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World of Elements |
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https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&output=html)
CLICK THE MAP TO OPEN FULLSCREENDay 7 DAY HAS ENDED!
NewsI will start writing a new set of WoE rules tomorrow. These new rules will be 10 times better than the current ones and should have answers to 90% of the questions asked here. Stay tuned.
Antagon's Grave founded in hex 037!
Nox founded in hex 095!
Team
searched hex 120 and activated Dumbnar's Fortress (
http://elementscommunity.org/forum/index.php/topic,31757.0.html) Global Quest (see explanation below).
Battle Charges
who is Fortified and ready for battle! (round 2)
Charges
who Defends.
Charges
who Defends.
is victorious!
is sent to Spirit World
is victorious!
is sent to Spirit World
TUTORIAL MODEGlobal QuestsGlobal Quests are quests that ALL elements try to complete. It is basically a race against other teams where only one element can be victorious. Global Quests are usually activated by some kind of event. Our first Global Quest was activated by team
using 'Search' action in a specific hex hex.
When a Global Quests starts, all teams can try to complete it. After one team completes the quests, it gets removed from the event and no other team can complete it.
TUTORIAL MODESiegeCities, Towns and Fortresses have
Walls that prevents hostile armies from entering. In order to conquer a settlement, you first need to take out the Wall using 'Siege' action.
1. Move to the
adjacent hex.
2. Use 'Siege' action followed by the number of the hex you are attacking.
Regular 'Siege' does 2 HP damage to a Wall. Settlements have Wall HP as follows:
Fortresses -> 10 HP
Towns -> 20 HP
Cities -> 40 HP
Walls can be both repaired and upgraded. It can get pretty expensive though.
If you have any questions about this Day, please post them here. If you have general questions about WoE, please post them on this topic (
http://elementscommunity.org/forum/index.php/topic,30942.0.html). Thanks.