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Offline YoungSot

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404153#msg404153
« Reply #156 on: October 04, 2011, 06:44:48 pm »
How does resetting your character work?

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404160#msg404160
« Reply #157 on: October 04, 2011, 06:57:10 pm »
How does resetting your character work?
Just reset everything like it was when you started. Use blank character sheet as an example.

Related to this, we might have to start looking into buffing UW a bit, especially the revenue side of things.

Offline YoungSot

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404180#msg404180
« Reply #158 on: October 04, 2011, 07:25:02 pm »
How does resetting your character work?
Just reset everything like it was when you started. Use blank character sheet as an example.

Related to this, we might have to start looking into buffing UW a bit, especially the revenue side of things.
Everything including skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?

And yes, some way for UW to get revenue, either singularly or as a faction, would be good. As-is we can't effectively buy back cards if we lose them. If I get some brilliant idea for how it could be done, I'll be sure to post it.  :)

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404204#msg404204
« Reply #159 on: October 04, 2011, 08:20:11 pm »
How does resetting your character work?
Just reset everything like it was when you started. Use blank character sheet as an example.

Related to this, we might have to start looking into buffing UW a bit, especially the revenue side of things.
Everything including skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?

And yes, some way for UW to get revenue, either singularly or as a faction, would be good. As-is we can't effectively buy back cards if we lose them. If I get some brilliant idea for how it could be done, I'll be sure to post it.  :)
Kuro suggested a system where when UW players neutralize hexes, they get some electrum as a reward. Theme-wise, we could see it as UW player pillaging the hex. This should help a bit, but I think more buffs are probably needed.

Offline YoungSot

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404255#msg404255
« Reply #160 on: October 04, 2011, 10:00:15 pm »
How does resetting your character work?
Just reset everything like it was when you started. Use blank character sheet as an example.

Related to this, we might have to start looking into buffing UW a bit, especially the revenue side of things.
Everything including skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?

And yes, some way for UW to get revenue, either singularly or as a faction, would be good. As-is we can't effectively buy back cards if we lose them. If I get some brilliant idea for how it could be done, I'll be sure to post it.  :)
Kuro suggested a system where when UW players neutralize hexes, they get some electrum as a reward. Theme-wise, we could see it as UW player pillaging the hex. This should help a bit, but I think more buffs are probably needed.
Just thinking out loud here, but what if the amount gained by "pillaging" was based on how large the kingdom that owned the hex was? That way it would be more dynamic, and would encourage UW players to weaken the more powerful nations by neutralizing their hexes (which fits with the Anarchy theme of UW). As far as exact numbers go, we could try just making the reward for pillaging a hex the same as the amount given to one of that nations players for working. It'd allow UW to possibly get as much "work" money as the richer nations, but on the other hand would be much more dangerous, since the richer an enemy you loot, the more powerful an enemy you make too. It has a lot of advantages and disadvantages compared to the typical Work action, but I think it would balance out pretty close.


Also, when you say resetting a character reverts "everything", does that include skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404281#msg404281
« Reply #161 on: October 04, 2011, 10:27:57 pm »
As far as exact numbers go, we could try just making the reward for pillaging a hex the same as the amount given to one of that nations players for working.
Something to keep in mind is that Work costs 4 AP while Capture only costs 2. That may be okay, since UW is underpowered atm, but I thought it was worth mentioning in this discussion.

Offline pulli23

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404287#msg404287
« Reply #162 on: October 04, 2011, 10:43:53 pm »
How does resetting your character work?
Just reset everything like it was when you started. Use blank character sheet as an example.

Related to this, we might have to start looking into buffing UW a bit, especially the revenue side of things.
Everything including skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?

And yes, some way for UW to get revenue, either singularly or as a faction, would be good. As-is we can't effectively buy back cards if we lose them. If I get some brilliant idea for how it could be done, I'll be sure to post it.  :)
Kuro suggested a system where when UW players neutralize hexes, they get some electrum as a reward. Theme-wise, we could see it as UW player pillaging the hex. This should help a bit, but I think more buffs are probably needed.
Maybe make the action "pillage" instead of "neutralize"? - Then an underworld player gets electrum based on what somebody of the original element would get when they "work":

ie say as a fire user you earn 20 electrum / work action.. Now an underworld can neutralize a fire hex: he would then get the original "earnings" a fire player would get + have it neutralized: 20.

This way underworld "grows" like other elements do (I think?). And it has a complete different "method" still: they can "neutralize" & earn at the same time.. Yet have to keep moving (strategically) to have a  consistent income. For balance make it:
N * x
Where x is the original electrum a player would achieve, and N is a balancing constant, say 0.75?

So in above example you would earn:
15 e.

Offline YoungSot

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404328#msg404328
« Reply #163 on: October 04, 2011, 11:48:42 pm »
Maybe make the action "pillage" instead of "neutralize"? - Then an underworld player gets electrum based on what somebody of the original element would get when they "work":

ie say as a fire user you earn 20 electrum / work action.. Now an underworld can neutralize a fire hex: he would then get the original "earnings" a fire player would get + have it neutralized: 20.

This way underworld "grows" like other elements do (I think?). And it has a complete different "method" still: they can "neutralize" & earn at the same time.. Yet have to keep moving (strategically) to have a  consistent income.
Yes that's basically what I am saying.

Something to keep in mind is that Work costs 4 AP while Capture only costs 2. That may be okay, since UW is underpowered atm, but I thought it was worth mentioning in this discussion.
Quote from: pulli23
For balance make it:
N * x
Where x is the original electrum a player would achieve, and N is a balancing constant, say 0.75?

So in above example you would earn:
15 e.
There are strengths and weaknesses in both methods. Most players can safely sit in a city and work over and over again until they have the money they need. Underworlders would need to be constantly moving around out in the open, and would be annoying whatever nation who's hexes they were neutralizing, quite likely resulting in being attacked by members of that nation. Neutralizing a hex isn't terribly beneficial for UW, as all it does is give them more mark options if they get in a fight in that exact hex. Moving and earning on the same turn will be great when there's a nice line of enemy hexes between you and a destination, but not so great when you use up all the nearby hexes and have to either travel a long ways or pillage from a potential ally.

Which is to say, I don't think it requires further balancing at this point, at least not until it gets tested.

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404463#msg404463
« Reply #164 on: October 05, 2011, 03:22:36 am »
 :time's T2 "Research" skill cannot be used to learn a T2 skill that would not otherwise be available, can it?

Ex:

I have Research, and the T1 :darkness skill Quanta Leech. I have a skill point and a Relic available. I use Research to temporarily gain the T1 :darkness skill Spell Resistance, and then use my skill point to learn Shadow Leap, a T2 skill.

I know the answer is most likely no, I am merely trying to confirm. The wording on Research also slightly leads to this conclusion, as it reads "Replace this skill with any Tier 1 skill from any of the 13 skill trees."

Also, the text is not clear on whether the 6 day recharge begins after the temporary skill leaves or as you gain it. I assume the former, but would like to be certain.
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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404599#msg404599
« Reply #165 on: October 05, 2011, 10:21:20 am »
How does resetting your character work?
Just reset everything like it was when you started. Use blank character sheet as an example.

Related to this, we might have to start looking into buffing UW a bit, especially the revenue side of things.
Everything including skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?

And yes, some way for UW to get revenue, either singularly or as a faction, would be good. As-is we can't effectively buy back cards if we lose them. If I get some brilliant idea for how it could be done, I'll be sure to post it.  :)
Kuro suggested a system where when UW players neutralize hexes, they get some electrum as a reward. Theme-wise, we could see it as UW player pillaging the hex. This should help a bit, but I think more buffs are probably needed.
Just thinking out loud here, but what if the amount gained by "pillaging" was based on how large the kingdom that owned the hex was? That way it would be more dynamic, and would encourage UW players to weaken the more powerful nations by neutralizing their hexes (which fits with the Anarchy theme of UW). As far as exact numbers go, we could try just making the reward for pillaging a hex the same as the amount given to one of that nations players for working. It'd allow UW to possibly get as much "work" money as the richer nations, but on the other hand would be much more dangerous, since the richer an enemy you loot, the more powerful an enemy you make too. It has a lot of advantages and disadvantages compared to the typical Work action, but I think it would balance out pretty close.


Also, when you say resetting a character reverts "everything", does that include skills, quests completed, reputation, etc? Or just everything electrum related like cards, items and money?
Does resetting require an action?
I think this is a perfect solution.  I especially love the "Robin Hood" effect that will encourage UW players to "steal from the rich" rather than pestering elements that are already at a disadvantage. UW would act as a kind of balanced which fits their anti-mono theme perfectly.

Resetting will reset everything. It will be Day 1 all over again.


As far as exact numbers go, we could try just making the reward for pillaging a hex the same as the amount given to one of that nations players for working.
Something to keep in mind is that Work costs 4 AP while Capture only costs 2. That may be okay, since UW is underpowered atm, but I thought it was worth mentioning in this discussion.
It might not be that big of a deal because when you 'Work' all you need to do is sit around in your City and count your money. For UW players it will be more difficult because they are under a threat of attack. If it turns out to be unfair advantage to UW players, we can always nerf it a bit.


:time's T2 "Research" skill cannot be used to learn a T2 skill that would not otherwise be available, can it?

Ex:

I have Research, and the T1 :darkness skill Quanta Leech. I have a skill point and a Relic available. I use Research to temporarily gain the T1 :darkness skill Spell Resistance, and then use my skill point to learn Shadow Leap, a T2 skill.

I know the answer is most likely no, I am merely trying to confirm. The wording on Research also slightly leads to this conclusion, as it reads "Replace this skill with any Tier 1 skill from any of the 13 skill trees."

Also, the text is not clear on whether the 6 day recharge begins after the temporary skill leaves or as you gain it. I assume the former, but would like to be certain.
Nope. You can use the skill but you are not considered having that skill.

Each 6 Days, you can use 'Research' to learn a new skill that will stay with you that full 6 Days without the option to cancel it. There is no recharge between skill ending and using 'Research' again.


Offline the dictator

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404660#msg404660
« Reply #166 on: October 05, 2011, 02:25:10 pm »
Are there any restriction on the research ACTION?
Can it be done every where, or only in a town, or only in a town of the element of your desired tier 1 skill?
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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg404714#msg404714
« Reply #167 on: October 05, 2011, 04:51:09 pm »
If I just want to give a teammate of mine a pile of Electrum, does that require a Trade action?  If not, does it require us to be in the same hex at least?  Also, can I deposit Electrum in my teammates' bank accounts if I'm in the capital?

Also, where do you buy a new Stone of Return and for how much?  It's not in the Merchant anywhere.  Can you carry more than one Stone of Return at a time?

If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

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