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Offline bored_ninja777

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg409966#msg409966
« Reply #24 on: October 14, 2011, 11:47:09 pm »
so are things on hold? i was gone for 2 days visiting family with little/no internet. just want to make sure im not missing things.
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Offline YoungSot

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg410013#msg410013
« Reply #25 on: October 15, 2011, 01:13:58 am »
I like the movement to make WoE less pvp/conquering oriented, but I don't think we need to completely stop and redo everything. I think we should just try changing a few simple things, and see how it goes.

1. move to a consistent 24 hour update schedule. (get other ppl to help SG if necessary)
2. remove players inactive for a particular length of time.
3. add 3-4 simple quests that don't involve combat and give decent xp. (then add more later)

There will still be many ways it could be improved, but I think fixing the above problems would get things on a better track and fix the inactivity problems, which is our first priority imo. (the best way to get all the other problems fixed is to have active testers interested enough to offer suggestions)

atomiton

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg410138#msg410138
« Reply #26 on: October 15, 2011, 05:19:13 am »
I've only been able to play WoE for a couple days now and am finding it a daunting task to figure out what I'm supposed to be doing. All the different guides, spreadsheets, maps, forums..etc, aren't giving me the basic understanding I need. Or new players need maybe. Its all very complicated. I'm sure once I spend X hours hunting and pecking I'll figure it out. I think that players may play more if game play was easier. I personally don't know how to do this but surely it could be streamlined.

LenardCzar

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg410169#msg410169
« Reply #27 on: October 15, 2011, 06:55:42 am »
i think the teams can be alive again by maybe reducing the number of required post to join... a lot of newbies like me want to join but the amount of post needed are far from what we have...

Offline ralouf

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg410237#msg410237
« Reply #28 on: October 15, 2011, 09:49:52 am »
I agree with that guy, actives noob will be way better than unactive veteran.
For my part I play every day obv.
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Offline TheonlyrealBeef

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg410240#msg410240
« Reply #29 on: October 15, 2011, 10:00:02 am »
I agree with that guy, actives noob will be way better than unactive veteran.
For my part I play every day obv.
If people are that active they're expected to have those 30 posts in no time :p

Offline Captain Scibra

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg410377#msg410377
« Reply #30 on: October 15, 2011, 04:21:23 pm »
I think we should keep it as is with the teams structure.  However, I feel that there should be an inactivity system:

Players who do not post actions for 3 WoE days in a row are temporarily moved to an inactivity list and removed from the map; and the next player on the element waiting list replaces him/her.  If a player becomes active again, he/she can request to continue, being placed at the top of the element's waiting list.  Minimum time of being on the inactivity list before eligible to be added to the waiting list will be 5 or so WoE days.

A player may also announce an arriving period of inactivity, and be placed on the inactivity list if he/she is not in a dangerous situation, being either isolated from other players on the map, or in a city, town, or fortress not under siege.  If the player was in a city, town, or fortress when he/she became inactive, they may continue from that spot, unless it then owned by a hostile element or under siege, as they will continue from the nearest non-hostile city, town, or fortress that is not under siege, along with those that went inactive on an isolated hex.
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Scaredgirl

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg412104#msg412104
« Reply #31 on: October 18, 2011, 08:54:12 pm »
I already started that other post that has some answers, but I'll post something here as well real quick.

Many seem to suggests methods to remove inactives. That is not the problem. Removing players is easy, getting new players is the issue here.

I will use the "if you build it, they will come" method. All we need to do is make the event so awesome that everyone wants to join it and be active until the end of time. It's as simple as that really. If there is inactivity or not enough players, it's usually a problem with the event itself or lack of marketing.

Oh, and about the Day duration.. it will be 24 hours. Anything more than that will kill the pace. Casual players will probably suffer a bit, but that's what happens in MMO's as well. Someone has to suffer, and it's better to penalize casuals than active ones.

Offline rosutosefi

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg412351#msg412351
« Reply #32 on: October 19, 2011, 06:02:32 am »
I've only been able to play WoE for a couple days now and am finding it a daunting task to figure out what I'm supposed to be doing. All the different guides, spreadsheets, maps, forums..etc, aren't giving me the basic understanding I need. Or new players need maybe. Its all very complicated. I'm sure once I spend X hours hunting and pecking I'll figure it out. I think that players may play more if game play was easier. I personally don't know how to do this but surely it could be streamlined.
This. With the current system, my problem is that I don't understand how to do stuff at all. I have read all the rules, but I don't know what to do after I submit my action. Some people are inactive because of lack of understanding of the rules, including me.
Not so active.

Offline ralouf

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg412447#msg412447
« Reply #33 on: October 19, 2011, 10:41:46 am »
The rules are very clear, you just submit action and wait for the next day that's all. You fight your opponent if you are locked in a battle and that's all
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Offline NikaZaslavsky

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Re: Activity Check https://elementscommunity.org/forum/index.php?topic=32409.msg412463#msg412463
« Reply #34 on: October 19, 2011, 11:31:48 am »
The rules are very clear, you just submit action and wait for the next day that's all. You fight your opponent if you are locked in a battle and that's all
No, that's not all. There are all kinds of actions, skills, and quests you need to know about.
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