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miniwally

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103098#msg103098
« Reply #84 on: June 28, 2010, 08:03:57 pm »
Great job Dragoon on digging up Battle for Wesnoth! That was an epic game!  ;)


Question for this whole map system: is map going to be just a pretty picture to look at, or will we see units on it?  And umm... how will someone draw and move all players every turn?  ???
Pretty picture with peoples positions and a card list for areas.

Offline Dragoon

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103106#msg103106
« Reply #85 on: June 28, 2010, 08:12:57 pm »
So looking at the map, do you think we need a bigger map than 20x14?  Even if we make distances to each castle equidistant, we could be laying seige on the closest castle in like 5 days.  Maybe we should go with 32x22?
Yes, we might need a bigger map. But for the first version of this event, it might be better to start with a smaller one. Best plan would probably be to run a beta event for a month, then make changes for a couple of weeks, and finally launch the WoE 1.0.

About that map of yours. It looks pretty good but the problem I see with it is that's it looks really small. I don't get an epic feeling out of it.
Well, the map is just a reference design to help everyone get a visual for what people are describing.  It's definitely not supposed to be a final version.  I actually zoomed out a bit to take 1 screen grab of the whole map.  I could zoom back in and take several screenshots and then stitch them into one big panorama too.

Great job Dragoon on digging up Battle for Wesnoth! That was an epic game!  ;)


Question for this whole map system: is map going to be just a pretty picture to look at, or will we see units on it?  And umm... how will someone draw and move all players every turn?  ???
Yeah, it's been a while since I last played it but it was pretty epic.  :D

As far as drawing and moving players, that could be pretty time-consuming.  But if someone wanted to, you could start a game with the map and then move people around in-game and grab a screenshot at the end of the turn.  And since you can generate new creatures at every base, that'd answer the problem of adding new players as the game goes on.  It's just an idea.

I'll post an example in a bit once I get a game going.

Edit:


I used a different map with close to equidistant castles.  Yeah, and actually using the game engine won't work because you can only have 9 teams and you can only have 1 unit per space.  So forget about using the game to keep track of WoE.

Edit2: SG, here's a large 1280x1244 map.

Scaredgirl

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103188#msg103188
« Reply #86 on: June 28, 2010, 09:52:07 pm »
Question for this whole map system: is map going to be just a pretty picture to look at, or will we see units on it?  And umm... how will someone draw and move all players every turn?  ???
Yes, you will be able to see all the units there (both your side and opponent). Goal is to have one big map, where you can zoom in into any of the 4 different parts.

Now how we pull it off.. well, that's another interesting project involving a lot of coding and shouting obscene words. :) Making the map is not the hard part, making the map so that WoE organizers can easily edit it, is.

We'll talk about that when it's time for it. Right now we need to get everything ready on paper.

kalkiran

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103585#msg103585
« Reply #87 on: June 29, 2010, 05:57:26 am »
i found F7 on his map-he wrote numbers on both sides all the hexs are numbered
EDIT:his=the dictator

Scaredgirl

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103611#msg103611
« Reply #88 on: June 29, 2010, 07:43:51 am »
i found F7 on his map-he wrote numbers on both sides all the hexs are numbered
EDIT:his=the dictator
Yes, I know. You don't even need the thing on the right if you know that when a hexagon is "between numbers", it's always the one on the below. But that's not the point. The point is that it's bad usability because it can be difficult for a new user. If there is a better way of doing it, we should always use that, and in this case I think there is a better solution.

Scaredgirl

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103612#msg103612
« Reply #89 on: June 29, 2010, 07:44:02 am »
NEW!

I made a simple WoE example map show some features we could have. You can find it here:
http://elementscommunity.org/forum/map/

Idea is to divide the map into 4 sections. Click on the top-left corner of that map to zoom in. Once there, you can click any of the 3 "hot spots" to see additional information.

This example is very basic and final version will be different. This is just to give people some ideas about what the map could look like.

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103676#msg103676
« Reply #90 on: June 29, 2010, 12:04:45 pm »
To solve the problem with the numbers, I made 2 new versions:

Still using letters:


Only numbers:
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Scaredgirl

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103679#msg103679
« Reply #91 on: June 29, 2010, 12:15:37 pm »
The latter was what I had in mind.

But I was also thinking about making the map 20 x 28, with a total of 560 hexagons. (10 x 14 in the first alpha testing version). This way the columns would have even numbers like 1-20, 21-40, 41-60, etc. , and finding the correct number would be easier.

This would of course mean that the map would be insanely big. :)

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103680#msg103680
« Reply #92 on: June 29, 2010, 12:21:36 pm »
Yes, But the mas SHOULD be insanely big, otherwise we would limit the number of players.


I got a question: is it still free for all, or as teams, because I thought we would do free for all, but with wonders that need to be held by the team, that is impossible.
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Scaredgirl

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103686#msg103686
« Reply #93 on: June 29, 2010, 12:43:18 pm »
I got a question: is it still free for all, or as teams, because I thought we would do free for all, but with wonders that need to be held by the team, that is impossible.
If we use MMORPG terms, your element is like your Clan/Guild. You are working for you Clan/Guild and do not attack other members, but you are secretly working only for yourself and will change Clans/Guilds whenever it suits you best.

We could also give players the ability to choose 'Other' as their element, kind of like a mercenary that works for whoever pays the most.

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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103693#msg103693
« Reply #94 on: June 29, 2010, 12:54:58 pm »
Ah, I like the idea, it could give really nice things.

:life player A to :life player B:
"Can you defend Yggdrasil (or whatever we are going to call the life wonder)"

Player B:
"OK"

:gravity Player C, to Player B
"Come and join us"

Player B:
"OK"

WoE-organiser to Everyone:
" :life Life lost their Wonder, it is now controlled by  :gravity Gravity  :))
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Re: MAP - All map discussions here please https://elementscommunity.org/forum/index.php?topic=8583.msg103872#msg103872
« Reply #95 on: June 29, 2010, 06:47:01 pm »
I got a question: is it still free for all, or as teams, because I thought we would do free for all, but with wonders that need to be held by the team, that is impossible.
If we use MMORPG terms, your element is like your Clan/Guild. You are working for you Clan/Guild and do not attack other members, but you are secretly working only for yourself and will change Clans/Guilds whenever it suits you best.

We could also give players the ability to choose 'Other' as their element, kind of like a mercenary that works for whoever pays the most.
By 'Other', you mean giving them the ability to use whatever cards they wanted, until they joined an element?

...You know, that would actually be very devious. Rainbows then, by definition, would be solo players who could theoretically kill any elemental as they wished. I get the impression that certain players would just stay 'Other' and be a hazard to all elements, and possibly be the 'real' villain of WoE when it comes down to winning the game or something. :P

 

anything
blarg: