There could be higher rewards for winning multiple tournaments (maybe in a row).
Or even just some sort of arena point system, with each win giving a few points and later rounds giving more, and a large number granted for winning. Points could either be used like reputation, with more points opening up more reward possibilities, or they could be used directly as currency, with better rewards costing more arena points.
This would make the arena a more competitive place and fit the role-playing theme, unless the arena is supposed to just be a come, win or lose, and go thing.
I like to keep things as simple as possible, and while "arena points" might make things interesting, they introduce a new form of currency to already complex event. It's also not very realistic if you can buy things like reputation.
Better way in my opinion would be to just have pre-determined prizes, and top-3 winners would get both the rewards, and a fixed amount of reputation.
We also need a PvP gladiator ladder, that has all the top gladiators of WoE.
The main central city arena could be a regular tournament, but maybe some of the smaller ones in surrounding outlaw towns could have special rules, limiting how players duel each other, kind of like we have now with all the different tournaments. That way it stays fresh and hopefully active, and it's possible the could change every few turns or every week, something like that.
I think winning the submission electrum is a good idea, but it should be the top three winners. the person who comes in first wins the most electrum, second places wins less, and the third wins just barely more electrum than they paid to get in.
Again, makes things a bit more complex, but is probably manageable. Could be used in storytelling as well. For example one town might have a "water pit arena" where you are forced to use
cards. Just an example.
Mount & Blade has tournament system where tournaments are held in different towns all round the map. I think same system can be in place here. Players could choose to travel to distant towns for the tournament (another bonus of having good reputation would be gaining passage and entering the town), or wait for tourney to be organized in their town.
Issue with tournaments here is that they have to be smallish if we want them to finish within one "turn".
PvP tournaments should give electrum, as said, and NPC fighting tournament should give a card or something (say 1 upped card for beating the last NPC). All tournaments should have a submission fee.
IMO, its a great game within the game. There should probably be one organizer for those tournaments (as only NPC player, I can volunteer here). Tournament goers should gain reputation with the home town (fraction) of the tournament if he wins it too, as in order to be able to participate in tourneys, one would have to keep good rep with surrounding elements.
I think having a tournament in each city would be too much. Arenas are more epic when you need to travel long distances to find one.
Finishing a tournament in one turn is impossible because of timezones. I said 3-4 turns in my original post but that was just an estimate. It might have to be even more than that.
I'd like to keep NPC tournaments as special events that you need to earn the right to participate. Otherwise we might have a situation when our NPC guy (currently only you) has to fight multiple times during a round, which might not be possible). We could of course help the situation a bit by having more NPC's but I think that PvP tournaments would be more fun because you are fighting other WoE players.