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World of Elements |
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https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&output=html)
CLICK THE MAP TO OPEN FULLSCREENDay 8 DAY HAS ENDED!
NewsBecause we have many battles and I need to work on something, this Day will last 48 hours.
Discordion founded in hex 043!
Stown founded in hex 130!
New Global Quest has been activated. You can find it here (
http://elementscommunity.org/forum/index.php/topic,31874.0.html).
Previous Global Quest, Dumbnar's Fortress (
http://elementscommunity.org/forum/index.php/topic,31757.0.html), is still active. You 'Seige' action to bring down the Fortress Wall, attack the fortress, and salvage the riches inside.
If you are still confused over how everything works or how you should submit your actions, please ask me or your team mates. Here's one submission from last Day:
Take Quest Dumbnar's Fortress
Move 103
Capture 103First of all, you do not need to take Global Quest. Secondly, moving to hex 103 is not possible if you are on the other side of the map. Thirdly (?), You cannot first Move and then Capture. You have to first move, and then Capture during the next Day. Lastly, these actions submitted cost a total of 5 AP's when you can use only 4 AP's.
The player in question, please read all the previous Day topics that explain a bit how everything works. Otherwise you will have these illegal submissions and your character does nothing. Thanks.
There are also tons of other mistakes like putting in the wrong hex number. Please be more careful because numbers 5 and 6 have a different meanings and I have to either guess what you wanted to do or just do nothing.
Battle is victorious!
is sent to Spirit World (my bad this didn't happen last Day like it was supposed to)
Charges
who Defends. (round 2)
Charges
who Defends. (round 2)
Charges
who Defends.
Charges
who Defends.
Charges
who Defends.
Charges
who Defends.
Charges
who is Fortified.
damages the Wall of Dumbnar's Fortress for 2 HP! (8HP left)
damages the Wall of Dumbnar's Fortress for 2 HP! (6HP left)
damages the Wall of Dumbnar's Fortress for 2 HP! (4HP left)
TUTORIAL MODEGlobal QuestsGlobal Quests are quests that ALL elements try to complete. It is basically a race against other teams where only one element can be victorious. Global Quests are usually activated by some kind of event. Our first Global Quest was activated by team
using 'Search' action in a specific hex hex. You do not have to take Global Quests in order to complete them.
When a Global Quests starts, all teams can try to complete it. After one team completes the quests, it gets removed from the event and no other team can complete it.
TUTORIAL MODESiegeCities, Towns and Fortresses have
Walls that prevents hostile armies from entering. In order to conquer a settlement, you first need to take out the Wall using 'Siege' action.
1. Move to the
adjacent hex.
2. Use 'Siege' action followed by the number of the hex you are attacking.
Regular 'Siege' does 2 HP damage to a Wall. Settlements have Wall HP as follows:
Fortresses -> 10 HP
Towns -> 20 HP
Cities -> 40 HP
Walls can be both repaired and upgraded. It can get pretty expensive though.
If you have any questions about this Day, please post them here. If you have general questions about WoE, please post them on this topic (
http://elementscommunity.org/forum/index.php/topic,30942.0.html). Thanks.