I lold when I got: *silence* Dude, wha' choo want?
WAIT!
Someone comes for a quest. The person that is suposed to give out quests runs out so he saies that.
Actually, this is just the clerk in an elements card-shop ... ain't no mighty quest-giving happening here.
That's how it is in Heroes of Might and Magic. At least that's how I remember it was. Basically you have these valuable resources that are occupied by a big mob. When you take that resource, that mob doesn't respawn. You just beat it once after which it's gone.
In WoE we could use this so that each element had one hard-to-beat NPC in their Elemental Wonder, meaning there are a total of 12 of these NPC's. On top of this we would have some NPC's related to quests, and of course the final boss NPC. There wouldn't be that many NPC's, and none of them would respawn, so I don't think it would get boring at any point.
Yeah, that sounds good. WoE isn't supposed to be an
endless "MMORPG" is it?
If mobs don't respawn, whole elements can be defeated, final bosses need to be killed it
kind of sounds like there will be relatively short rounds and relaunches ... ?