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Offline Terroking

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108308#msg108308
« Reply #36 on: July 05, 2010, 02:11:01 pm »
Why not just use the Masters to beta test? Perhaps with one other layer on their team?

I know many people (Masters and non-Masters alike) will probably be opposed to this idea, but we'll probably need to keep it pretty small for beta, and still have to represent all 12 elements (Just having, say, 6 won't be an accurate test) and this is probably the best way to do that.
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Offline Dragoon

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108338#msg108338
« Reply #37 on: July 05, 2010, 02:58:12 pm »
What's the Omniton?
Omniton was another name for the Rebel Outpost.

Why not just use the Masters to beta test? Perhaps with one other layer on their team?

I know many people (Masters and non-Masters alike) will probably be opposed to this idea, but we'll probably need to keep it pretty small for beta, and still have to represent all 12 elements (Just having, say, 6 won't be an accurate test) and this is probably the best way to do that.
I think you can test some things with just 1 person per element, but some things I think will require a number of people.  Like how does 1 person lay seige on a castle?  Or how does 1 person defend their castle and wonder and cities all the while trying to grab resources and do quests?

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108376#msg108376
« Reply #38 on: July 05, 2010, 04:21:25 pm »
I think that for beta, we can simply use one fourth of the map with only 3 elements. Maybe 6 players for each element (18 total).

Or if we want bigger than that, we could use half of the map.

As for using Masters.. I don't think Masters should get any kind of special treatment in this event, or should they be forced to participate. They already have a lot of work with War and Trials.

Offline Kuroaitou

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108516#msg108516
« Reply #39 on: July 05, 2010, 09:27:10 pm »
What's the Omniton?
A name I created for the 'Other' city/town. :D

I think that for beta, we can simply use one fourth of the map with only 3 elements. Maybe 6 players for each element (18 total).

Or if we want bigger than that, we could use half of the map.


As for using Masters.. I don't think Masters should get any kind of special treatment in this event, or should they be forced to participate. They already have a lot of work with War and Trials.
I'd say the bold parts are probably a better idea - doing things small scale means both in terms of volume AND quantity, and having 12+ players (of different elements) will just make things feel shrunken and squished, which is contrary to how the WoE should feel like. If you make it 3 elements with the current map size, then you can choose 3 elements randomly and let people just 'play around' with how those 3 act in a small quarter of the map. Similarly, extending the map (vertically) to include another quarter would also work with 12 elements have portions of the zone, and would be easier to spread out and more room for planning.


On a side note, all potential organizers (including the 'main one', movers, quest maker, etc.) should be the ones who need to participate so they can give adequate feedback and discuss about the flaws/advantages with the WoE map and whatnot. This includes xdude and Essence (even though they're masters).

Offline the dictator

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108895#msg108895
« Reply #40 on: July 06, 2010, 08:27:10 am »
(...)

On a side note, all potential organizers (including the 'main one', movers, quest maker, etc.) should be the ones who need to participate so they can give adequate feedback and discuss about the flaws/advantages with the WoE map and whatnot. This includes xdude and Essence (even though they're masters).
Wait a minute, do you think it's fair when the quest organiser or the retailer (as I suggested) participate. They will know which quest or cards everybody has, which isn't the idea I think.

For example, I am quest organizer, and I give an earth player the quest to kill my whole team (with his team). This way, we would be able to prepare, and other teams don't.
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Offline Kuroaitou

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108928#msg108928
« Reply #41 on: July 06, 2010, 10:13:01 am »
Wait a minute, do you think it's fair when the quest organizer or the retailer (as I suggested) participate? They will know which quest or cards everybody has, which isn't the idea I think.

For example, I am quest organizer, and I give an earth player the quest to kill my whole team (with his team). This way, we would be able to prepare, and other teams don't.
On the contrary; I think it'll be fair if the Quest Organizer/Retailer are people who would willingly sign up as elements of 'Other', thus having no affiliation with any other element in terms of alliances. Not to mention, since this is Beta, the general concept is to test out basic mechanics and systems (such as reporting statuses of players, moving people on a daily/round basis, organizing battles, keeping track of player decks/cards/electrum/etc.). Small things like 'providing advantages to an element' is a moot point at the beginning, because the beta should be based around doing the simple things and not worrying about backstabbing/excess advantages in quest-based allegiances.

Advantages in terms of extreme map-based positioning (having Outlaw city too close to an element that's already well protected), resources (one element having a plethora of areas to gain items from after conquering it), or Wonders (having special things like salvaging excess cards/gaining other unique benefits that outweigh the other elements) - those are problems that should be addressed within the Beta first and foremost.


...short version: Make the Quest/Fight/Main organizers non-affiliated with any element, thus allowing them to perform their jobs without compromising the other elements (Movers) as they fight each other and attempt to 'Win' the game. Major issues based on resources, location of cities/wonders, and other systems of WoE will be fixed then.

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Re: MAP https://elementscommunity.org/forum/index.php?topic=9052.msg109048#msg109048
« Reply #42 on: July 06, 2010, 03:42:52 pm »
I made some minor changes to the map. Also I added Rocket for :gravity fast travel.

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Re: MAP https://elementscommunity.org/forum/index.php?topic=9052.msg109053#msg109053
« Reply #43 on: July 06, 2010, 03:45:35 pm »
A rocket? Isn't momentum or something better than a rocket? Ok, you can't draw momentum, but rockets are made to defy gravity. A rocket really isn't the best choice.

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Re: MAP https://elementscommunity.org/forum/index.php?topic=9052.msg109066#msg109066
« Reply #44 on: July 06, 2010, 03:58:37 pm »
A rocket? Isn't momentum or something better than a rocket? Ok, you can't draw momentum, but rockets are made to defy gravity. A rocket really isn't the best choice.
Take a look at these guys:



Looks advanced technology to me, so they should be able to build a rocket.

RedWarrior0

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Re: MAP https://elementscommunity.org/forum/index.php?topic=9052.msg109076#msg109076
« Reply #45 on: July 06, 2010, 04:10:51 pm »
Oh man, time to run off to the Steal my Idea thread. Rocket makes sense.

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Re: MAP https://elementscommunity.org/forum/index.php?topic=9052.msg109077#msg109077
« Reply #46 on: July 06, 2010, 04:11:43 pm »
A rocket? Isn't momentum or something better than a rocket? Ok, you can't draw momentum, but rockets are made to defy gravity. A rocket really isn't the best choice.
Take a look at these guys:



Looks advanced technology to me, so they should be able to build a rocket.
Advanced thecnology? It's just a couple of plates and (in one case) a spear. Rather... Aincent when you look at it this way, isn't it?

Hey, I'm a sr. member now. Thank's for the comment that I argued about, SG.

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Re: MAP https://elementscommunity.org/forum/index.php?topic=9052.msg109079#msg109079
« Reply #47 on: July 06, 2010, 04:14:47 pm »
A rocket? Isn't momentum or something better than a rocket? Ok, you can't draw momentum, but rockets are made to defy gravity. A rocket really isn't the best choice.
Take a look at these guys:



Looks advanced technology to me, so they should be able to build a rocket.
Advanced thecnology? It's just a couple of plates and (in one case) a spear. Rather... Aincent when you look at it this way, isn't it?

Hey, I'm a sr. member now. Thank's for the comment that I argued about, SG.
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