I completed the quest : 'the journey begin' which consist in killing an ennemy but I can't remember how much xP and reward do I get for this someone have a link pliz ?
Yeah thanks I think I'll only add the XP gained by the battle, if SG can confirm this..
Quote from: Jappert on October 04, 2011, 04:22:07 pmQuote- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeatedChanging this to +1 rep seems more fair to me.Being wanted seems like a buff at this moment. You don't have to go looking for opponents but they come towards you instead, you also get +1 exp for each win...Puttign a price on a good player's head is just like an experience boost now.I actually had people requesting me to put a wanted price on them and they'll do the same to me in return.No a bad idea actually. I originally thought this idea sucks because rep is capped at 100, but if we had an additional rule on what happens after 100, then we could use this. We could maybe add a rule that if you are capped at 100, you could add +1 rep to 3 elements of your choosing, none of which can be the element that has a bounty on you. This way the bonus wouldn't disappear after max rep.Hmm.. I'll have to think about this some more.
Quote- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeatedChanging this to +1 rep seems more fair to me.Being wanted seems like a buff at this moment. You don't have to go looking for opponents but they come towards you instead, you also get +1 exp for each win...Puttign a price on a good player's head is just like an experience boost now.I actually had people requesting me to put a wanted price on them and they'll do the same to me in return.
- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeated
Quote from: Scaredgirl on October 04, 2011, 06:23:09 pmQuote from: Jappert on October 04, 2011, 04:22:07 pmQuote- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeatedChanging this to +1 rep seems more fair to me.Being wanted seems like a buff at this moment. You don't have to go looking for opponents but they come towards you instead, you also get +1 exp for each win...Puttign a price on a good player's head is just like an experience boost now.I actually had people requesting me to put a wanted price on them and they'll do the same to me in return.No a bad idea actually. I originally thought this idea sucks because rep is capped at 100, but if we had an additional rule on what happens after 100, then we could use this. We could maybe add a rule that if you are capped at 100, you could add +1 rep to 3 elements of your choosing, none of which can be the element that has a bounty on you. This way the bonus wouldn't disappear after max rep.Hmm.. I'll have to think about this some more.Why not the wanted person gains +1 electrum or we can add +1 XP but only from a specific element. Like if 2 element attack a wanted, then the first fight, the 'wanted' gains +1 more XP but the second time, he/she doesnt. That way, most XP the wanted can earn = +12 XP