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Scaredgirl

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Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402632#msg402632
« on: October 02, 2011, 10:52:09 am »





World of Elements
(https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&output=html)
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Day 8        DAY HAS ENDED!


News
Because we have many battles and I need to work on something, this Day will last 48 hours.

Discordion :entropy founded in hex 043!
Stown :earth founded in hex 130!

New Global Quest has been activated. You can find it here (http://elementscommunity.org/forum/index.php/topic,31874.0.html).
Previous Global Quest, Dumbnar's Fortress (http://elementscommunity.org/forum/index.php/topic,31757.0.html), is still active.  You 'Seige' action to bring down the Fortress Wall, attack the fortress, and salvage the riches inside.

If you are still confused over how everything works or how you should submit your actions, please ask me or your team mates. Here's one submission from last Day:
Take Quest Dumbnar's Fortress
Move 103
Capture 103


First of all, you do not need to take Global Quest. Secondly, moving to hex 103 is not possible if you are on the other side of the map. Thirdly (?), You cannot first Move and then Capture. You have to first move, and then Capture during the next Day. Lastly, these actions submitted cost a total of 5 AP's when you can use only 4 AP's. 

The player in question, please read all the previous Day topics that explain a bit how everything works. Otherwise you will have these illegal submissions and your character does nothing. Thanks.

There are also tons of other mistakes like putting in the wrong hex number. Please be more careful because numbers 5 and 6 have a different meanings and I have to either guess what you wanted to do or just do nothing.


Battle

is victorious! is sent to Spirit World (my bad this didn't happen last Day like it was supposed to)

Charges who Defends. (round 2)
Charges who Defends. (round 2)
Charges who Defends.
Charges who Defends.
Charges who Defends.
Charges who Defends.
Charges who is Fortified.

:gravity damages the Wall of Dumbnar's Fortress for 2 HP! (8HP left)
:light damages the Wall of Dumbnar's Fortress for 2 HP! (6HP left)
:underworld damages the Wall of Dumbnar's Fortress for 2 HP! (4HP left)


TUTORIAL MODE
Global Quests
Global Quests are quests that ALL elements try to complete. It is basically a race against other teams where only one element can be victorious. Global Quests are usually activated by some kind of event. Our first Global Quest was activated by team :gravity using 'Search' action in a specific hex hex. You do not have to take Global Quests in order to complete them.

When a Global Quests starts, all teams can try to complete it. After one team completes the quests, it gets removed from the event and no other team can complete it.


TUTORIAL MODE
Siege
Cities, Towns and Fortresses have Walls that prevents hostile armies from entering. In order to conquer a settlement, you first need to take out the Wall using 'Siege' action.

1. Move to the adjacent hex.
2. Use 'Siege' action followed by the number of the hex you are attacking.

Regular 'Siege' does 2 HP damage to a Wall. Settlements have Wall HP as follows:

Fortresses -> 10 HP
Towns -> 20 HP
Cities -> 40 HP

Walls can be both repaired and upgraded. It can get pretty expensive though.


If you have any questions about this Day, please post them here. If you have general questions about WoE, please post them on this topic (http://elementscommunity.org/forum/index.php/topic,30942.0.html). Thanks. :)

Offline Jappert

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402633#msg402633
« Reply #1 on: October 02, 2011, 10:55:49 am »
 :gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.

Offline Fluffy Ninja

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402634#msg402634
« Reply #2 on: October 02, 2011, 11:00:33 am »
If 2 people capture a hex who gets the quest?

Scaredgirl

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402636#msg402636
« Reply #3 on: October 02, 2011, 11:03:30 am »
:gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.


If 2 people capture a hex who gets the quest?
Both.

Offline Malignant

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402638#msg402638
« Reply #4 on: October 02, 2011, 11:04:53 am »
I charged at Kami, why am I not in the same hex as him?

Offline Jappert

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402639#msg402639
« Reply #5 on: October 02, 2011, 11:06:15 am »
 :aether 7: einherjar145

He claims to have:
- Taken quest Expand Borders (1 AP)
- Captured Hex 091 (2 AP)
- Move Twice towards his capital (4 AP)

All in one turn... sup with that?

Offline TheonlyrealBeef

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402640#msg402640
« Reply #6 on: October 02, 2011, 11:06:50 am »
:gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.
Well, the logic was that movement was the last thing happening, meaning you can't just move first and fortify later in your new hex I think :p

Offline einherjar145

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402641#msg402641
« Reply #7 on: October 02, 2011, 11:10:10 am »
:aether 7: einherjar145

He claims to have:
- Taken quest Expand Borders (1 AP)
- Captured Hex 091 (2 AP)
- Move Twice towards his capital (4 AP)

All in one turn... sup with that?
Didnt understand rules >.> so my position = negated right?

Offline Shantu

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402642#msg402642
« Reply #8 on: October 02, 2011, 11:11:26 am »
Isn't Antagon supposed to revive in the Fire capital..?

Offline Jappert

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402643#msg402643
« Reply #9 on: October 02, 2011, 11:12:06 am »
Isn't Antagon supposed to revive in the Fire capital..?
Yes, he should have.

Quote
If you are defeated in battle, your character ascends to Spirit World. After 1 full round of waiting, your character will resurrect at the Capital City of your element, unless that city is either under siege or conquered, in which case you resurrect at a random Town of your element. If there are no ally Cities or Tows on the map, or all of them are under siege, you will stay in Spirit World until the situation changes. If you stay in Spirit World for 3 rounds, you will get resurrected in a random location.

Offline Jappert

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402655#msg402655
« Reply #10 on: October 02, 2011, 11:51:16 am »
Rules state: "You cannot use Fortify together with Move"
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.
Move + capture is not illogical either, can we do that?
Move + bind stone of return or Move + Train is not illogical! Can we do those things now?

No, because you can only capture the hex you occupy, not the one you're moving towards. So no, you cannot fortify on the hex you are about to move to!

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Re: Day 8 https://elementscommunity.org/forum/index.php?topic=31829.msg402659#msg402659
« Reply #11 on: October 02, 2011, 12:19:57 pm »
I applaud Team Earth for the name of their new Town. Well played.
The dogs of war are nothing compared to the cats.

 

anything
blarg: