So I decided to make a list for my ideas of the quests:
1. Training Day
Defeat an opponent of your element with more than 50 hp
2. Learning with the Masters
Fight one of the top 10 in your elements 5 times (doesn't matter if you win or lose)
3. Unscathed Fight
End a match with without taking a hit (use of heals causes you not to get this)
4. Improve your Weaponry
Upgrade 5 of your Cards
5. On the front lines
Defeat one player who is part of another elements top 10
6. Bloody Battle
In a Group of 5 Fight off another Group of 5 from another Element
7. Making Preparations
Create a fully upgraded deck
8. Army of One
Go up against the top 10 of another element in a row and not lose
9. Power Struggle
Fight your Element's King in order to Become the new King
10. Time to Meet God
Defeat the "God" of your element... you can only attempt this quest once
I kinda just made this so if you have any suggestions, or if I missed something important, just tell me
Good idea. Time to completely rip it off.
The first storyline plot is earned after your first win.
1. "Hey you. Yea you. Nice deck you got there. Worked pretty well. But you aren't going to beat the gods with it. Tell you what, if you can win again, maybe I'll give you a bit of training. And... let's make it interesting. You have to win with over 50 health, no scraping out victory, it has to be a legitimate win."
2. "Impressive, but it could use some tweaks. When you can really dominate your opponents, man that's a sight. Beating down opponents with full health, destroying them with a six (five?) turn win, winning three times in a row.... now /that's/ an accomplishment. When you can do one of those, come and talk to me."
3. "Alright! Now THAT was fun! Did you see that guy?! There was nothing he could do! What say you we take this fight to our enemies, pound them where they are."
(You complete this challenge by beating an opponent with the home field advantage. As with before, you must have 50 health left for it to be considered a beating.)
4. "Uh oh, we got 'em mad! Here comes three of 'em!"
(Survive three fights while either: losing less than 100 health between the three of them, beating all three within 18 (15?) turns, or defeating all of them without ever changing decks)
5. "Here comes their leader!"
(Defeat a master. Again, you must have 50+ life left.)
6. "Ha ha! Look at you! You're unstoppable! Go make your mark on the world, take a city as yours!"
Capture an enemy city.
7. "You know... I think they want their city back... Screw them! It's ours now!"
Hold the city for 5 consecutive attacks.
8. "Maybe we should go for something... grander than a city. I've heard there are some amazing things in the world."
Capture an enemy's wonder.
9. "Look at these guys. They're nothing. It's time we defeated them once in for all. End them."
Kill an enemy. (this means destroying so many cards they can no longer play)
10. "Alright, maybe you are good enough to defeat me. You see, I've been watching you from the beginning for a reason. You are a very... special elemental. Behold! I am the infinite, the immortal, the infamous king of the nymphs! It is I who has ruled this land from the beginning, secretly using espionage and trickery to create a world of conflict. I rule this world and can change it with the flick of my wrist. But I grow old. I grow weary. And you? You are my potential successor. But first, you must prove yourself worthy. You must prove yourself the king of all elementals by defeating me in battle! HAVE AT YOU!"
Defeat the nymph king.
An optional ending idea: When you beat the nymph king, you can either "rule the world" by yourself, earning the nymph king title and some ridiculous reward (a full set of nymphs?) or spread the wealth amongst the team, having them all get an emblem and a large reward, or restore "peace" to the world of elements, receiving gifts from every element as a reward (A full set of mark and/or tonnnnns of electrum?)