Rage Potion- A lot of people will say that you can get +6/+6 for the same quanta with Blessing, but Fire/Earth is special in that it has such an incredible card, Lava Destroyer. Paired with Cremation, there's a deck possible that can net 3 turn wins with only a little difficulty against AI3. Played in conjunction with Armor, it's an automatic +6/+0, and it can be used offensively as well.
Spark- Spark is a personal favorite card with a lot of people, and 4 very cheap cards can give you a nice creature that only costs you 1-2 quanta. The favorite among these is probably momentum, since it gives you a cheap 6/1 with ignores shields for 1 , the second being Blessing, for a 8/3, 3rd is Chaos Power, and unfortunately Heavy Armor takes itss place at the back simply because it doesn't add any damage. 5/6 are pretty good stats though, and although it loses damage, it gains stability, a feature of all Earth cards.