I think that map is too big.
I suggested 28X20, which could then be divided into four smaller maps of 14x10. I chose 20 for height because it makes hexagon numbering (specifically reading those numbers) easier. 28 makes sense because it give the map the correct dimensions to fit nicely inside a browser window.
As for areas for different elements.. there has been a change of plans. Instead of giving big areas to each element when we start, we will now give only small areas, and players must capture that territory themselves.
I see you put some elements in the middle there. That's a HUGE disadvantage for those elements because they get attacked from all sides. I'd like to see a map where elements are kind of like in a circle, each element having 2 neighboring elements. The middle of the map would be 'Other' territory.