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Offline Zeru

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg107844#msg107844
« Reply #24 on: July 04, 2010, 08:43:47 pm »
I love the glowing anomaly near Entropy's Capitol.

Offline Dragoon1140

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg107876#msg107876
« Reply #25 on: July 04, 2010, 09:18:18 pm »
I love the glowing anomaly near Entropy's Capitol.
You know, I was looking for another one thinking that it was a portal of some sort, but it seems to be there just for extra awesome.

But :time has camels!  No glowing anomaly can beat camels!
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Offline the dictator

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg107886#msg107886
« Reply #26 on: July 04, 2010, 09:26:32 pm »
I agree with dragoon, there should be some kind of fog of war involved, meaning you only know what your team has explored yet. Otherwise it will be to easy to find shortcuts and the shortest way around obstacles.
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Offline Dragoon1140

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg107889#msg107889
« Reply #27 on: July 04, 2010, 09:27:48 pm »
I agree with dragoon, there should be some kind of fog of war involved, meaning you only know what your team has explored yet. Otherwise it will be to easy to find shortcuts and the shortest way around obstacles.
Wha...?  I never said that lol.  I don't think there should be a fog of war at all.

EDIT:  Unless you meant the original Dragoon, not the 1140th.
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Offline Dragoon

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg107905#msg107905
« Reply #28 on: July 04, 2010, 09:44:44 pm »
I agree with dragoon, there should be some kind of fog of war involved, meaning you only know what your team has explored yet. Otherwise it will be to easy to find shortcuts and the shortest way around obstacles.
Actually, I wasn't referring to Fog of War, just layers that we could turn on and off to better see the information we're looking for.  Fog of War would be pretty cool though, but I think it'd be way too much work to implement.  But hey, if there's an epic coder that can do map layers, maybe he can do Fog of War too.

EDIT:  Unless you meant the original Dragoon, not the 1140th.
What!?!  Someone else with my unoriginal name?  Where?  I'll pull out my dragoon (http://en.wikipedia.org/wiki/Dragoon) and fill their chest with holes.

On a serious note, to avoid confusion, I suppose people can refer to me as Drag since I have the shorter name.  That's what people called me in the old Elements chat room anyways.  :P

Offline Dragoon1140

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg107909#msg107909
« Reply #29 on: July 04, 2010, 09:51:49 pm »
On a serious note, to avoid confusion, I suppose people can refer to me as Drag since I have the shorter name.  That's what people called me in the old Elements chat room anyways.  :P
Actually, I got my name from Starcraft's Dragoon (http://starcraft.wikia.com/wiki/Dragoon).

By the way, I would have taken Dragoon1140 regardless of whether the original name existed or not, since almost all of my accounts on the internet is Dragoon1140.
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RedWarrior0

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg108013#msg108013
« Reply #30 on: July 05, 2010, 01:00:06 am »
What if someone else was already Dragoon1140?

[/derail]

Map is nice, FoW is better. Can't wait for signups.

918273645

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg108119#msg108119
« Reply #31 on: July 05, 2010, 04:48:36 am »
How about randomly picking?  :o
Oh snap!

Scaredgirl

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Re: WoE beta testing - MAP INCLUDED https://elementscommunity.org/forum/index.php?topic=9052.msg108243#msg108243
« Reply #32 on: July 05, 2010, 11:18:43 am »
Epic map SG!  It looks awesome.

Couple questions though (you probably were going to explain it, but just in case):

1.  Do you think the game will be balanced when 4 teams will be within ~3 moves to the Rebel Outpost while the other 8 are ~7 moves away?  That's over twice the distance to get to whatever is going to be there (quests, buying/selling, etc.).

2.  Will you label all the landmarks so we know which things are wonders, cities, harvestable terrains, etc.?  You could even have two maps up, one static map with labels for everything, and one map that actually shows all the players on it.  That way we don't have a clogged up map.  Either that, or if someone with awesome coding skills can set layers that can be turned on and off that'd be even better.  Layers for each Element, Masters/Generals, city/wonder/terrain labels would be a great start I think.
Thanks.

1. That's the challenge we have with this particular map. Some elements will be closer to center, which gives them a slight advantage when visiting "Outlaw City". But on the other hand they are in the middle of the map, and are surrounded by other elements.

Lets say everyone wants to take out :earth. Closest capitals from :earth capital are:
- 4 hexagons away
- 4 hexagons away
- 5 hexagons away
- 5 hexagons away
- 6 hexagons away

Lets say everyone wants to take out :darkness. Closest capitals from :darkness capital are:
- 4 hexagons away
- 4 hexagons away
- 7 hexagons away
- 7 hexagons away
- 9 hexagons away

So even though :darkness is further from the center, it's more protected from other elements.


I agree with dragoon, there should be some kind of fog of war involved, meaning you only know what your team has explored yet. Otherwise it will be to easy to find shortcuts and the shortest way around obstacles.
Fog of War is almost impossible to achieve without doing some serious coding. I think it would make this event a totally separate game from Elements which is not the goal here.

Offline Dragoon

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108251#msg108251
« Reply #33 on: July 05, 2010, 11:30:16 am »
I guess we'll fiind out if it's imbalanced during the beta.

Scaredgirl

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108258#msg108258
« Reply #34 on: July 05, 2010, 11:52:44 am »
I guess we'll fiind out if it's imbalanced during the beta.
Yep.

I think it all comes down to how alliances are formed. If many elements start to pick on one element, that element will be at a disadvantage no matter what we do.

Offline RavingRabbid

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Re: WoE MAP https://elementscommunity.org/forum/index.php?topic=9052.msg108291#msg108291
« Reply #35 on: July 05, 2010, 01:32:41 pm »
What's the Omniton?
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