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Scaredgirl

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Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105340#msg105340
« on: July 01, 2010, 10:37:55 am »
Economics:
Money and revenue

Just like the game itself, WoE will use electrum as currency.


What can I do with electrum in WoE?
You can buy new cards. Each card costs the same (not different prices like Elements has). Rare cards cannot be bought.

You can upgrade cards. This can be only done in major cities and other "special places".

You can use electrum for fast travel between different parts of the map.

The richest players can even buy their own land (hexagon) and build a castle on it. They can choose the look, name, and appoint an army to protect it.

Those were just examples. There will be other ways to use money as well.


How to obtain electrum in WoE?
Each hexagon produces 1-3 electrum per turn (depending on the value on that hexagon) to the element that controls that hexagon. All that money will be divided by all the players in that element. This means that if an element controls 10 hexagons with a combined revenue of 20 electrum, and if that element has 10 players, each player will receive 2 electrum that turn.

You can obtain money by fighting and defeating enemies. When you win a battle, you salvage 10% of the electrum that player had in his/her possession (rounded up).

Some quests will give you electrum as a reward.

etc.


Post more idea here please.

Offline killsdazombies

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105358#msg105358
« Reply #1 on: July 01, 2010, 11:23:04 am »
quests are divided into difficulties and given coins
easy - 5
not very easy - 7
medium - 10
medium hard - 12
hard -15
wtf impossible - 20

And also maybe each element could gain electrum in a diffrent way, IE earth has to be control of a mountain to mine and they get +1 elctrum per turn. IDK

Offline Dragoon

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105387#msg105387
« Reply #2 on: July 01, 2010, 12:05:08 pm »
And also maybe each element could gain electrum in a diffrent way, IE earth has to be control of a mountain to mine and they get +1 elctrum per turn. IDK
I don't think money should be restricted by having to own an exact type of land, but maybe that they get a +1 bonus if they own land that correlates with their element.  We could do this with 3, 4, 6, or 12 different kinds of lands.

Scaredgirl

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105471#msg105471
« Reply #3 on: July 01, 2010, 01:36:44 pm »
quests are divided into difficulties and given coins
easy - 5
not very easy - 7
medium - 10
medium hard - 12
hard -15
wtf impossible - 20

And also maybe each element could gain electrum in a diffrent way, IE earth has to be control of a mountain to mine and they get +1 elctrum per turn. IDK
Quest rewards will most likely be determined on a case by case basis, as some of them give cards etc. as rewards, not only cash.

That second idea is pretty interesting. We could pick one "home terrain" for each element, and that element would get double cash from those terrains. Good idea, I'll have to think about it.

Downside is of course that it makes revenue counting more complex.

Offline killsdazombies

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105472#msg105472
« Reply #4 on: July 01, 2010, 01:38:21 pm »
:D ok but things like a river would give water more, lave - fire ext ext and that sounds awesome winning cards from quests :D

Offline the dictator

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105490#msg105490
« Reply #5 on: July 01, 2010, 01:59:25 pm »
Yes, I like the idea of winning cards from quest, the  difficult and impossible ones could be rewarded with rare cards, as you can't buy them with the electrum.

I like the idea of a homeland too.
How about the possibility to sell your resources in the cities, for even more electrum?
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Scaredgirl

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105497#msg105497
« Reply #6 on: July 01, 2010, 02:08:09 pm »
Yes, I like the idea of winning cards from quest, the  difficult and impossible ones could be rewarded with rare cards, as you can't buy them with the electrum.
Yep, that's the plan. I will write something in the "Quest" topic.

I like the idea of a homeland too.
How about the possibility to sell your resources in the cities, for even more electrum?
Yes, some kind of trading system is needed. Only problem is of course that it's most likely going to complicate things a LOT. That's why it needs to be very simple to be implemented.

I'm a bit worried that this event becomes too big. In the end it should be about Elements, not a kind of entirely new game where playing Elements is just 5% of total action.

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105503#msg105503
« Reply #7 on: July 01, 2010, 02:15:29 pm »
I see problem with the "home terrain", because aether - supposedly- is another dimension, so, they would be untargetable in their home terrain and still make more money?

slovenc555

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg105552#msg105552
« Reply #8 on: July 01, 2010, 02:53:50 pm »
Hmmm... how about if you could capture creatures and sell them in cities and other "special" places?

unionruler

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg107337#msg107337
« Reply #9 on: July 04, 2010, 01:48:46 am »
Hmmm... how about if you could capture creatures and sell them in cities and other "special" places?
Then why not kidnap players as well and make their element ransom them (if they want them back)

I think we should have to hire mercenary cards, which would be other cards/nymphs/markcards (?), for a fixed number of turns instead of being able to buy them.

918273645

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg107359#msg107359
« Reply #10 on: July 04, 2010, 02:08:44 am »
I got one. Once you capture a city you can enforce "taxes" You get more E on this space.

Scaredgirl

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Re: Money and revenue https://elementscommunity.org/forum/index.php?topic=8967.msg108247#msg108247
« Reply #11 on: July 05, 2010, 11:25:17 am »
I see problem with the "home terrain", because aether - supposedly- is another dimension, so, they would be untargetable in their home terrain and still make more money?
I discarded the idea of using another dimension for :aether. It would have been super complex. One map is better. But another dimension might come later, who knows.


Hmmm... how about if you could capture creatures and sell them in cities and other "special" places?
We will have salvaging.

Then why not kidnap players as well and make their element ransom them (if they want them back)

I think we should have to hire mercenary cards, which would be other cards/nymphs/markcards (?), for a fixed number of turns instead of being able to buy them.
I don't know.. that would potentially remove a player from the game for a long time. It would work better with NPC's or something.


I got one. Once you capture a city you can enforce "taxes" You get more E on this space.
Taxes is a pretty cool idea. I have to think about that.

 

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