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Other Topics => World of Elements => Forum Archive => WoE Archive => Topic started by: Scaredgirl on December 04, 2010, 10:02:47 am

Title: WoE Alpha
Post by: Scaredgirl on December 04, 2010, 10:02:47 am
WoE Closed Alpha starts "soon".
Zomg, it's starting!


WoE alpha will start in a week. Yes, many things are still under development, but I think that if we roll up our sleeves and do some slaving, we will be able to get the alpha going. I personally will work a lot on WoE during the next week so it should be fine.

For alpha we will use the left half of the map. This means hexes 1-80. Rest of the map will not be used.

We are going to use a very simple system of one PNG image where we will move around icons that represent players. This will be done by me. So basically after each round, I will manually move the icons and post a new image on the forums.

We will have 6 elements, and 3 players each. This means a total of 18 players. Anyone reading this will be able to participate. If we need more players, we will recruit more.

Some features will not be used in alpha. More information about that later.

There will be a beta after alpha. Beta will have more content and more features.


If you have any questions, let me know.
Title: Re: WoE Beta
Post by: Dragoon on December 04, 2010, 12:17:56 pm
If you could add the cities in whatever forum area that will be used for this Beta, City Designers can add the basic buildings in (Tavern, Bank, Merchant Shop).
Title: Re: WoE Beta
Post by: 918273645 on December 04, 2010, 02:57:18 pm
Does this mean I should start building diolougue for the cities? (i.e. shopkeepers)
Title: Re: WoE Beta
Post by: Scaredgirl on December 04, 2010, 03:11:59 pm
If you could add the cities in whatever forum area that will be used for this Beta, City Designers can add the basic buildings in (Tavern, Bank, Merchant Shop).
Actually the way it's going to work is that Mrs. World of Elements will start all the building topics. That's an alter ego of mine. It's better that way because we don't confuse people with multiple different organizers starting topics.

Here's World of Elements in action: http://elementscommunity.org/forum/index.php/board,292.0.html


Does this mean I should start building diolougue for the cities? (i.e. shopkeepers)
Sorry to disappoint you but this will be done by the writers. City Builders are in charge of designing:

A) What kind of buildings cities have
B) what do these buildings do

All the writing will be done by writers.
Title: Re: WoE Beta
Post by: Malduk on December 04, 2010, 03:23:34 pm
Still being the only non playing NPC... could I get access to quests? If any quest is involving NPCs anyway  :)) Beta should show us how difficult NPC decks should be (or in other words, how strong players decks will be).
Title: Re: WoE Beta
Post by: Scaredgirl on December 04, 2010, 03:44:54 pm
Still being the only non playing NPC... could I get access to quests? If any quest is involving NPCs anyway  :)) Beta should show us how difficult NPC decks should be (or in other words, how strong players decks will be).
Done.

Feel free to post any ideas or suggestions on any topics. It's still a bit chaotic but we'll get there. There has been some ideas about NPC's, and we'll probably need a bunch for beta.
Title: Re: WoE Beta
Post by: TimerClock14 on December 04, 2010, 03:51:06 pm
Still being the only non playing NPC... could I get access to quests? If any quest is involving NPCs anyway  :)) Beta should show us how difficult NPC decks should be (or in other words, how strong players decks will be).
About this, my apprentice (mentoring program) is planning on applying for NPC. Just a heads up in case we need another ;)

Also, How will we be deciding who's on what element? I'm assuming you will be in charge of that?
Title: Re: WoE Beta
Post by: Scaredgirl on December 04, 2010, 04:35:12 pm
Still being the only non playing NPC... could I get access to quests? If any quest is involving NPCs anyway  :)) Beta should show us how difficult NPC decks should be (or in other words, how strong players decks will be).
About this, my apprentice (mentoring program) is planning on applying for NPC. Just a heads up in case we need another ;)

Also, How will we be deciding who's on what element? I'm assuming you will be in charge of that?
Sorry to disappoint your apprentice but it's highly unlikely that we would use any non-veterans as NPC's. We need reliability and tons of cards. New members often lack at least one of those.

If you are talking about beta, I'll let people pick their element but will probably have to assign some if one element is not getting a full team.

In the real event itself, players are free to pick whichever element they want.
Title: Re: WoE Beta
Post by: Kuross on December 04, 2010, 04:37:38 pm
In the real event itself, players are free to pick whichever element they want.
What happens if there are 15 :darkness players and only 2-3 :life players? I ask because in any siege system, or any form of group PvP, :life is going to be at a very serious disadvantage, regardless of allies.
Title: Re: WoE Beta
Post by: Scaredgirl on December 04, 2010, 04:43:50 pm
In the real event itself, players are free to pick whichever element they want.
What happens if there are 15 :darkness players and only 2-3 :life players? I ask because in any siege system, or any form of group PvP, :life is going to be at a very serious disadvantage, regardless of allies.
We will use all kinds of dirty tricks to gently push players towards less popular elements. For example:

- making less popular elements cool
- giving them better fast travel etc.
- giving them better skills
etc.

These tweaks will be so small that they are hardly noticeable, but might help elements like :gravity get more players.

One big bonus for joining a smaller element is that the cash generated by your element gets divided by all the players in that element. If you are the only :gravity player, you will get a huge pay day each round.

But we might have some kind of system to prevent huge unbalance. For example close recruiting of an element that has much more players than other elements. We'll see..
Title: Re: WoE Beta
Post by: TimerClock14 on December 04, 2010, 04:50:56 pm
*snip*
Sorry to disappoint your apprentice but it's highly unlikely that we would use any non-veterans as NPC's. We need reliability and tons of cards. New members often lack at least one of those.
Ok i'll let him know.

Quote from: Scaredgirl
If you are talking about beta, I'll let people pick their element but will probably have to assign some if one element is not getting a full team.

In the real event itself, players are free to pick whichever element they want.
Cool, I can't wait for beta :D

EDIT: 2 new posts :o never realized how slow i am at this  :))
Title: Re: WoE Beta
Post by: 918273645 on December 05, 2010, 08:22:08 pm
Does this mean I should start building diolougue for the cities? (i.e. shopkeepers)
Sorry to disappoint you but this will be done by the writers. City Builders are in charge of designing:

A) What kind of buildings cities have
B) what do these buildings do

All the writing will be done by writers.
[/quote]

I knew that. Thanks!
Title: Re: WoE Beta
Post by: Dragoon1140 on December 05, 2010, 09:21:00 pm
Assuming we post here if we want to participate in the beta, well... here's my post.  :)  Random elements will be assigned for each of us, I'm assuming?

Anyway, will each team have a check-list of things to do to make sure the things we want tested actually get tested?
Title: Re: WoE Beta
Post by: Glitch on December 05, 2010, 09:23:47 pm
I'm in.
Title: Re: WoE Beta
Post by: $$$man on December 05, 2010, 09:53:56 pm
I'm in.
Title: Re: WoE Beta
Post by: TimerClock14 on December 06, 2010, 12:36:22 am
I just realized this:
If first beta goes smoothly, and we proceed according to SG's schedule up there (have public release ~2-3 weeks afterwards) It'll be close enough to Christmas to call it a present! Here's to a smooth first beta! ^_^
Title: Re: WoE Beta
Post by: Malduk on December 06, 2010, 12:54:54 am
Call it a New Years present and start in 2011. People are probably not spending vacations in front of computer. I'm drunk from 23.12. to 5-6.1.
Title: Re: WoE Beta
Post by: TimerClock14 on December 06, 2010, 01:02:21 am
Call it a New Years present and start in 2011. People are probably not spending vacations in front of computer.
lol that works too

Quote from: Malduk
I'm drunk from 23.12. to 5-6.1.
:o
Title: Re: WoE Beta
Post by: Daxx on December 06, 2010, 01:12:14 am
Yeah, bringing out the game in the new year sounds like a good idea. Starting in the holiday period is likely to mean that key people aren't going to be available, or engaged with the game.

It would also give us just enough time to finish off the writing after the Beta is done.
Title: Re: WoE Beta
Post by: Daxx on December 06, 2010, 10:19:38 am
I'm in.
Me too, as if it weren't obvious.

EDIT:
Quick question: since the Beta will start in about four days time and will probably only be a short-term version of the real WoE, are we going to include XP and skills?
Title: Re: WoE Beta
Post by: Scaredgirl on December 06, 2010, 10:36:50 am
I'm in.
Me too, as if it weren't obvious.

EDIT:
Quick question: since the Beta will start in about four days time and will probably only be a short-term version of the real WoE, are we going to include XP and skills?
Not surprisingly, we might have to postpone the launch of beta for a couple of days. I got involved in a real life project that will take a lot of my time for next few days. I will still be able to do WoE stuff but not as much as I would have liked.

XP and skills will be included. However with the new skill tree thing still 99% unfinished, we might have a simplified version of it.
Title: Re: WoE Beta
Post by: GG on December 06, 2010, 10:39:11 pm
Maybe you should combine the two together and make WoE beta your real life project :P

(That's actually what I did when I used to be an admin in a small Korean sc1 community... my 9th grade middle school senior project)
Title: Re: WoE Alpha
Post by: Scaredgirl on December 07, 2010, 05:28:11 am
Maybe you should combine the two together and make WoE beta your real life project :P

(That's actually what I did when I used to be an admin in a small Korean sc1 community... my 9th grade middle school senior project)
Only problems are that I need to eat and live in a house. I'll consider merging WoE and real life if I find a good and free alternative solutions for eating and living in a house :)





Breaking news!!!

Beta just became alpha. That means we will test WoE twice before it goes live. First alpha, then beta with some more stuff added.
Title: Re: WoE Alpha
Post by: Kuroaitou on December 07, 2010, 05:29:34 am
Breaking news!!!

Beta just became alpha. That means we will test WoE twice before it goes live. First alpha, then beta with some more stuff added.
Sounds super awesome. ^^; I hope I can participate...
Title: Re: WoE Alpha
Post by: 918273645 on December 08, 2010, 02:23:14 pm
I'm in.
Title: Re: WoE Alpha
Post by: Dragoon on December 08, 2010, 04:27:21 pm
I'm assuming that all organizers will be helping in the Alpha and Beta by default.  But just in case, I'd like to help with this as well.
Title: Re: WoE Alpha
Post by: TimerClock14 on December 08, 2010, 07:26:53 pm
I'm assuming that all organizers will be helping in the Alpha and Beta by default.  But just in case, I'd like to help with this as well.
This is actually pretty good for organizers who are planning on participating as a player too, it will give them extra experience before the actual event ^_^
Title: Re: WoE Alpha
Post by: TimerClock14 on December 10, 2010, 01:36:45 am
With a little more than a day left, I'd like to know what is going to be in alpha and what is not.... Just so i can better prepare myself :P
Title: Re: WoE Alpha
Post by: Scaredgirl on December 10, 2010, 07:35:06 am
With a little more than a day left, I'd like to know what is going to be in alpha and what is not.... Just so i can better prepare myself :P
Because of the new skill system that pretty much changed everything, I postponed the start of alpha by one week. No point in rushing it and failing.

As for preparing yourself, there's no need for that. Actually it would be a bad thing because regular players won't have a chance to prepare either. It's better to simulate a real situation.

I'm an the process of adding new and extended rules. They should have answers to many of the questions you might have.
Title: Re: WoE Alpha
Post by: Daxx on December 13, 2010, 09:07:05 pm
Alpha quests are done and ready to go.
Title: Re: WoE Alpha
Post by: Glitch on December 13, 2010, 09:33:38 pm
Alpha quests are done and ready to go.

Making lore ASAP.
Title: Re: WoE Alpha
Post by: Krahhl on December 13, 2010, 09:41:41 pm
If more people are still needed for testing, I'm willing to help.
Title: Re: WoE Alpha
Post by: TimerClock14 on December 13, 2010, 09:49:01 pm
We will have 6 elements, and 3 players each. This means a total of 18 players. Anyone reading this will be able to participate. If we need more players, we will recruit more.
I think you're already in....
Title: Re: WoE Alpha
Post by: Krahhl on December 13, 2010, 09:56:03 pm
Thank you for sharing your thoughts.

._.
Title: Re: WoE Alpha
Post by: Daxx on December 17, 2010, 03:33:43 pm
Less than a day until Alpha starts.
EDIT: Apparently this is being pushed back due to skills not quite being ready.

How are we going to divide up teams? We have the elements  :aether , :darkness , :death , :earth , :entropy and :fire in the Alpha. Shall we just pick the teams we want to play on, or assign them randomly?

EDIT: Right, I am apparently in charge of making sure we have teams assigned so we are ready to go when the Alpha starts.

Each Team gets three slots. First come first served for the Organisers. If we don't have enough people we may open this up to outside volunteers but I think we'd prefer to keep this internal for now. If we have enough we may also incorporate :underworld or overflow and add additional slots.

:aether
:darkness
:death
:earth
:entropy
:fire
:underworld
HigurashiWizardcatMaldukkevkev60614918273645The dictatorTerroking
TheonlyrealbeefDragoonxdudeDragoon1140DaxxKamietsu$$$man
RavingRabbidKuroaitouKrahhlTimerClock14Gl1tchgirlsgenerationKael Hate
POST BELOW TO SIGN UP. FIRST COME FIRST SERVED FOR SLOTS.

Slots full. If you still want to play, just ask and someone may be willing to swap with you.
There's still the potential to have Underworld players if we have enough people wanting to play, but I think SG wants to keep things to 18 ideally.
Darkness is open! 1 more slots left! Get it whilst it's open!

EDIT: SLOTS FULL
Title: Re: WoE Alpha
Post by: 918273645 on December 17, 2010, 03:47:49 pm
IN

I'll take Entropy
Title: Re: WoE Alpha
Post by: Higurashi on December 17, 2010, 03:48:28 pm
Signing up for Aether.
Title: Re: WoE Alpha
Post by: Scaredgirl on December 17, 2010, 03:51:21 pm
I want to be in team :water. Oh, it's not in alpha? Never mind then.


Like Daxx, already said, I pushed back Alpha for another 8 days. Doing those skill trees was insane amount of work, and coupled with crafting, they just used up all my time.

Good news is that there won't be another extension. Alpha will start when the clock goes to zero, guaranteed.

Bad news is that it's starts the day after Christmas Day, so I'm not expecting a huge turnover.

Good news is that we will have a "slow start", meaning that if you are not available, it's not a big deal. Just join when you can.

Remember, Alpha is supposed to fail. Big time.


EDIT: Oh, and one more thing. Alpha might start sooner than what the clock says. It depends on how much work I get done during this weekend.
Title: Re: WoE Alpha
Post by: Malduk on December 17, 2010, 03:57:33 pm
Well, I'm an evil NPC, but if more players are needed, might as well help in the lafirue of alpha.
Title: Re: WoE Alpha
Post by: Scaredgirl on December 17, 2010, 04:23:41 pm
Well, I'm an evil NPC, but if more players are needed, might as well help in the lafirue of alpha.
Sure, just pick an element.
Title: Re: WoE Alpha
Post by: the dictator on December 17, 2010, 04:40:55 pm
Well sign me in for :fire (yes, it is the opposite of water, but they are my favorites)
Title: Re: WoE Alpha
Post by: Malduk on December 17, 2010, 04:43:04 pm
Well, I'm an evil NPC, but if more players are needed, might as well help in the lafirue of alpha.
Sure, just pick an element.
Oh yeah, I left it open to be assigned anywhere where needed thinking elements will be filled easily with organizers (also, for the first couple of days, I doubt I'll be in front of comp much).
If its okay, sign me up for :death .
Title: Re: WoE Alpha
Post by: kev on December 17, 2010, 04:46:50 pm
I had intended to sign up as an alternate but it looks like my free time coincides nicely with the start of alpha, so sign me up.  :)

Daxx can just plug me in for whichever element is available when everyone else has chosen.
Title: Re: WoE Alpha
Post by: Daxx on December 17, 2010, 04:50:02 pm
Welcome to Team Earth, kev. :D
Title: Re: WoE Alpha
Post by: Dragoon on December 17, 2010, 04:52:27 pm
I'll take Darkness.  I want to try this Shadow Jump ability.  :)
Title: Re: WoE Alpha
Post by: Dragoon1140 on December 17, 2010, 05:31:00 pm
Since everybody else is signing up for the list, I'll roll random.

From random.org, it speaks... 4.  Thus, :earth is my choice.
Title: Re: WoE Alpha
Post by: xdude on December 17, 2010, 06:20:45 pm
I'm going Death. My 2nd favorite element.
Title: Re: WoE Alpha
Post by: TheonlyrealBeef on December 17, 2010, 06:27:28 pm
Aether will get too few love, so let's sign up for that :)
Would've picked Darkness without hesitation otherwise ;)
Title: Re: WoE Alpha
Post by: Kamietsu on December 17, 2010, 06:36:00 pm
Can you guess what I, the former master of fire, will join? That's right! Fire! :D
Title: Re: WoE Alpha
Post by: Glitch on December 17, 2010, 07:27:14 pm
Hmm, I think I'll stick with friends.  Can I join earth with you, Daxx?
Title: Re: WoE Alpha
Post by: TimerClock14 on December 17, 2010, 07:44:54 pm
I want to join :time, but :earth is nice too...
>_<

EDIT: I choose :time!
Title: Re: WoE Alpha
Post by: Daxx on December 17, 2010, 08:16:19 pm
Hmm, I think I'll stick with friends.  Can I join earth with you, Daxx?
I assume you mean Entropy?
Title: Re: WoE Alpha
Post by: GG on December 17, 2010, 08:17:35 pm
Joining :fire, my War #1 element.
Title: Re: WoE Alpha
Post by: RavingRabbid on December 17, 2010, 08:24:22 pm
I take aether.
Title: Re: WoE Alpha
Post by: Krahhl on December 17, 2010, 09:33:22 pm
I guess I'm left with death :D
Title: Re: WoE Alpha
Post by: Glitch on December 17, 2010, 10:25:39 pm
Hmm, I think I'll stick with friends.  Can I join earth with you, Daxx?
I assume you mean Entropy?
That one =P
Title: Re: WoE Alpha
Post by: Daxx on December 17, 2010, 10:47:26 pm
Slots full!
Title: Re: WoE Alpha
Post by: Terroking on December 20, 2010, 05:01:55 am
Gah, I guess I should have scrolled down to the bottom of my forum page sooner :P

I had no idea we were so close to Alpha/beta/Release! ;D

Though slots are full, I'd love to do whatever I can to help, subbing in/acting as NPC/misc.

Title: Re: WoE Alpha
Post by: Scaredgirl on December 20, 2010, 07:25:11 am
Gah, I guess I should have scrolled down to the bottom of my forum page sooner :P

I had no idea we were so close to Alpha/beta/Release! ;D

Though slots are full, I'd love to do whatever I can to help, subbing in/acting as NPC/misc.
I said 3 x 6 = 18 to Daxx originally, but now that I think about it.. I think we should include :underworld as well because it's "special". So lets go with 3 x 7 = 21, but less is fine too. 1-3 players from :underworld.


So if you want to join :underworld for alpha, now is your chance.
Title: Re: WoE Alpha
Post by: Terroking on December 20, 2010, 08:51:36 pm
In that case, sign me up ;D
Title: Re: WoE Alpha
Post by: $$$man on December 21, 2010, 03:46:15 am
Same.
Title: Re: WoE Alpha
Post by: TimerClock14 on December 21, 2010, 04:00:49 am
aww, I must have missed that, so time won't be ready 'till beta i guess?
Title: Re: WoE Alpha
Post by: Terroking on December 21, 2010, 04:08:39 am
Though this really isn't the place to post it:

Are we by chance going to replace Underworld with Rainbow? Just that the name "Underworld" sounds like it has a theme to it, and

Or, I could just rely on our epic lore writers to fix the plotholes :D
Title: Re: WoE Alpha
Post by: Glitch on December 21, 2010, 06:20:35 am
From what I'm thinking for underworld, most of their quests are going to be to cause as much grief to the other 12 teams as possible.
Title: Re: WoE Alpha
Post by: Terroking on December 22, 2010, 01:12:28 am
Er... Sorry to dot his again but...

*Raises hand*

We're going to have to test out all the skill trees, no? Testing half and saying the others are balanced (And, indeed, ignoring possible combos between them) will not work, and I believe the current system requires us to travel to a land/city to acquire it's skills? So, pardon me if I'm wrong, but won't trying to test the skills while only using half of them be completely redundant?
Title: Re: WoE Alpha
Post by: TimerClock14 on December 22, 2010, 01:24:05 am
Er... Sorry to dot his again but...

*Raises hand*

We're going to have to test out all the skill trees, no? Testing half and saying the others are balanced (And, indeed, ignoring possible combos between them) will not work, and I believe the current system requires us to travel to a land/city to acquire it's skills? So, pardon me if I'm wrong, but won't trying to test the skills while only using half of them be completely redundant?
agreed, but atm, we barely have enough players for half
Title: Re: WoE Alpha
Post by: Dragoon on December 22, 2010, 02:42:50 am
I imagine the Alpha is more to make sure the foundational aspects of the game are good.  Moving around on and updating the map, collecting resources and dispersing it amongst the players, updating character sheets, using action points and having the movers properly follow through on it—things like that.  We need to make sure playing this gigantic game is even feasible with all the interactions and such going on.  I imagine it's going to require a lot of work by the organizers.  We need to try to minimize that as much as possible.

Also, we probably need to try to find the right balance in earning electrum through resource gathering, quests, and duels which will directly affect the price of cards and items which may affect some of the skill trees I imagine.  I'd guess that the Beta will probably test out the Skill Tree, siege mechanics, and some other secondary features more.
Title: Re: WoE Alpha
Post by: Daxx on December 22, 2010, 01:01:39 pm
Kael Hate has switched to Underworld, leaving one Darkness slot free for Alpha. We should try to fill this as a matter of priority, to the point where taking on another staff member might be preferable.
Title: Re: WoE Alpha
Post by: Kuroaitou on December 22, 2010, 01:06:24 pm
Kael Hate has switched to Underworld, leaving one Darkness slot free for Alpha. We should try to fill this as a matter of priority, to the point where taking on another staff member might be preferable.
Is it okay if I fill it in? ^^;
Title: Re: WoE Alpha
Post by: Daxx on December 22, 2010, 01:10:21 pm
Done and done. We now have a full complement.
Title: Re: WoE Alpha
Post by: Kael Hate on December 22, 2010, 01:43:46 pm
Done and done. We now have a full complement.
Can we get a full list of who is where?
Title: Re: WoE Alpha
Post by: Daxx on December 22, 2010, 01:57:09 pm
Here. (http://elementscommunity.org/forum/index.php/topic,16910.msg241847#msg241847)
Title: Re: WoE Alpha
Post by: TimerClock14 on December 22, 2010, 05:55:35 pm
Done and done. We now have a full complement.
So, how are we going to decide who does what?
To clarify: Who will be the character manager, the mover, etc... Or is it even needed?
Title: Re: WoE Alpha
Post by: Daxx on December 22, 2010, 06:13:54 pm
Scaredgirl will be administrating for the Alpha. Hopefully we can all be trusted to run this fairly, so there shouldn't be too much work for her to do.
Title: Re: WoE Alpha
Post by: Kael Hate on December 25, 2010, 05:58:01 am

C'mon C'mon C'mon countdown. *waiting impatiently*
Title: Re: WoE Alpha
Post by: $$$man on December 25, 2010, 05:59:22 am
C'mon C'mon C'mon countdown. *waiting impatiently*
Your not the only one ;) I have to check this before I go to sleep, or else i can't sleep lol.
Title: Re: WoE Alpha
Post by: 918273645 on December 26, 2010, 08:21:08 pm
Er... Sorry to dot his again but...

*Raises hand*

We're going to have to test out all the skill trees, no? Testing half and saying the others are balanced (And, indeed, ignoring possible combos between them) will not work, and I believe the current system requires us to travel to a land/city to acquire it's skills? So, pardon me if I'm wrong, but won't trying to test the skills while only using half of them be completely redundant?
Alpha. Beta. Real thing. I think that should leave us enough time.
Title: Re: WoE Alpha
Post by: Daxx on December 26, 2010, 08:25:36 pm
Er... Sorry to dot his again but...

*Raises hand*

We're going to have to test out all the skill trees, no? Testing half and saying the others are balanced (And, indeed, ignoring possible combos between them) will not work, and I believe the current system requires us to travel to a land/city to acquire it's skills? So, pardon me if I'm wrong, but won't trying to test the skills while only using half of them be completely redundant?
Alpha. Beta. Real thing. I think that should leave us enough time.
Also, I believe people will be able to take whatever skills they want from any of the skill trees, despite only 6 of the elements being in the Alpha.
Title: Re: WoE Alpha
Post by: Terroking on December 26, 2010, 09:37:15 pm
Er... Sorry to dot his again but...

*Raises hand*

We're going to have to test out all the skill trees, no? Testing half and saying the others are balanced (And, indeed, ignoring possible combos between them) will not work, and I believe the current system requires us to travel to a land/city to acquire it's skills? So, pardon me if I'm wrong, but won't trying to test the skills while only using half of them be completely redundant?
Alpha. Beta. Real thing. I think that should leave us enough time.
Also, I believe people will be able to take whatever skills they want from any of the skill trees, despite only 6 of the elements being in the Alpha.
This is really the answer I was looking for ;)

Thanks.

EDIT: Yay, we start?
Title: Re: WoE Alpha
Post by: Daxx on December 26, 2010, 09:42:50 pm
Yep, as soon as Scaredgirl logs on.

If she needs a hand I can volunteer to post the Quest-getting threads in the relevant hexes.
Title: Re: WoE Alpha
Post by: TimerClock14 on December 26, 2010, 10:08:03 pm
Yep, as soon as Scaredgirl logs on.

If she needs a hand I can volunteer to post the Quest-getting threads in the relevant hexes.
I'll have plenty of time to spare to help out here (snowed-in several inches)
Can't wait to start!
Title: Re: WoE Alpha
Post by: $$$man on December 26, 2010, 10:50:36 pm
*Jittering rapidly*
*Hoping SG comes quickly*

It's like christmas all over again.
Title: Re: WoE Alpha
Post by: Dragoon1140 on December 26, 2010, 11:28:35 pm
I'm curious to see what each team will try to do.  Will they try to take over the nearest enemy?  Will each person do their own thing with quests?  Who knows, as long as we all have fun.  :)
Title: Re: WoE Alpha
Post by: Scaredgirl on December 27, 2010, 11:25:58 am
I'm redoing character sheets. Alpha is starting "soon".
Title: Re: WoE Alpha
Post by: TimerClock14 on December 27, 2010, 03:30:36 pm
I'm redoing character sheets. Alpha is starting "soon".
redoing? How so? I'd be happy to assist if needed  :-\
Title: Re: WoE Alpha
Post by: Scaredgirl on December 30, 2010, 10:04:24 am
I'm redoing character sheets. Alpha is starting "soon".
redoing? How so? I'd be happy to assist if needed  :-\
It's done. You can see the results in that new topic.

If you want to assist, find a way to do a formula that counts how many cells have stuff in them, and shows the results as a number. In other words, if I have a table with 10 cells, and 4 of them have something in them, this formula will output "4".

Nvm I did it myself. I still have some advanced formula stuff if you are interested.


I'm also happy to hear general feedback on the current character sheet version.
Title: Re: WoE Alpha
Post by: TimerClock14 on December 30, 2010, 03:46:07 pm
I'm redoing character sheets. Alpha is starting "soon".
redoing? How so? I'd be happy to assist if needed  :-\
It's done. You can see the results in that new topic.

If you want to assist, find a way to do a formula that counts how many cells have stuff in them, and shows the results as a number. In other words, if I have a table with 10 cells, and 4 of them have something in them, this formula will output "4".

Nvm I did it myself. I still have some advanced formula stuff if you are interested.
I'd love to!

Quote
I'm also happy to hear general feedback on the current character sheet version.
It's awesome, but i must say, it's a bit long vertically (probably due to the personal vault) I would suggest adding another tab for the PV, but considering the way you have it set up right now, that doesn't look like it's going to happen.
blarg: World of Elements