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Scaredgirl

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Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg221849#msg221849
« on: December 11, 2010, 12:42:09 pm »
Awesome new card Catapult | Trebuchet came and forced us to revamp the whole siege system.



Here's what I was thinking.

Catapults are special. They can be used in PvP just like any regular card, but they can also be used during siege.

We will have two skills: Catapult Master and Trebuchet Mastery. These are needed to use the siege weapons in question for siege. You do not need these skills to use the cards in regular PvP.

When you use a Catapult or Trebuchet for siege, you need to discard a creature card from your card Vault. So basically the mechanics are identical, but instead of sacrificing cards inside the game to damage our opponent, you sacrifice cards during a siege to damage the Wall.

Damage done depends on how many Catapults you have. You can use up to 6 of them during one round, but you also have to discard 6 cards if you do so.

Comments? Ideas?



We need 3 different siege weapons, one for each tier of the :gravity skill tree.

I was thinking something like this:


Tier 1 - Battering Ram



Tier 2 - Catapult



Tier 3. Trebuchet



Each of these has to be unique in some way, and must do different amounts of damage.

For example, Catapult could be very mobile and do medium damage, while Trebuchet would have to be built on the spot, but would do a lot of damage.

Post ideas. Thanks.

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg221854#msg221854
« Reply #1 on: December 11, 2010, 12:57:42 pm »
Battering Ram:
Must be built on the spot, but has quick assembly. 5-10hp Damage

Catapult:
Can be built anywhere and moved around, moderate mobility. Medium assembly. 10-20hp Damage. Can be used up a single space away. Can launch a player into the wall. Kills that player but does an additional 10hp damage. (Not a fully serious idea, but something similar could be used, such as loading different items into the catapult could increase the damage.)

Trebuchet:
Can only be built on the spot, no mobility. Long assembly. 25-30hp Damage. Can be used from up to 2 spaces away.

Ballista:
Can be built anywhere and has limited mobility. 10hp damage. Can be used from up to 3 spaces away.
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Sodomir

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg221864#msg221864
« Reply #2 on: December 11, 2010, 01:15:41 pm »
Quote
For example, Catapult could be very mobile and do medium damage, while Trebuchet would have to be built on the spot, but would do a lot of damage.

The weapons need some movement disadvantage, e.g. when a siege weapon get through a forest it get slow down, it need the double time to get through.

Siege WeaponDamageMovement
Battering Ramplightslow
Catapultmediumnormal
Ballistaligth-mediumfast
Trebutchethighcan't move




The siege weapon can give a defense advantage for the city when they using by defenders.
That's a little table with the ideas. Should be a special quest for siege weapon? E.g. there is special quest for a firing  ballista, this ballista do more damage.
How about building costs? (I doesn't the resource system very well, sry)
The siege weapon should only able to build in some places, gravity capital and gravity wonder.

Scaredgirl

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg221889#msg221889
« Reply #3 on: December 11, 2010, 01:59:17 pm »
Battering Ram:
Must be built on the spot, but has quick assembly. 5-10hp Damage

Catapult:
Can be built anywhere and moved around, moderate mobility. Medium assembly. 10-20hp Damage. Can be used up a single space away. Can launch a player into the wall. Kills that player but does an additional 10hp damage. (Not a fully serious idea, but something similar could be used, such as loading different items into the catapult could increase the damage.)

Trebuchet:
Can only be built on the spot, no mobility. Long assembly. 25-30hp Damage. Can be used from up to 2 spaces away.

Ballista:
Can be built anywhere and has limited mobility. 10hp damage. Can be used from up to 3 spaces away.
It is my understanding that, despite what that picture says, most Battering Rams were mobile. I think these should be too because the "specialty" of Trebuchet would be that you need to build it on the spot to get that high damage.

I didn't consider Catapult damaging players, but it's not a bad idea. It could work.

I also thought about that firing from 2 spaces away, but given the long distances, I think it might be a bit unrealistic. 3 spaces is definitely too much imo.


The weapons need some movement disadvantage, e.g. when a siege weapon get through a forest it get slow down, it need the double time to get through.

Siege WeaponDamageMovement
Battering Ramplightslow
Catapultmediumnormal
Ballistaligth-mediumfast
Trebutchethighcan't move

The siege weapon can give a defense advantage for the city when they using by defenders.
That's a little table with the ideas. Should be a special quest for siege weapon? E.g. there is special quest for a firing  ballista, this ballista do more damage.
How about building costs? (I doesn't the resource system very well, sry)
The siege weapon should only able to build in some places, gravity capital and gravity wonder.
Hm.. I still haven't figured out how to do the movement thing. Siege weapons are carried by the players, who move 1 hex per round. Making them move even slower than that, might be a problem.

Special quest for some "super ballista" is an interesting idea. We might be able to use that.

Sodomir

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg221918#msg221918
« Reply #4 on: December 11, 2010, 02:21:09 pm »
Quote
Hm.. I still haven't figured out how to do the movement thing. Siege weapons are carried by the players, who move 1 hex per round. Making them move even slower than that, might be a problem.
I'm was thinking of idea like this: Fast, you can move without penalty and normal/slow, you have to wait one round after movement in the hex, but you can do other things there.

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg221923#msg221923
« Reply #5 on: December 11, 2010, 02:28:19 pm »
Perhaps fast movement, the weapon just moves at your pace with you. And slower weapons cut your action points in half, under the assumption that moving a large siege weapon is hard work.
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Scaredgirl

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg223636#msg223636
« Reply #6 on: December 13, 2010, 12:32:45 pm »
Quote
Hm.. I still haven't figured out how to do the movement thing. Siege weapons are carried by the players, who move 1 hex per round. Making them move even slower than that, might be a problem.
I'm was thinking of idea like this: Fast, you can move without penalty and normal/slow, you have to wait one round after movement in the hex, but you can do other things there.
This has the basic problem that many ideas have: it requires "memory". What I mean is that someone has to keep track of this kind of movement penalty, and it could be difficult.


Perhaps fast movement, the weapon just moves at your pace with you. And slower weapons cut your action points in half, under the assumption that moving a large siege weapon is hard work.
I like this suggestion more, because although it makes less sense (actual speed is the same, only more effort is needed), it's much easier to organize and there is less chance for human error.

Scaredgirl

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg225105#msg225105
« Reply #7 on: December 15, 2010, 04:59:38 am »
New card :



Yeah...

This is going to be bad for WoE siege mechanics because having siege weapons makes much less sense now. Also our "Catapult" will have to be removed. I'm not sure how we can fix this, or if it can be fixed at all, but we'll see.


But the card is great so while it's bad for WoE, is clearly a positive thing. :)

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg225107#msg225107
« Reply #8 on: December 15, 2010, 05:01:31 am »
Kind of a lame suggestiong, but why not just change the seige weapons into just catapult? Make the catapult card expensive in game, or something along those lines, or you have to have a catapult card in order to siege?


Addition/Continuation from chat:  So if Catapult included like it is, there will be no more tiers, yes? So I still propose the idea of, when sieging, it takes a full turn to remove catapult from yoru vault(discarding it) and setting it up on the map in order to use it against a city's wall.
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Scaredgirl

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg225127#msg225127
« Reply #9 on: December 15, 2010, 05:26:01 am »
I'll repeat what I said in chat..

One option to fix this is have only one siege weapon: Catapult.

Basically this card would be special because it could be used both during siege and during PvP.

When you use it for Siege, you have to DISCARD it. So if I go to attack a city with 6 Catapults in my deck, I can use Siege 6 times, after which all my catapults are gone.

Also we could have a skill called "Catapult Mastery". At first tier you are able to use catapults for siege. Later tiers give you some kind of bonus like improved damage or faster assembly time.

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg225129#msg225129
« Reply #10 on: December 15, 2010, 05:28:37 am »
I'll repeat what I said in chat..

One option to fix this is have only one siege weapon: Catapult.

Basically this card would be special because it could be used both during siege and during PvP.

When you use it for Siege, you have to DISCARD it. So if I go to attack a city with 6 Catapults in my deck, I can use Siege 6 times, after which all my catapults are gone.

Also we could have a skill called "Catapult Mastery". At first tier you are able to use catapults for siege. Later tiers give you some kind of bonus like improved damage or faster assembly time.

Sounds like a plan, and fix to the catapult issue. But I still say it should take a full turn in order to use the catapult for sieging, an assembly phase.
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Scaredgirl

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Re: Siege Weapons https://elementscommunity.org/forum/index.php?topic=17423.msg225162#msg225162
« Reply #11 on: December 15, 2010, 06:16:45 am »
Upgraded version, Trebuchet. We need to do something with it.

Now the problem is that having to discard upped cards it way too costly. We might have to rethink that whole discarding part.

Ideas?

 

anything
blarg: