Guys, you realise that you can't damage players, right? How would that even work?
I was thinking the same thing. It's not so RPG like that we'd have health outside of battle. If we lose a duel, I imagine that's how we die and are resurrected back in the capital city after a turn.
I'm sure he meant 'discard 3 cards' rather than taking 3 damage, but... yeah. ^^;
That said, come on guys and toss in more ideas! We need to get these trees done before Alpha is released! >.>
Minor mistakes:
- Destroy II: The word 'level' is missing before the number '2'.
- Shaman: The phrasing should be "...or a dead forest hex" instead of "....or dead a forest hex"
New ideas:
- Nature Rituals I (II): "If you win both matches with an Elemental Mastery (your HP above 50%), you may salvage an additional 2 cards."
OR
"Upon losing a duel, consume a relic to restore half (all) of your discarded cards."
- Hunter: "If you win a duel, gain an additional action point for the next turn."
- Change Something I & II into 'Blizzard I & II': "Target hex becomes affected by a Blizzard. Players in that hex cannot move (or attack) but can still perform other actions. Lasts 1-2 turns."
- Submerge: "If you win a duel, you may consume a relic to delay the enemy player's resurrection by one additional turn."
- Change 'Skill 7' to 'Reckless Charging': "You may use up to 6 additional upgraded cards if you use the 'Aggressive Attack' battle stance.
OR
"Decreases the action point usage of Aggressive Attack by 1."
- Change Skill 2 or 8 into 'Reallocate': "Upon winning a duel, you may salvage 1 additional card to send (teleport) to your city's defenses."
- Mobility II OR Cloud Rider: "The 'Move' action no longer costs an Action Point."
- Dark Prince could be changed to a derivation of Kael's Dark Huntsman: "Gain a 'counter' each time you win a duel. Consume a relic to spend the counters and temporarily upgrade cards equal to the counters you had. Counters are reset upon dying."
- Change Shadow Walker to 'Shadow Stalker' (also based on Kael's Steal suggestion): "Every time you enter a hex that was occupied by a non-allied player the previous round, you may steal a portion of their electrum gained the previous round."