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Scaredgirl

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WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg314452#msg314452
« on: April 18, 2011, 03:17:53 am »
>> CLICK HERE TO OPEN MAP << (https://docs.google.com/present/view?id=dfwpg9vh_10fsvh8p83)

This is the map we will be using for alpha #2. We are now using the full map (not the half-map we used in alpha #1). Each element has two players, making the total number of players 26.

The map is actually a Google Docs Presentation. This was suggested earlier by.. someone, and it works very nicely for alpha purposes. The image of the map is a background image, and elemental icons are regular images that I can move around using drag-and-drop. All changes made will be instantly and automatically updated on Google's servers.

If anyone has any suggestions on how to improve the map, please post them here. Improvements might include changing the terrain, adding new stuff, etc. Almost anything is possible basically.



Here are so changes that will most likely happen:

- Omnitron and Outlaw City will trade places
- middle lake and boat to hex 86
- west lake and boat to hex 49
- more terrain to south-west
- Camel will be buffed to move 1 extra hex
- Stallion will be buffed to move more 1 extra hex
etc.

Offline Kuroaitou

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg314467#msg314467
« Reply #1 on: April 18, 2011, 03:41:27 am »
Almost anything? ;)

That said, I think there are two things that should be added to the current terrain:
1) More volcanoes. Something tells me that two volcanoes that are 2 hexes away from each other (whereas the Fire's Fast Travel, Phoenix Rider, can go up to a potential six hexes) seems really limiting in how far Fire can travel compared to the other elements. I'd say you should place one near the Mountains around the Earth area (hex 32?) or one near the Air's city (hex 88).

Other than that, I'm not really sure of what else you can throw on there. ^^;;; Looks pretty crowded everywhere you go, and it seems that you're putting the Capital City of of Omniton into a lake based on your current changes...

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg314470#msg314470
« Reply #2 on: April 18, 2011, 03:45:00 am »
Anything, you say...

Roads. Players can set up roads that reduce the cost of moving across territory. I GOTZ to have roads. TT_TT

Also, if need be, creating a second map that is actually a subterranean version of this one would be fantastic. It would provide more benefits for elements such as Earth, Death, Darkness, while allowing for new events such as undiscovered species, meteorites, and vast caverns of crystal, which can be used to increase the power of elemental energy.
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Scaredgirl

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg314517#msg314517
« Reply #3 on: April 18, 2011, 05:12:56 am »
Almost anything? ;)

That said, I think there are two things that should be added to the current terrain:
1) More volcanoes. Something tells me that two volcanoes that are 2 hexes away from each other (whereas the Fire's Fast Travel, Phoenix Rider, can go up to a potential six hexes) seems really limiting in how far Fire can travel compared to the other elements. I'd say you should place one near the Mountains around the Earth area (hex 32?) or one near the Air's city (hex 88).

Other than that, I'm not really sure of what else you can throw on there. ^^;;; Looks pretty crowded everywhere you go, and it seems that you're putting the Capital City of of Omniton into a lake based on your current changes...
"almost anything" as in we won't be doing any "delete everything and start from scratch" type of deals. Also the Capital City locations are fixed.

Ah, the Volcano thing.. yes that needs to be fixed. I'm not sure how many we will have. I think we should have maybe 2 that are not next to :fire Capital City. The problem is also that Volcanos should be put in a place where they make sense. If someone has any ideas, let me know.


Anything, you say...

Roads. Players can set up roads that reduce the cost of moving across territory. I GOTZ to have roads. TT_TT

Also, if need be, creating a second map that is actually a subterranean version of this one would be fantastic. It would provide more benefits for elements such as Earth, Death, Darkness, while allowing for new events such as undiscovered species, meteorites, and vast caverns of crystal, which can be used to increase the power of elemental energy.
Yes, roads have been discussed before. Currently players can move 1 hex per turn. Problem with roads is that they might make moving around too fast, especially if combined with fast travel. Roads would probably be optimal if they increased movement about 50%, but unfortunately we don't that option, so they would have to increase movement by 100%. That might be too much, I don't know.

One option would be of course to let players build roads. That would have to be very expensive though, and it would have to be limited somehow so that we don't get a map that is full of roads.

Subterranean version was also discussed before. It will most likely happen at some point, just not right now. We need to run one WoE first to make sure everything works as intended, then add more stuff like new maps etc.

Thanks for suggestions.

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg315380#msg315380
« Reply #4 on: April 19, 2011, 01:48:50 pm »
So I assume that an element will be assigned to everyone, or did you plan on people volunteering?

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg315395#msg315395
« Reply #5 on: April 19, 2011, 02:08:09 pm »
So I assume that an element will be assigned to everyone, or did you plan on people volunteering?
the latter is what happened before, so I'm assuming it'll happen that way again.
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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg315403#msg315403
« Reply #6 on: April 19, 2011, 02:16:22 pm »
so im a noob.
can anyone explain to me how this WoE work?
thanks.
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Offline TimerClock14

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg315411#msg315411
« Reply #7 on: April 19, 2011, 02:32:49 pm »
so im a noob.
can anyone explain to me how this WoE work?
thanks.
it will make a lot more sense once the rules are revised.
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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg316085#msg316085
« Reply #8 on: April 20, 2011, 08:22:06 am »
So I assume that an element will be assigned to everyone, or did you plan on people volunteering?
You get to pick your element.

There may be advantages to picking elements that don't have many other players, however.

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg316201#msg316201
« Reply #9 on: April 20, 2011, 02:30:13 pm »
I don't mean in the actual game, I meant for Alpha testing. :)

EDIT: Speaking of which, that hasn't started yet, right? I'm just excited to help, and I don't want to miss out on it.

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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg316202#msg316202
« Reply #10 on: April 20, 2011, 02:31:19 pm »
I don't mean in the actual game, I meant for Alpha testing. :)
Yes, you can (well kind of) pick your element in Alpha.

The way it happens is a bit like a "first come first serve" deal. You'll know when you see the private section. (you should have access)
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Re: WoE Alpha Map https://elementscommunity.org/forum/index.php?topic=24685.msg316204#msg316204
« Reply #11 on: April 20, 2011, 02:32:02 pm »
Should have access right now?

 

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