Ah, the glory of Soon™+Rep.
Hmm, I have to wonder how big a role NPC's will have in the real event, since I'm thinking it might be better not to participate in the real thing (or I'd have the perfect deck ready for each NPC I get to face :p).You make a good point, that applies to most other potential WoE jobs. Those who volunteer to help organize the event will often have "insider" information that could grant an advantage. How will we deal with that? The easiest solution would be to have organizers not participate in the event, but it'd be nice if we didn't have to do that, since organizers who are actually playing in the event will often be more motivated to go the extra mile in their duties because they are that much more interested in the event.
Goal is to make most staff titles so that they do not prevent you from participating in the event. When organizers can participate themselves, they are much more motivated, like torb already said. But NPC staff position is a bit tricky because they will know the decks. I'm not sure what to do about that.Hmm, I have to wonder how big a role NPC's will have in the real event, since I'm thinking it might be better not to participate in the real thing (or I'd have the perfect deck ready for each NPC I get to face :p).You make a good point, that applies to most other potential WoE jobs. Those who volunteer to help organize the event will often have "insider" information that could grant an advantage. How will we deal with that? The easiest solution would be to have organizers not participate in the event, but it'd be nice if we didn't have to do that, since organizers who are actually playing in the event will often be more motivated to go the extra mile in their duties because they are that much more interested in the event.
I remember it being said that NPCs have a set 'theme' and slightly vary on their decks. I recommend sticking with that sort of thing. Let's take Bala, for example.Goal is to make most staff titles so that they do not prevent you from participating in the event. When organizers can participate themselves, they are much more motivated, like torb already said. But NPC staff position is a bit tricky because they will know the decks. I'm not sure what to do about that.Hmm, I have to wonder how big a role NPC's will have in the real event, since I'm thinking it might be better not to participate in the real thing (or I'd have the perfect deck ready for each NPC I get to face :p).You make a good point, that applies to most other potential WoE jobs. Those who volunteer to help organize the event will often have "insider" information that could grant an advantage. How will we deal with that? The easiest solution would be to have organizers not participate in the event, but it'd be nice if we didn't have to do that, since organizers who are actually playing in the event will often be more motivated to go the extra mile in their duties because they are that much more interested in the event.
The way NPC's are built is that they try to mimic some kind of theme using Elements cards.I remember it being said that NPCs have a set 'theme' and slightly vary on their decks. I recommend sticking with that sort of thing. Let's take Bala, for example.Goal is to make most staff titles so that they do not prevent you from participating in the event. When organizers can participate themselves, they are much more motivated, like torb already said. But NPC staff position is a bit tricky because they will know the decks. I'm not sure what to do about that.Hmm, I have to wonder how big a role NPC's will have in the real event, since I'm thinking it might be better not to participate in the real thing (or I'd have the perfect deck ready for each NPC I get to face :p).You make a good point, that applies to most other potential WoE jobs. Those who volunteer to help organize the event will often have "insider" information that could grant an advantage. How will we deal with that? The easiest solution would be to have organizers not participate in the event, but it'd be nice if we didn't have to do that, since organizers who are actually playing in the event will often be more motivated to go the extra mile in their duties because they are that much more interested in the event.
His theme, are the elements that were considered 'weak' right? So I might go to play as Bala, against TerrorKing, and use a :water deck. HOWEVER! The next NPC player, let's say Napalm, might be used to play Bala, and she might do a :life rush against Kirch. If we go on a theme-basis, we can keep the NPCs interesting, and less 'this is how you beat X' which is something that plauges the FGs. That said, perhaps NPCs should have a set 'weakness' in that they will never have a plan for X type of card, so Bala, might always be vulnerable to CC, while Dumbnar will never use spells, and so on and so forth.
I will offer to move people around the map, since I don't think that would prevent me from participating, and I still really want to be in WoE.I guess that would be one of the job's for a main organizers, so no, that would prevent you from participating.
I think that it is too much to keep all the progress for player from beta.I don't think it's a problem. Beta was very short, so the players haven't had time to gain too big of a lead. Resetting is always somewhat demotivating for the affected players, so it's best to avoid it if possible.
Heh, hopefully not a big problem, but having a direct in-game advantage (quest, coins etc?) in addition to having knowledge and experience about the game might give them a bit of an advantage :PI think that it is too much to keep all the progress for player from betaI don't think it's a problem. Beta was very short, so the players haven't had time to gain too big of a lead. Resetting is always somewhat demotivating for the affected players, so it's best to avoid it if possible.
TO keep everything is a big lead. Usually players from beta receive some badges or some more symbolic bonuses not the whole progressI think that it is too much to keep all the progress for player from beta.I don't think it's a problem. Beta was very short, so the players haven't had time to gain too big of a lead. Resetting is always somewhat demotivating for the affected players, so it's best to avoid it if possible.
This is just starting to look like whining imo. It's not that big a lead at all.TO keep everything is a big lead. Usually players from beta receive some badges or some more symbolic bonuses not the whole progressI think that it is too much to keep all the progress for player from beta.I don't think it's a problem. Beta was very short, so the players haven't had time to gain too big of a lead. Resetting is always somewhat demotivating for the affected players, so it's best to avoid it if possible.
It'd also get quite annoying for us Alpha testers (And no doubt many beta testers) to replay the same exact thing over again.This is just starting to look like whining imo. It's not that big a lead at all.TO keep everything is a big lead. Usually players from beta receive some badges or some more symbolic bonuses not the whole progressI think that it is too much to keep all the progress for player from beta.I don't think it's a problem. Beta was very short, so the players haven't had time to gain too big of a lead. Resetting is always somewhat demotivating for the affected players, so it's best to avoid it if possible.
Beta testers invested time and effort to get to know the game and start build their armies. Losing that would be very sad and the only lead we got is a few AP selling/buying stuff and an occasional PvP win. You make it sound like they got some incredible head start, it'll all be about activity in the end anyway.
It's not more then a nice gesture and a well deserved one!
Ah, the glory of Soon™
I completely agree.Ah, the glory of Soon™
soon
soon
soon
soon
It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
Work will begin as soon as War ends (or Team Fire gets knocked out. But that won't be till the War ends so same difference :P ).
It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
Work will begin as soon as War ends (or Team Fire gets knocked out. But that won't be till the War ends so same difference :P ).
Oh. Now I know where to send Assassins!
Oh. Now I know where to send Assassins!
I'll definitely keep this in mind when we talk about who we send what at.
Oh. Now I know where to send Assassins!I'll definitely keep this in mind when we talk about who we send what at.
Fascinating. In other news, I plan to introduce a new WoE skill:
"Eye for an Eye"
During battle, you receive +X additional upgrades, where X is equal to the number of cards that your opponent caused the Fire team to discard during the most recent War.
In other words, Soon™It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
Work will begin as soon as War ends (or Team Fire gets knocked out. But that won't be till the War ends so same difference :P ).
is this "soon" in the blizzard sense, or more soon in the duke nukem forevor sense. or possibly soon in the "waiting for the second coming" sense. i guess we will find out in 2000 years. or, hopefully less.
It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
Work will begin as soon as War ends (or Team Fire gets knocked out. But that won't be till the War ends so same difference :P ).
It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
*cough* bump *cough*
SoonTM?
Ah, the glory of Soon™
Is WoE dead or what happend?WoE was basically SG's forum event - when she left, the forum staff tried to keep it going, but it's dead unless someone wants to invest all their time into it. (We've taken up other events like Brawl)
WoE was basically SG's forum event - when she left, the forum staff tried to keep it going, but it's dead unless someone wants to invest all their time into it. (We've taken up other events like Brawl)(http://cdn.memegenerator.net/instances/400x/26839972.jpg)
Is WoE dead or what happend?
Consider this event unfinished and not likely to be developed further.
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It's still on track to happen Soon. But I know I probably won't be messing with it much till after Battle gets implemented.So... Soon?
Work will begin as soon as War ends (or Team Fire gets knocked out. But that won't be till the War ends so same difference :P ).
Google Docs: The Game just isn't such a good idea.
Just wondering, what exactly was this when it was in beta? I never figured out exactly what it was. o.O
Just wondering, what exactly was this when it was in beta? I never figured out exactly what it was. o.OForum event. People moved around on a board, crafted new cards from old ones, had skills and perks, and dueled each other.
What are the chances of this being revived? ::)
What are the chances of this being revived? ::)
Actually, the beta was fun.
This could be a very good game, with more code support, instead of google docs.
If Zanz would help, it could even be integrated into the base game.