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Offline Dragoon

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg225321#msg225321
« Reply #24 on: December 15, 2010, 02:33:35 pm »
Hate to keep bugging you about the Death deck, but now it has 21 creatures and 15 spells/permanents.  When you took out those Bone Walls you needed to replace them with spells/permanents.

I will also probably nerf that deck a bit. I'd like :underworld players to start with a relatively crappy set of cards.
Remember, the Mono decks can put together a decent aggro deck with just 6 Dragons.  Rainbow doesn't have that option.  So they're already somewhat handicapped.

Daxx

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg225328#msg225328
« Reply #25 on: December 15, 2010, 02:43:25 pm »
I think we're trying to encourage people away from playing Underworld. Otherwise everyone will do it, as it is the "cool" option.

Scaredgirl

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg225347#msg225347
« Reply #26 on: December 15, 2010, 03:23:25 pm »
Hate to keep bugging you about the Death deck, but now it has 21 creatures and 15 spells/permanents.  When you took out those Bone Walls you needed to replace them with spells/permanents.
Yep, I failed again. Not sure how that happened, but when I started to edit that code manually, I knew that there was a 50/50 chance for failure. :)

And for the record, bugging me about my failures doesn't bother me at all. Feel free to do it a million times unless I get it right.


I think we're trying to encourage people away from playing Underworld. Otherwise everyone will do it, as it is the "cool" option.
Yep. Playing Underworld should be difficult at first, but big rewards would wait those who are skilled and lucky. This is why we are not giving them perfect rainbow decks as their starting decks. Underworld players have to work for it.

Offline Ekki

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg225799#msg225799
« Reply #27 on: December 16, 2010, 06:50:46 am »
Like the decks in general, and prefer the "make the conquered citizens slaves" rather than making them dissapear (and probably get somehow bored of playing this is technically impossible since WoE is too cool)

Dunno about some *expected* unbalance in the elements, but it's mainly seen in the fire deck, and in the aether deck on the other side... Maybe you'll try to "fix" it by nerfing fire's skills or powers, and buffing aether's (it's an example :D)

Anyways, great work, period.

Offline Xinef

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg225920#msg225920
« Reply #28 on: December 16, 2010, 02:27:52 pm »
Are alchemy cards rare? If they are, I guess they shouldn't be included in starter decks.

Aether should have 6 Lightnings and 6 Parallel Universes, instead of Quintessences in my opinion. Mono aether simply doesn't work without some stall, so since Phase Shields are rare, their only other possibility is to kill opposing attackers with lightnings while gathering quanta for Phase Dragons, PU, or fractal spark. Parallel Universes can be used as a counterweight to expensive Aether creatures - PU an opponent's dragon (if he dared to play a dragon deck) and you get some more damage, until opponent uses all his CC on it, due to no other targets. Other possibility would be to  make use of your weaker creatures when fighting Aether players, thus forcing some variety in battles even with very limited low-level player's vault.

If gravity was to start without BH, they might have to start with some Catapults and Acceleration for example. If Catapults are going to be rare in WoE, then 6 Accelerations will probably be the best replacement. (Assuming Acceleration is added and works similar to EvaRia's idea)

Life without adrenaline would have to start with 6 Emerald Shields and 6 Empathic Bonds
Light without Luciferin - > 6 Blessings (some use for photons)
Time without precognitions -> 6 Hourglasses (I guess they are not rare right now, and shouldn't be since in unupped decks, with no possibility to go rainbow, and with no SoG and hard access to other stalling cards, Hourglasses are in fact a very weak, almost useless, card. No need to make them rare.)
May the force of the D4HK side be with U ^_^
:time samurai

Scaredgirl

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg225948#msg225948
« Reply #29 on: December 16, 2010, 03:39:22 pm »
Are alchemy cards rare? If they are, I guess they shouldn't be included in starter decks.

Aether should have 6 Lightnings and 6 Parallel Universes, instead of Quintessences in my opinion. Mono aether simply doesn't work without some stall, so since Phase Shields are rare, their only other possibility is to kill opposing attackers with lightnings while gathering quanta for Phase Dragons, PU, or fractal spark. Parallel Universes can be used as a counterweight to expensive Aether creatures - PU an opponent's dragon (if he dared to play a dragon deck) and you get some more damage, until opponent uses all his CC on it, due to no other targets. Other possibility would be to  make use of your weaker creatures when fighting Aether players, thus forcing some variety in battles even with very limited low-level player's vault.

If gravity was to start without BH, they might have to start with some Catapults and Acceleration for example. If Catapults are going to be rare in WoE, then 6 Accelerations will probably be the best replacement. (Assuming Acceleration is added and works similar to EvaRia's idea)

Life without adrenaline would have to start with 6 Emerald Shields and 6 Empathic Bonds
Light without Luciferin - > 6 Blessings (some use for photons)
Time without precognitions -> 6 Hourglasses (I guess they are not rare right now, and shouldn't be since in unupped decks, with no possibility to go rainbow, and with no SoG and hard access to other stalling cards, Hourglasses are in fact a very weak, almost useless, card. No need to make them rare.)
Yes, Alchemy cards shouldn't be there. 3 decks 4 decks had them so I must have been a total Zombie when I did these decks.

I made the necessary tweaks. :life deck is slightly different from others because of their poor selection of spells and permanent. This is why they have slightly more creatures than others.

And one more thing, when I made these, I didn't really think about what would make a good deck. I used a certain formula of picking certain cards based on their type and cost.

It would like to remind everyone that these are not the decks you will be fighting duels with. These are just the cards you have when you start the event. Just like you customize your Elements the game starting decks, you can customize these as well to make your deck better.

918273645

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg226682#msg226682
« Reply #30 on: December 17, 2010, 06:31:00 pm »
Isn't miracle rare?

Or is it different for WOE?

Scaredgirl

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg226695#msg226695
« Reply #31 on: December 17, 2010, 06:52:46 pm »
Isn't miracle rare?

Or is it different for WOE?
WoE and the game have different sets of rare cards, although some of them are same. Miracle isn't rare in WoE.

918273645

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg226699#msg226699
« Reply #32 on: December 17, 2010, 07:00:38 pm »
Isn't miracle rare?

Or is it different for WOE?
WoE and the game have different sets of rare cards, although some of them are same. Miracle isn't rare in WoE.
Ah. I knwe that. :P

Offline nerd1

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg226930#msg226930
« Reply #33 on: December 18, 2010, 12:57:48 am »
do you have to use the mark specified in the started deck?
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Offline Kamietsu

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg226941#msg226941
« Reply #34 on: December 18, 2010, 01:13:30 am »
do you have to use the mark specified in the started deck?
yes. Since you start with the decks above, you have to have the mark of your element when you join. as you level up, you can choose the skills of other skill trees that let you use other marks. Each of the 12 elements has a skill that lets you use their mark.
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grindpower

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Re: Starter Decks - Now with 60 cards! https://elementscommunity.org/forum/index.php?topic=17634.msg227260#msg227260
« Reply #35 on: December 18, 2010, 11:43:55 am »
No rare cards? Miracle is a rare card ain't it?

 

anything
blarg: