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Scaredgirl

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Quests https://elementscommunity.org/forum/index.php?topic=8868.msg103944#msg103944
« on: June 29, 2010, 08:59:39 pm »
Exploration:
Quests

Cities/towns on the map have quests, one quest per city/town. Most quests are public, meaning you can see the name of the quest and the reward beforehand. After you take the quest, you will be given details on what the quest is about. It then gets removed from the city/town, and will be replaced by another quest (so multiple players cannot take the same quest).

Each player can have only one quest active at a time, and the player must finish the quest (or fail trying) before getting a new one.

As a reward, players will usually get cash or cards. some quests might give special rewards.


Types of quests:


Easy

Simple quests like "go to point A". Modest cash rewards.

Rewards:
- electrum


Normal

A little bit more difficult quests, usually involving doing something dangerous.

Rewards:
- electrum
- cards


Hard

Very difficult quests involving doing something very dangerous and/or time-consuming.

Rewards:
- electrum
- rare cards


Epic

Epic quests are different from other quests. When a player receives an epic quest, it is posted on the secret section of that players element. Everyone in that element can then help to complete that quest, and it usually involves team work so one person cannot do it alone.

Once the epic quest is completed, everyone in that element is rewarded (regardless whether they helped or not). The player who took the quest gets extra reward.

Rewards:
- electrum
- resources
- cards
- rare cards

Offline the dictator

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg103956#msg103956
« Reply #1 on: June 29, 2010, 09:06:27 pm »
I like the Idea

Travel trough all the elements sections (one hexagon of each is enough), without in one round, so not being killed or send back or whatever. You cannot use any fast travel options, like the dimensional gate.

More will come.
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miniwally

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg103960#msg103960
« Reply #2 on: June 29, 2010, 09:08:28 pm »
Take over area A
Destroy element A (Maybe opposite element)

Of course mine would be later on quests when people had more power.

Offline tyranim

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg103969#msg103969
« Reply #3 on: June 29, 2010, 09:17:45 pm »
quest idea
"im tired of those raiders coming from the earth domain!! could you be a dear and teach 4 of them a lesson not to mess with us in the air colony?" (air will take some ground territory called the "colonies"[maybe])
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg103995#msg103995
« Reply #4 on: June 29, 2010, 09:45:42 pm »
Killing Spree: Win X number of times in a row.

Hunter: Beat the same player twice in a row.

Treasure Seeker: Obtain item X.

Stone Wall: Fend off X attacking players. (Meaning you did not move from your location)

X Errand: Travel to X (elemental land). For each turn traveled while in this land, gain an elemental point. Return here to deliver the points and gain Y per point.

Plague: Lasts five turns and may not be canceled. Lose 3% of your gold each turn. Infect all players you come into contact with during this time. You may not become infected by this strain more than once. (This isn't really a quest, but I thought it would be kinda funny :-p )

Retribution

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg103996#msg103996
« Reply #5 on: June 29, 2010, 09:48:45 pm »
@Demagog
Your ideas remind me of something...
What about achievements?

Anyways, for my quest idea:
Peacekeeper: Do not attack another elemental spot for more than 10 turns.

Scaredgirl

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg104014#msg104014
« Reply #6 on: June 29, 2010, 10:02:49 pm »
"Revenge is a dish best served cold"
Find a player who you lost to in a battle. Have your revenge by attacking him/her and winning the battle.

Offline killsdazombies

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg104018#msg104018
« Reply #7 on: June 29, 2010, 10:07:06 pm »
stealth is key
take an enemy "wonder"/object of interest (gold mine or something)

Bloody murder
kill the general of an army

Death is not an option, have no one from your team lose.

Scaredgirl

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg104020#msg104020
« Reply #8 on: June 29, 2010, 10:09:41 pm »
Bloody murder
kill the general of an army
Hey I like this one. Very cool. Although a name like "Assassination" would probably fit better.

Offline killsdazombies

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Re: Quests https://elementscommunity.org/forum/index.php?topic=8868.msg104040#msg104040
« Reply #9 on: June 29, 2010, 10:26:06 pm »
I just wanted to use the phrase bloody murder ONCE. GOAL FINISHED.

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~ https://elementscommunity.org/forum/index.php?topic=8868.msg104140#msg104140
« Reply #10 on: June 30, 2010, 12:34:54 am »
I have a few ideas, but I'm going to give them difficulty levels as well - some players should realize that greater rewards require greater risk and tactics, not to mention that quests should always be fun to accomplish on any level. ;)

"They came from... behind!" [hard]
With the help of an elemental ally (one of the members of your element), surround/trap and duel/beat a player by fighting him on his original spot (see Battle Mechanics thread for clarification).

"Sightseer" [easy]
Visit X amount of Wonders within a round. By 'Visit', you have to simply be within 1 hexagon range of the Wonder in question.

"Greedy" [variable]
Nab several special resources found within the map terrain during XX turns.

"The Diplomat" [VERY hard, assuming players are backstabbers]
Find a way to have 3-4 or more players (of DIFFERENT elements) to share a rare or special space within one turn. None of the players can be attacking in order for this to be completed.

"Homesickness" [medium]
Return to your capital city every time you defeat an opponent, for at least X consecutive battles.

"Show Me Your Moves!" [easy]
Use all of the following moves within 6 turns without losing a battle: Move + Attack, Move + Defend, etc. (6 actions total)

"No Parking" [medium]
Hang around another elemental's capital city/'spaces' without fighting for at least X turns.

"Hypochondriac" [variable]
Whenever you lose a battle, always return to X spot. You must do this for Y lost battles.

"Bodyguard" [variable]
Choose an elemental ally or player to 'protect' for X turns. If they are killed/defeated in X battles within those turns, you fail this quest immediately (this does not include battles that they engage you in).

...

"~Somewhere Over the Rainbow" [impossible, but guarantees automatic win]
Conquer and obtain all of the Wonders for your Element. Elemental allies may assist with you in this quest. This quest can be replaced at any time.

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Re: ~ https://elementscommunity.org/forum/index.php?topic=8868.msg104147#msg104147
« Reply #11 on: June 30, 2010, 12:42:19 am »
I have a few ideas, but I'm going to give them difficulty levels as well - some players should realize that greater rewards require greater risk and tactics, not to mention that quests should always be fun to accomplish on any level. ;)

Yeah, there should be different levels. I have a few more ideas:

Traveler (Medium): Go trough the territories of five different elements.

Champion: (Hard): Win five or more battles.

Conqueror (Hard): Defeat three people from the same element.

Warrior (Medium): Defeat the general of the opposite element.

Wanderer (Medium): Capture two different wonders
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