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Scaredgirl

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Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404065#msg404065
« on: October 04, 2011, 03:14:04 pm »





World of Elements
(https://docs.google.com/spreadsheet/pub?hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&hl=en_US&gid=48)
CLICK THE MAP TO OPEN FULLSCREEN

Day 9        DAY HAS ENDED!


News
New feature, Wanted, has been implemented! Read below for more information.

Reinforcements will arrive at the start of Day 10.


Battle

is victorious!
is victorious!
is victorious!
is victorious!

Charges who Defends. (canceled!)
Charges who Defends. (round 2)
Charges who Defends. (round 2)
Charges who Defends.
Attacks who is Fortified.
Attacks who Defends.
Charges who Defends.

The Wall of Dumbnar's Fortress has been repaired by 1 HP! (5HP left)
:light damages the Wall of Dumbnar's Fortress for 2 HP! (3HP left)
:underworld damages the Wall of Dumbnar's Fortress for 2 HP! (1HP left)


TUTORIAL MODE
Wanted
Wanted is a system that enables elements to put a bounty on other players. If this player is defeated in PvP, the winner receives all the usual rewards plus the full amount of the bounty.

Facts about Wanted system:
- starting reward amount has to be between 100-1000 :electrum
- reward increases by 100 electrum every time the target wins in PvP (element that put the bounty, has to pay for the increase as well
- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeated
- one element can have a maximum of 3 bounties active at all times
- one player can have multiple bounties on his or her head. Each new bounty will have its own poster
- reward will not be paid if the player collecting it is from the same element that put up the bounty
- bounty can be increased but cannot be decreased or removed

If your element wants to put up a bounty one a player or players, contact Scaredgirl and include a player ID and a price. We will later have a better system for submitting bounties.

>> Open Wanted page << (https://docs.google.com/spreadsheet/pub?hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&hl=en_US&gid=52) (might look weird in some browsers)


TUTORIAL MODE
Siege
Cities, Towns and Fortresses have Walls that prevents hostile armies from entering. In order to conquer a settlement, you first need to take out the Wall using 'Siege' action.

1. Move to the adjacent hex.
2. Use 'Siege' action followed by the number of the hex you are attacking.

Regular 'Siege' does 2 HP damage to a Wall. Settlements have Wall HP as follows:

Fortresses -> 10 HP
Towns -> 20 HP
Cities -> 40 HP

Walls can be both repaired and upgraded. It can get pretty expensive though.


If you have any questions about this Day, please post them here. If you have general questions about WoE, please post them on this topic (http://elementscommunity.org/forum/index.php/topic,30942.0.html). Thanks. :)

Offline Jappert

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404076#msg404076
« Reply #1 on: October 04, 2011, 03:56:01 pm »
Why are those two fights cancelled?
Calindu won vs Mrpaper right?
And what happened to DD and Aves?


Scaredgirl

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404078#msg404078
« Reply #2 on: October 04, 2011, 04:12:08 pm »
Why are those two fights cancelled?
Calindu won vs Mrpaper right?
And what happened to DD and Aves?
I fixed the Calindu one.

The other battle didn't happen, therefore it was canceled.

Offline Jappert

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404082#msg404082
« Reply #3 on: October 04, 2011, 04:22:07 pm »
Quote
- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeated
Changing this to +1 rep seems more fair to me.

Being wanted seems like a buff at this moment. You don't have to go looking for opponents but they come towards you instead, you also get +1 exp for each win...
Puttign a price on a good player's head is just like an experience boost now.

I actually had people requesting me to put a wanted price on them and they'll do the same to me in return.

Offline Essence

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404102#msg404102
« Reply #4 on: October 04, 2011, 04:50:48 pm »
True that.  You get all these people coming for your head (XP fest!) and you get to drain hundreds of electrum from an element that hates you, all at the cost of eventually losing 6 cards and a turn?  Sign me up! :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Acsabi44

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404104#msg404104
« Reply #5 on: October 04, 2011, 04:51:46 pm »
So I assume that the gold earned by the whole team as a team, can be used to put up bounties, right?
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Scaredgirl

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404142#msg404142
« Reply #6 on: October 04, 2011, 06:23:09 pm »
Quote
- player who is Wanted, gains +1 XP (per poster) for each PvP win until he is defeated
Changing this to +1 rep seems more fair to me.

Being wanted seems like a buff at this moment. You don't have to go looking for opponents but they come towards you instead, you also get +1 exp for each win...
Puttign a price on a good player's head is just like an experience boost now.

I actually had people requesting me to put a wanted price on them and they'll do the same to me in return.
No a bad idea actually. I originally thought this idea sucks because rep is capped at 100, but if we had an additional rule on what happens after 100, then we could use this. We could maybe add a rule that if you are capped at 100, you could add +1 rep to 3 elements of your choosing, none of which can be the element that has a bounty on you. This way the bonus wouldn't disappear after max rep.

Hmm.. I'll have to think about this some more.


So I assume that the gold earned by the whole team as a team, can be used to put up bounties, right?
Yes. That is actually the only electrum that can be used. You cannot put a bounty on a player using your own personal electrum.

Offline Aves

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404161#msg404161
« Reply #7 on: October 04, 2011, 06:57:25 pm »
Yeah... we were on at different times/timezones- As there's no way to sub for matches, there was no way we could play. I'd imagine that other players will also have this problem :(
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Scaredgirl

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404163#msg404163
« Reply #8 on: October 04, 2011, 06:58:54 pm »
Yeah... we were on at different times/timezones- As there's no way to sub for matches, there was no way we could play. I'd imagine that other players will also have this problem :(
We should probably include a rule that during "round 2", any team member can sub without any penalties.

Offline Aves

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404168#msg404168
« Reply #9 on: October 04, 2011, 07:10:38 pm »
That would be lovely :)
Btw, the actions sheet only displays #Value now.
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Scaredgirl

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404175#msg404175
« Reply #10 on: October 04, 2011, 07:17:20 pm »
That would be lovely :)
Btw, the actions sheet only displays #Value now.
That is a bug caused by Google's ImportRange formula and it cannot be fixed. Only fix is to wait for a few minutes (or hours if you are unlucky).

Offline ak65ala

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Re: Day 9 - Wanted https://elementscommunity.org/forum/index.php?topic=31990.msg404196#msg404196
« Reply #11 on: October 04, 2011, 07:59:34 pm »
The Kingdom of death is the most inferior kingdom in all the world!  Their so-called champions have been slain, their land is being trodden upon my foreign invaders and they are too weak and disorganized to stem the flow of their own blood.

They are also smelly!

May Life Rule Forever!

 

anything
blarg: