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Other Topics => Forum Archive => World of Elements => Topic started by: Scaredgirl on September 20, 2011, 04:38:57 pm

Title: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 04:38:57 pm
(http://i.imgur.com/F5Fkr.png)




World of Elements
(http://i.imgur.com/OmDXn.jpg) (https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&output=html)
CLICK THE MAP TO OPEN FULLSCREEN

Day 2        DAY HAS ENDED!

Aeons ago, in the vast and empty void of nothingness, there was only One. There was no time, no space, no dimensions, nothing of our known, perceivable universe. There was only One.

And it was lonely.

So it decided to make others, using the only materials it had.  And, sacrificing itself, causing it much pain, it made the world.

Time, Aether, Gravity, Entropy, Fire, Water, Earth, Air, Life, Death, Light, and Darkness. The twelve forces that crafted the world. The Great One has long since faded away, and the twelve are all that remain. They became known as the Elements.



News
As you can see, Day 1 movement actions have been updated and some players have been moved outside the City walls.


About previous Day
- when using the Trade action, do not insert a target like individual cards you are buying. All you need to submit is the word "Trade".
- when using Move, the target should be the hex number only. So instead of " Move hex 34" use "Move 34".
- All the actions and examples of their usage can be found here (https://docs.google.com/spreadsheet/pub?hl=en_US&key=0AgB8fZX7y8kydHBtU0RNOC1yeFk2cTRIRzhCaDFyekE&hl=en_US&gid=32)
- If you didn't move on the map at all, you probably either..
  A) didn't include a target (hex number)
  B) included an illegal hex number (a hex where you cannot move)
Make sure you have the correct target when using Move or any other action!


TUTORIAL MODE
Recommended actions for this Day:
Capture *hex number*
Move *hex number*



Capture

If you followed the recommendations in Day 1 topic, you should now be in a hex just outside your Capital City. This hex has no mark icon in the top-right corner, which means it is Neutral and no element controls if. If you want your element to control a certain hex, you need to first capture it by using the action Capture.

Facts about capturing a hex:
- You can only capture a hex if it does not have any non-allies on it
- If the hex you want to capture has non-allies on it, you need to wait for them to leave, or use other methods to get rid of the. Killing them usually works.
- if you capture a neutral hex, it becomes controlled by your element
- if you capture a hex that is owned by some other element, that hex becomes neutral
- you can use capture twice (2AP + 2AP) during one Day, meaning you can take control of a hex that is controlled by some other element
- Underworld players can only neutralize hexes, not take control of them

Why should you capture hexes?
For each hex that your element controls, your element gains revenue in a form of :electrum. This revenue is shared by the whole team and can later be used to buy improvements, put a bounty on an enemy, hire UW players as mercenaries to do your dirty work, etc. Elemental revenue is one of the key aspects of making your element the most powerful one.

Number of hexes your element controls is also related to how much money you can make when using the Work action. The more hexes, the more :electrum Work produces.

We will start collecting revenue during Day 3.


If you have any questions about this Day, please post them here. If you have general questions about WoE, please post them on this topic (http://elementscommunity.org/forum/index.php/topic,30942.0.html). Thanks. :)
Title: Re: Day 2 - Capture
Post by: ralouf on September 20, 2011, 04:57:24 pm
When we have completed the quest expand the border we just remove the qust from the quest section and add +2 XP in character sheet right ?
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 05:05:28 pm
When we have completed the quest expand the border we just remove the qust from the quest section and add +2 XP in character sheet right ?
You haven't captured anything just yet. If you use Capture during Day 2, the actual process of capturing happens at the start of Day 3.

This is very important: When you interact with the map, nothing really happens until you can visually SEE it has happened.

In other words, using Capture action does not equal capturing happening, it only means that's what you character is planning on doing next. After I have updated the map, you will see if the capturing happened or not.
Title: Re: Day 2 - Capture
Post by: ralouf on September 20, 2011, 05:21:11 pm
Thanks that's what I understood too but I mean : next day when the hex will be mine, I just have add 2 XP and delete the quest right ?
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 05:36:17 pm
Thanks that's what I understood too but I mean : next day when the hex will be mine, I just have add 2 XP and delete the quest right ?
Not really "delete". You need to use that button to Complete the quest.

The quest completing mini-script was done by Kakerlake and I will explain it in the next topic.
Title: Re: Day 2 - Capture
Post by: bored_ninja777 on September 20, 2011, 05:46:28 pm
well since i looked at the wrong map i guess.. im a day behind and cant do anything .. other than .. move out of city.. anything else i can do or am i stuck waiting now until tomorrow?
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 05:50:54 pm
well since i looked at the wrong map i guess.. im a day behind and cant do anything .. other than .. move out of city.. anything else i can do or am i stuck waiting now until tomorrow?
Well, you could use the action Bind Stone of Return. It's useful when you want to return to home fast.

Title: Re: Day 2 - Capture
Post by: bored_ninja777 on September 20, 2011, 05:54:32 pm
well since i looked at the wrong map i guess.. im a day behind and cant do anything .. other than .. move out of city.. anything else i can do or am i stuck waiting now until tomorrow?
Well, you could use the action Bind Stone of Return. It's useful when you want to return to home fast.
that doesnt really help me ? i was at home already.. used my submit action to move to one actually valid.. so now i have to wait till tomorrow to do all of todays stuff? and is it possible to put the map somewhere static? like the main WOE area so I or others dont do same mistake of looking at the wrong map.
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 05:57:39 pm
well since i looked at the wrong map i guess.. im a day behind and cant do anything .. other than .. move out of city.. anything else i can do or am i stuck waiting now until tomorrow?
Well, you could use the action Bind Stone of Return. It's useful when you want to return to home fast.
that doesnt really help me ? i was at home already.. used my submit action to move to one actually valid.. so now i have to wait till tomorrow to do all of todays stuff? and is it possible to put the map somewhere static? like the main WOE area so I or others dont do same mistake of looking at the wrong map.
How is it possible to look at the wrong map btw?

The correct map is included in this same topic and it can also be found in that main spreadsheet. Which wrong map did you look at?
Title: Re: Day 2 - Capture
Post by: bored_ninja777 on September 20, 2011, 05:59:29 pm
well since i looked at the wrong map i guess.. im a day behind and cant do anything .. other than .. move out of city.. anything else i can do or am i stuck waiting now until tomorrow?
Well, you could use the action Bind Stone of Return. It's useful when you want to return to home fast.
that doesnt really help me ? i was at home already.. used my submit action to move to one actually valid.. so now i have to wait till tomorrow to do all of todays stuff? and is it possible to put the map somewhere static? like the main WOE area so I or others dont do same mistake of looking at the wrong map.
How is it possible to look at the wrong map btw?

The correct map is included in this same topic and it can also be found in that main spreadsheet. Which wrong map did you look at?

not even sure where i found it but i tried to go to hex 73.. which at one point was just southeast of the darkness city. now its above aether.. and where is this main spreadsheet? I got to it once and cant find it now.
Title: Re: Day 2 - Capture
Post by: UTAlan on September 20, 2011, 06:09:11 pm
What happens if two allies attempt to capture the same hex? First come first serve? Do both get credit for doing it? (Specifically in regards to the first quest.)
Title: Re: Day 2 - Capture
Post by: Shantu on September 20, 2011, 06:17:37 pm
The person who submits his/her Capture does it earlier.
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 06:18:53 pm
well since i looked at the wrong map i guess.. im a day behind and cant do anything .. other than .. move out of city.. anything else i can do or am i stuck waiting now until tomorrow?
Well, you could use the action Bind Stone of Return. It's useful when you want to return to home fast.
that doesnt really help me ? i was at home already.. used my submit action to move to one actually valid.. so now i have to wait till tomorrow to do all of todays stuff? and is it possible to put the map somewhere static? like the main WOE area so I or others dont do same mistake of looking at the wrong map.
How is it possible to look at the wrong map btw?

The correct map is included in this same topic and it can also be found in that main spreadsheet. Which wrong map did you look at?

not even sure where i found it but i tried to go to hex 73.. which at one point was just southeast of the darkness city. now its above aether.. and where is this main spreadsheet? I got to it once and cant find it now.
Click the map image on this topic.


What happens if two allies attempt to capture the same hex? First come first serve? Do both get credit for doing it? (Specifically in regards to the first quest.)
First come first serve. It's kind of lame but generally it doesn't even matter who captures the hex because there are no immediate rewards for the person who does it. This quest makes it a bit different though, and teams with good coordination will avoid wasting time.
Title: Re: Day 2 - Capture
Post by: NikaZaslavsky on September 20, 2011, 08:12:34 pm
I submitted my actions a few minutes ago. They were meant for day 1, and I didn't know day 2 has started. Will the actions be counted for day 2?
Title: Re: Day 2 - Capture
Post by: Jappert on September 20, 2011, 08:24:20 pm
I submitted my actions a few minutes ago. They were meant for day 1, and I didn't know day 2 has started. Will the actions be counted for day 2?
As far as I know, it doesn't really matter what actions you submit on what day.
The actions you submitted will be processed the day afterwards, it does look like you wasted 4 AP but not doing anything on day 1 though!
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 08:25:02 pm
I submitted my actions a few minutes ago. They were meant for day 1, and I didn't know day 2 has started. Will the actions be counted for day 2?
Actions are actions regardless of when you submit them. There are no real Day 1 and Day 2 actions, there are only actions you perform during that day.
Title: Re: Day 2 - Capture
Post by: YoungSot on September 20, 2011, 08:27:02 pm
The "Expand Borders" quest doesn't work very well for Underworld. It doesn't fit thematically, since Underworld doesn't seem to really have/care about borders. From a practical point of view, we have to journey much further to find an appropriate hex, and since we can't just claim a neutral territory, we have to offend another nation right off by taking one of their hexes (not great for a nation trying to act as neutral mercenary types).
Perhaps underworld could have a different quest in it's place? Something like "trade cards with another player" or something else similarly fitting with Underworld's themes of neutral mercenaries and traders.

It's not a big deal if we can't of course. But it would be nice.

EDIT: Just noticed your reply in the Day 1 topic. I still think it'd be nice if the supposedly mercenary UW didn't have to offend a potential employer just to complete a basic quest, but at least the +1xp is a good acknowledgement of the extra difficulty.
Title: Re: Day 2 - Capture
Post by: NikaZaslavsky on September 20, 2011, 08:32:33 pm
I submitted my actions a few minutes ago. They were meant for day 1, and I didn't know day 2 has started. Will the actions be counted for day 2?
Actions are actions regardless of when you submit them. There are no real Day 1 and Day 2 actions, there are only actions you perform during that day.
So if I submit different actions now, what would happen?
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 08:34:26 pm
The "Expand Borders" quest doesn't work very well for Underworld. It doesn't fit thematically, since Underworld doesn't seem to really have/care about borders. From a practical point of view, we have to journey much further to find an appropriate hex, and since we can't just claim a neutral territory, we have to offend another nation right off by taking one of their hexes (not great for a nation trying to act as neutral mercenary types).
It's not a big deal of course, but perhaps underworld could have a different quest in it's place? Something like "trade cards with another player" or something else similarly fitting with Underworld's themes of neutral mercenaries and traders.
The goal of Underworld is to maintain a sense of chaos by preventing any of the elements from taking too much control over the lands. UW players are also more powerful in neutral hexes because of how their Mark of Underworld works. This is why neutralizing hexes is something UW players should do because it benefits them. They can of course choose not to do that and do something else instead. "Expand Borders" quest is not compulsory and can be dropped at any times. But if they do the quest at some point, they will also gain that +1XP for it, seeing it's more difficult for them then to other teams.


I submitted my actions a few minutes ago. They were meant for day 1, and I didn't know day 2 has started. Will the actions be counted for day 2?
Actions are actions regardless of when you submit them. There are no real Day 1 and Day 2 actions, there are only actions you perform during that day.
So if I submit different actions now, what would happen?
Your old ones will be deleted.
Title: Re: Day 2 - Capture
Post by: YoungSot on September 20, 2011, 08:40:28 pm
The "Expand Borders" quest doesn't work very well for Underworld. It doesn't fit thematically, since Underworld doesn't seem to really have/care about borders. From a practical point of view, we have to journey much further to find an appropriate hex, and since we can't just claim a neutral territory, we have to offend another nation right off by taking one of their hexes (not great for a nation trying to act as neutral mercenary types).
It's not a big deal of course, but perhaps underworld could have a different quest in it's place? Something like "trade cards with another player" or something else similarly fitting with Underworld's themes of neutral mercenaries and traders.
The goal of Underworld is to maintain a sense of chaos by preventing any of the elements from taking too much control over the lands. UW players are also more powerful in neutral hexes because of how their Mark of Underworld works. This is why neutralizing hexes is something UW players should do because it benefits them. They can of course choose not to do that and do something else instead. "Expand Borders" quest is not compulsory and can be dropped at any times. But if they do the quest at some point, they will also gain that +1XP for it, seeing it's more difficult for them then to other teams.
Fair enough. So UW is less about neutrality and more about Anarchy.
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 08:43:22 pm
The "Expand Borders" quest doesn't work very well for Underworld. It doesn't fit thematically, since Underworld doesn't seem to really have/care about borders. From a practical point of view, we have to journey much further to find an appropriate hex, and since we can't just claim a neutral territory, we have to offend another nation right off by taking one of their hexes (not great for a nation trying to act as neutral mercenary types).
It's not a big deal of course, but perhaps underworld could have a different quest in it's place? Something like "trade cards with another player" or something else similarly fitting with Underworld's themes of neutral mercenaries and traders.
The goal of Underworld is to maintain a sense of chaos by preventing any of the elements from taking too much control over the lands. UW players are also more powerful in neutral hexes because of how their Mark of Underworld works. This is why neutralizing hexes is something UW players should do because it benefits them. They can of course choose not to do that and do something else instead. "Expand Borders" quest is not compulsory and can be dropped at any times. But if they do the quest at some point, they will also gain that +1XP for it, seeing it's more difficult for them then to other teams.
Fair enough. So UW is less about neutrality and more about Anarchy.
Yes, exactly.
Title: Re: Day 2 - Capture
Post by: NikaZaslavsky on September 20, 2011, 09:10:43 pm
So if I don't send in new actions now, the first set will be used for day 2, right?
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 20, 2011, 09:16:42 pm
So if I don't send in new actions now, the first set will be used for day 2, right?
Yes.

When you submit actions during a Day, those actions will be processed during that same Day.
Title: Re: Day 2 - Capture
Post by: ak65ala on September 20, 2011, 10:22:57 pm
Would the most beneficial move be to go back to town?  For the quest of expanding our territory, will we need to make sure it happens (updates on the map) and then turn in the quest in-town before we update for the XP and hit the 'complete quest' button? Will this then chain into a new quest?

I of course have other plans (insert evil genius laugh here) but I want to know what your plans are for the next day's tutorial so I don't lag behind.
Title: Re: Day 2 - Capture
Post by: sebysebyseby on September 20, 2011, 10:31:42 pm
lol, was just about to ask if we had to go back to town to finish the quest, and if we get the exp in town, not wherever.
Title: Re: Day 2 - Capture
Post by: astraldragoon on September 20, 2011, 10:53:44 pm
i entered move and 195
i'm still in the city, i am the number 3 in light team, in fact i havnt move
questions: why?
                and do my trade/take quest action never exist too or ?
Title: Re: Day 2 - Capture
Post by: Scaredgirl on September 21, 2011, 04:08:29 pm
Would the most beneficial move be to go back to town?  For the quest of expanding our territory, will we need to make sure it happens (updates on the map) and then turn in the quest in-town before we update for the XP and hit the 'complete quest' button? Will this then chain into a new quest?

I of course have other plans (insert evil genius laugh here) but I want to know what your plans are for the next day's tutorial so I don't lag behind.
I was too late to reply to this so it doesn't matter anymore.


i entered move and 195
i'm still in the city, i am the number 3 in light team, in fact i havnt move
questions: why?
                and do my trade/take quest action never exist too or ?
There was probably some kind of user error. Maybe you typed "hex 195" instead of "195". Typing that "hex" sometimes breaks the system.






Day has ended.
blarg: