Action Resolution Order: Since everyone is posting to the same round thread, I'd assume all the days actions will resolve within a set order. Is it movement then other stuff? Example: Player 1,2,3 are on hex 3 when the round starts. They all use their actions to move to different hexes. I use stormbringer on hex 3. Will they get out before my storm hits them, or will they have to discard 6 and get to move too. Issues with skills like caltrops (they move then get snared, or they get snared and their movement fizzles), pickpocket, sniper, etc... any skill that requires you to be on the same hex as your target.
Attacking, Charging: It sounds like if you try to attack, it occurs after the movement of the round. If I use attack and no one is on the hex after movement, my attack fizzles. Likewise if I try to attack a specific player and they move off the hex. Charge follows them 1 hex, aggressive 2. I was not in the alpha, so I might be miss-understanding this, but it seems like the only way to catch someone specific is to move on their hex then next round aggressive charge, to make sure you keep up with them. Then this would fizzle still if your target moves faster than 2. You can't really move then attack, charge, because you can't tell their direction (1 in 6 guess right). If he sees you coming, I feel it will be impossible to really catch him.
Attacking in towns, cities: Can it be done?
Extra Actions: If I use an ability that takes 3 actions and I have nothing to use my last 1 of the day upon, do I get 5 the next round, or do I lose it?
Search: Will this action be of any use? What will searching do for a player? I'd imagine this will become a dud skill, but if you have something happen, a random event, each time a player searches (gain an item, quest, take damage, gain a card, etc...) then this would be an awesome action. Just curious upon your plans for this. What difference is there between search and the life skill scouting (besides scouting costs 2 instead of 3)?
Improvements: What improvements are there to build (I know you are going to say 'will explain later', but I have to ask)? I saw talk about roads, I'll assume towns (since I see none on the map), fortresses, anything else? Ways to more secure your influence (walls)?
Influence: Will the map have each hex highlighted with the color of the controller Will it become a large game of grabbing hexes back and forth with capture? Can you make hexes more immune to capture? Does my influence have to attach in one solid chunk w/ my capital or can I take land anywhere? Is the only benefit money? Do we gain a specific amount of influence around our capitals that cannot be captured?
Map Modification: This seems to me, to be a very fun aspect of the game. Life can make forests, earth can dig into mountains, hills, Fire and destroy stuff (assuming improvements) and burn forests, but that seems to be about it for now. From your comments, things will change as we play. I guess this isn't really a question, more of a, I hope we will gain a good deal of influence in our ability to shape the world.