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Offline Kuroaitou

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg230478#msg230478
« Reply #12 on: December 21, 2010, 10:34:15 pm »
Name
Level
Ability
Special
Cost
:earth
Mining Pick
1
Used for breaking up earth. Requires "Digging" Skill.
-
100 :electrum
:gravity
Bound Toolbox
1
Used for crafting items and repairing things. Requires "Engineering" Skill.
Destroyed if the player dies.
100 :electrum
:fire
Incinerating Bomb
2
Increases the amount of Siege damage you deal for one turn.
Destroyed upon use.
400 :electrum
:aether
Celestial Pendant
3
Allows access into the other dimension. Requires the "Champion of Aether" Skill.
Destroyed if all Aether cities and towns are destroyed.
1600 :electrum
:underworld
Multi-pocket Backpack
2
Allows you to store 3 more items than usual.
-
400 :electrum
:air
Gigantic Carrier Pigeon
3
Allows you to send electrum, relics, and items to an ally anywhere on the map.
Target player retains all items including the Pigeon. Takes several turns for the delivery to finalize.
1600 :electrum
:darkness
Ancient Blood Kris
3
Sacrifice (discard) several upgraded creature cards at the Capital city in order to conjure a Relic.
Can be used repeatedly.
1600 :electrum
:death
Phylactery
3
Upon death, you may immediately resurrect in the same hex you were killed.
Multiple uses, but has a 5 turn cooldown.
1600 :electrum
Oh man, so many skills items, so little time... ^^;

Offline kev

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg230488#msg230488
« Reply #13 on: December 21, 2010, 10:44:31 pm »
Just brainstomring here...

:aether
Pocket of the Void: Immune to pickpocketing

:darkness
Shrunken Head: All players in your hex and all neighboring hexes receive -1 action point.

:death
Tainted dagger: The next opponent you defeat must discard one card per round until he rests (takes no action) for a round.

:earth
Aetherial Forge: Armorsmithing requires no cards this turn.

:entropy
Marble: Winner of your next duel discards instead of salvaging.  Loser salvages instead of discarding.  You must disclose your marbling prior to deckbuilding.
Hex: (homonym ftw!) All players in your hex and all neighboring hexes move 1 hex in a random direction.

:fire
Master's Tools: Doubles weapon cards created during Weaponsmith ability use during one turn.  After use, Master's Tools become regular tools.
Dragon Egg: Destroy for one Ruby Dragon.  If you drop down to 10 HP or less at any point during the following duel, you lose that duel.

:gravity
Concussive orb: Collapse a mine hex, turning it into a mountain or hill hex.  Players in the mine are immediately transported to a tunnel exit of their choice.

:life
Padded Moccasins: Immune to aggressive attack while in a forest hex.

:light
Bale of Hay (no srsly): Doubles speed of White Stallion for two rounds.  White Stallion may not be used the following two rounds.
Irradiation Crystal: Reveals anything hidden in your current hex and all surrounding hexes.
Prsim: Convert six Light cards to six non-Light, non-rare card of your choosing. Card types must match.

:time
Two-Headed Coin: Destroy the coin.  All players of your element receive double resource income this turn.
Egg of Fate: If you use 6 fate eggs in the next battle and win, salvage all of your opponent's cards.

:water
Telescope: Doubles the effectiveness of Treasure Hunting and Trade Routes for three turns.

 :underworld
Rainbow Cape: You may use any mark in battle for the six turns after you receive the cape.  Plus you look like a pimp.

Will try to add more later.  This was actually a lot of fun.  I recommend more people propose ridiculous items.

Offline Kamietsu

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg230501#msg230501
« Reply #14 on: December 21, 2010, 10:57:13 pm »
Name
Level
Ability
Special
Cost
:aether
Dimensional Pocket
2
Can hold up to three items. Those three items cannot be salvaged or destroyed by outside effects.
Disappears after you lose a battle. Any items in the Pocket are returned to your normal inventory.
400 :electrum
:darkness
Smoke Grenade
2
Players cannot follow you when you move to a new hex.
One use
400 :electrum
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Offline ZephyrPhantom

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg230517#msg230517
« Reply #15 on: December 21, 2010, 11:17:21 pm »
Name
Level
Ability
Special
Cost
  :time
Fast Foward
2
If you win the first battle in an attack/defense, you may choose to use this item to win the game.
One use
1000 :electrum
   :gravity
Gravity Wave
2
Pushes all players in a 3 hex radius 1 hex away from you.
One use
500 :electrum
:air
Swiftfoot
1
Take 3 extra Action points this turn.  You cannot attack with these extra points.
One use
500 :electrum
Unusable ideas (kept up here just in case.)
    :rainbow
Graviton Mercenary Contract
4
At the start of a battle, a Graviton Mercenary will join you.
Destroyed after a loss. You can only have 1 Mercenary Contract at a time.
1200 :electrum
   :rainbow
Mercenary Contract
3
When you start the battle, a random pet with join you.
Disappears when you lose a battle.You can only have 1 Mercenary Contract at a time.
1000 :electrum
[/td][/tr][/table]

Offline Kamietsu

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg230525#msg230525
« Reply #16 on: December 21, 2010, 11:28:36 pm »
NameLevelAbilitySpecialCost
   :rainbowMercenary Contract3When you start the battle, a random pet with join you.Disappears when you lose a battle.You can only have 1 Mercenary Contract at a time.1000 :electrum
  :timeFast Foward2If you win the first battle in an attack/defense, you may choose to use this item to win the game.One use1000 :electrum
   :gravityGravity Wave1Pushes all players in a 3 hex radius 1 hex away from you.One use500 :electrum
:airSwiftfoot1Take 3 extra Action points this turn.  You cannot attack with these extra points.One use500 :electrum
    :rainbowGraviton Mercenary Contract4At the start of a battle, a Graviton Mercenary will join you.Destroyed after a loss. You can only have 1 Mercenary Contract at a time.1200 :electrum
the problem with a few of those skills is that you are trying to add in mechanics that we have no control over. Such as adding a pet. Only the oracle can add a pet, and we cannot change that. Skills/items canot change any in game mechanics since we don't have the ability to do such things. The only way items or skills can really affect the game is by adding cards to yoru vault/deck for a duel, number of upgraded cards, cards being discarded, for the most part.

But I really enjoy your Gravity Wave idea, though it might be too powerful for a level 1 item. Maybe level two or 3. But if you read the first post since it's been updated, you will notice there are only three levels of items and a set price for each level of items.
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Offline ZephyrPhantom

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg230532#msg230532
« Reply #17 on: December 21, 2010, 11:37:06 pm »
Oh, whoops. Corrected that.

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg243149#msg243149
« Reply #18 on: January 08, 2011, 04:14:14 pm »
Thanks for all the 100+ ideas. I'll take a look at them tomorrow.

Offline doublecross

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Re: Special Items https://elementscommunity.org/forum/index.php?topic=17189.msg366309#msg366309
« Reply #19 on: July 15, 2011, 04:55:42 am »
There should be very rare items that are
"Scroll of [Name of Skill]"
Using this scroll would
1) teach you that skill for a set number of rounds
2) destroy the scroll


Also, there could be a parchment item, and, you could consume the parchment item, as well as spend action points and a relic, to generate a scroll of a skill that you know, so that you could trade it, or give it to an ally.
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

 

blarg: