*Author

Offline xdude

  • Legendary Member
  • ******
  • Posts: 3566
  • Reputation Power: 39
  • xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.
  • Rage potting a light dragon only makes it stronger
  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg109898#msg109898
« Reply #12 on: July 07, 2010, 07:19:28 pm »
Now, I just don't agree. Maybe you can't fight him for a certain number of turns or something, but I totally disagree with you being out of the event. Anyways, you can only win by extreme luck and it just doesn't make sense. Who'd risk being out of an event forever (happens 99% of the time), whatever the reward was (well, except if it was something like 2,000,000$...)
The point is that when someone goes to fight the final battle, WoE is probably at later stages already, and if that someone fails, someone else will probably try and win very soon. So the person who fails won't be out of the event for more than a couple of weeks, maybe less.

But we could of course change the rule so that people who fail get resurrected and will continue, but cannot try to final battle again.
Hmm... Not being able to try again EVER is pretty tough. Mos upped decks can be countered even by unupped decks. A deck made to counter another will usually win, save for bad luck. This means it's pretty unlikely somebody will try again and win very soon. What if, once you fail, your team can't try again for a while (say, 6 turns) and you can't try again for a preeetty longer while (say, 24 turns). I'm not sure about the numbers, it's just that I hate permanent elimination.

This, or let this not be the only win conditions. Such as, if you control all the Wonders, you win the game or something. This way, even if you can't defeat that awesome dude, you can still help your team win by hacking the other guys' heads off.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Scaredgirl

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg109914#msg109914
« Reply #13 on: July 07, 2010, 07:27:44 pm »
This, or let this not be the only win conditions. Such as, if you control all the Wonders, you win the game or something. This way, even if you can't defeat that awesome dude, you can still help your team win by hacking the other guys' heads off.
Funny you should say that.. I just made a post about that. :)

Offline the dictator

  • Hero Member
  • *****
  • Posts: 1261
  • Country: nl
  • Reputation Power: 17
  • the dictator is a Blue Crawler starting to think about his first run.the dictator is a Blue Crawler starting to think about his first run.the dictator is a Blue Crawler starting to think about his first run.
  • There are no dumb questions, only dumb answers
  • Awards: Slice of Elements 5th Birthday CakeWeekly Tournament Winner
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg109979#msg109979
« Reply #14 on: July 07, 2010, 08:59:59 pm »
I think it you shouldn't be out of the game when you lose to the elemental god, but you should lose 18 cards (to make it more than a normal loss) and upgraded cards first.
After waiting 2 or 3 turns, you should come to 'live' again in you capital, you may not try again against the epic god, but you can help your team on other quests.
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
Back from a long break.
:water War Veteran - 4 times
Because inverted art is awesome - Looking for a tool for gather stats for arena, look no further

Offline Kuroaitou

  • Legendary Member
  • ******
  • Posts: 4662
  • Country: us
  • Reputation Power: 82
  • Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Kuroaitou is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeMaster of Mafia10th Trials - Master of TimeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSilver DonorSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg110086#msg110086
« Reply #15 on: July 08, 2010, 12:57:58 am »
Wow. I didn't realize how Storyline quests could be so vital. ^^;;


Anyway, I DEFINITELY approve of this idea, and seeing that spots 1, 9, and 10 are already taken in terms of quest ideas, I already have a few (out of order) concepts for a player to win. Seeing that the player is an elemental, there should be quests given (either by the Outlaw City or other places) that allow you to advance and 'evolve' into stronger versions of an elemental, until you actually become a God of WoE due to your rigorous training/fighting/studying skills on the battlefield and within yourself. ;)

Other Quest Ideas:
-Learn how to control/use a Wonder for your own benefit (teaches the elemental about the sacred Wonders of the WoE)
-Command your army and create a new platoon to fight with using elements aside your own (teaches the elemental/player about deckbuilding/variety and strategies for fighting tougher opponents)
-Personally improve your fighters' skills (Upgrading cards/teaches the elemental how to make their soldiers stronger in duels/wars)
-Respecting/Conquering the environment for both personal and universal uses to gain benefit (teaches the elemental/player about resources and managing one's space)

...so in other words, the quest line should start off as 'training' the elemental to figure how his/her/its strengths/weaknesses as well as figuring out how WoE works, while the later more advanced parts of the quest line are telling the elemental hero that he needs to gain enough strength to break down one of the most evil 'False Gods' of all time, who has the ability to shape-shift, predict, and counter your every move. But if you defeat him, you essentially free the WoE from the false-"false"-god's wrath and bring peace to all the elements as a whole. :)

Just one problem:

[snip]...
To defeat the current God, you need to travel to Another dimension (mini map) using the :aether portal.
[snip]...
Unless I'm mistaken, if :aether has its portal as a Wonder, wouldn't that mean that it would be one of the most 'sought-out'/attacked Wonder due to its ability to finish the last quest?

Scaredgirl

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg114945#msg114945
« Reply #16 on: July 15, 2010, 08:39:22 am »
Just one problem:

[snip]...
To defeat the current God, you need to travel to Another dimension (mini map) using the :aether portal.
[snip]...
Unless I'm mistaken, if :aether has its portal as a Wonder, wouldn't that mean that it would be one of the most 'sought-out'/attacked Wonder due to its ability to finish the last quest?
Yep. I think the Tower in the middle works better as the place for the final battle.

slovenc555

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg135684#msg135684
« Reply #17 on: August 11, 2010, 09:17:38 am »
Or every element has it's own god *dramatic music* So, Aether would have a god in another dimension and no non-aether person would have to defeat that god, but a god of their own element.

Btw: If you want to hear the dramatic music, click here (http://www.instantsfun.es/drama).

Offline DragonZProductions

  • Jr. Member
  • **
  • Posts: 145
  • Reputation Power: 5
  • DragonZProductions is a Spark waiting for a buff.
  • Just call me DZP
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg198523#msg198523
« Reply #18 on: November 11, 2010, 02:18:47 am »
So I decided to make a list for my ideas of the quests:
1. Training Day
Defeat an opponent of your element with more than 50 hp
2.  Learning with the Masters
Fight one of the top 10 in your elements 5 times (doesn't matter if you win or lose)
3.  Unscathed Fight
End a match with without taking a hit (use of heals causes you not to get this)
4.  Improve your Weaponry
Upgrade 5 of your Cards
5.  On the front lines
Defeat one player who is part of another elements top 10
6.  Bloody Battle
In a Group of 5 Fight off another Group of 5 from another Element
7.  Making Preparations
Create a fully upgraded deck 
8.  Army of One
Go up against the top 10 of another element in a row and not lose
9.  Power Struggle
Fight your Element's King in order to Become the new King
10.  Time to Meet God
Defeat the "God" of your element... you can only attempt this quest once


I kinda just made this so if you have any suggestions, or if I missed something important, just tell me
I'm A Dragon!

Demut

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg201891#msg201891
« Reply #19 on: November 15, 2010, 10:38:29 pm »
What work needs to be done on this aspect still?

Offline Glitch

  • Legendary Member
  • ******
  • Posts: 3730
  • Reputation Power: 65
  • Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.
  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg201947#msg201947
« Reply #20 on: November 15, 2010, 11:57:05 pm »
So I decided to make a list for my ideas of the quests:
1. Training Day
Defeat an opponent of your element with more than 50 hp
2.  Learning with the Masters
Fight one of the top 10 in your elements 5 times (doesn't matter if you win or lose)
3.  Unscathed Fight
End a match with without taking a hit (use of heals causes you not to get this)
4.  Improve your Weaponry
Upgrade 5 of your Cards
5.  On the front lines
Defeat one player who is part of another elements top 10
6.  Bloody Battle
In a Group of 5 Fight off another Group of 5 from another Element
7.  Making Preparations
Create a fully upgraded deck 
8.  Army of One
Go up against the top 10 of another element in a row and not lose
9.  Power Struggle
Fight your Element's King in order to Become the new King
10.  Time to Meet God
Defeat the "God" of your element... you can only attempt this quest once


I kinda just made this so if you have any suggestions, or if I missed something important, just tell me
Good idea.  Time to completely rip it off.
The first storyline plot is earned after your first win.
1.  "Hey you.  Yea you.  Nice deck you got there.  Worked pretty well.  But you aren't going to beat the gods with it.  Tell you what, if you can win again, maybe I'll give you a bit of training.  And... let's make it interesting.  You have to win with over 50 health, no scraping out victory, it has to be a legitimate win."
2.  "Impressive, but it could use some tweaks.  When you can really dominate your opponents, man that's a sight.  Beating down opponents with full health, destroying them with a six (five?) turn win, winning three times in a row.... now /that's/ an accomplishment.  When you can do one of those, come and talk to me."
3.  "Alright!  Now THAT was fun!  Did you see that guy?!  There was nothing he could do!  What say you we take this fight to our enemies, pound them where they are."
(You complete this challenge by beating an opponent with the home field advantage.  As with before, you must have 50 health left for it to be considered a beating.)
4.  "Uh oh, we got 'em mad!  Here comes three of 'em!"
(Survive three fights while either: losing less than 100 health between the three of them, beating all three within 18 (15?) turns, or defeating all of them without ever changing decks)
5.  "Here comes their leader!"
(Defeat a master.  Again, you must have 50+ life left.)
6. "Ha ha!  Look at you!  You're unstoppable!  Go make your mark on the world, take a city as yours!"
Capture an enemy city.
7. "You know... I think they want their city back...  Screw them!  It's ours now!"
Hold the city for 5 consecutive attacks.
8.  "Maybe we should go for something... grander than a city.  I've heard there are some amazing things in the world."
Capture an enemy's wonder.
9.  "Look at these guys.  They're nothing.  It's time we defeated them once in for all.  End them."
Kill an enemy.  (this means destroying so many cards they can no longer play)
10.  "Alright, maybe you are good enough to defeat me.  You see, I've been watching you from the beginning for a reason.  You are a very... special elemental.  Behold!  I am the infinite, the immortal, the infamous king of the nymphs!  It is I who has ruled this land from the beginning, secretly using espionage and trickery to create a world of conflict.  I rule this world and can change it with the flick of my wrist.  But I grow old.  I grow weary.  And you?  You are my potential successor.  But first, you must prove yourself worthy.  You must prove yourself the king of all elementals by defeating me in battle!  HAVE AT YOU!"
Defeat the nymph king.

An optional ending idea:  When you beat the nymph king, you can either "rule the world" by yourself, earning the nymph king title and some ridiculous reward (a full set of nymphs?) or spread the wealth amongst the team, having them all get an emblem and a large reward, or restore "peace" to the world of elements, receiving gifts from every element as a reward (A full set of mark and/or tonnnnns of electrum?)

Demut

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg202056#msg202056
« Reply #21 on: November 16, 2010, 02:53:13 am »
What about Dungeons? One for each element? Each Dungeon would be presided over by a volunteer. Each dungeon would have a series of floors, each floor would be represented by a diferent mono-strategy for that deck. Other dungeons could have other themes, especially if part of a story line.

We can even combine it with the wonders as being the requirement for gaining those wonders. And of course to keep it interesting, they would not be allowed to change decks in between fights.

Look,

PALACE OF LIGHT.


Halls

Theurgy
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lc 5lc 5lc 5lc 5lc 5le 5le 5le 5le 5le 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5li 5li 5li
Balconies

Spring Eternal Light
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5lc 5lc 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lg 5lh 5lh 5li 5li
Wings

Miracle
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5la 5la 5li 5li 5li 5li 5li 5li 5lj 5lj 5lj
Gardens


Shining Dragons
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5la 5la 5la 5li 5li 5lj 5lj 5lj 5lk 5lk
Bedrooms

Bump in the Day
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lh 5lh 5li 5li
Kitchens

Strange Hope
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5li 5li 5li 5lj 5lj 5lj 5lk 5lk 5mq 5mq 5mq 5mq 5mq 5ok 5ok 5ok 5ok 5ok 5ok

Demut

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg202079#msg202079
« Reply #22 on: November 16, 2010, 03:32:05 am »
As an example of a story line quest.

"Bandits are ambushing travelers there at the road north of here! Please Help Us! "

You go North, and encounter the Bandits while they are attacking a traveler. There are five of them and they seem to have a number of fire spirits engaged in their cause.

BANDITS
Code: [Select]
55u 55u 55u 55u 55u 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f4 5f4 5f4 5f4 5f4 5f4
After Defeating them, you speak to the traveler, who is a distraught old woman,
"
Kind hero you must help me! That wasn't all of the bandits! Their leader got away with my daughter! Please you must save her! He went east!
"

You travel East, finding an old mine shaft. You enter the Mine shaft and end up disturbing a mass of bats.

BATS
Code: [Select]
5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622 622
After surviving that, you look around and find tracks. Following those tracks deeper into the cave, you eventually find the bandit, and the daughter struggling against her attacker. The Bandit Leader sees you and snarls,"You are dead you meddling hero! Firio Rockal Goleemous Destriat!"

Out of the walls flaming human figures walk. The man himself draws a Fire Sword and a Diamond Shield. Time for battle.


BANDIT BOSS
Code: [Select]
58q 58q 58q 58q 58q 58q 77c 7dn 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f3 5f3 5f3 5fb 5fb 5fb 5fb 5fb 5fb
(Note the Shield and Sword are upgraded, since the bandit is a boss.)

After defeating the Bandit the daughter give you her thanks with a kiss. You take the Bandits Shield and Sword for yourself. However upon returning to the old woman, you notice her wagon has been destroyed and that they are too poor to repair.

You decide to give either the sword or the shield to them for them to sell.

(Choose one. You get to keep one of these two upgraded cards for your vault.)

harry959

  • Guest
Re: Exploration: Storyline Quests https://elementscommunity.org/forum/index.php?topic=9319.msg202084#msg202084
« Reply #23 on: November 16, 2010, 03:38:42 am »
It's called The Elements Trainer. Look at it.

 

anything
blarg: