That Map has 309, can you add another hex in between the gaps at the bottom and that would bring it to 315?
I think you mean 305, but you are right, half of the bottom row is missing. Thanks for pointing that out.
I though about the map some more. The problem is that in order to get player names in there, the hexagons have to be relatively large. And since there are tons of these relatively large hexagons, the map will be HUGE. And because the map is HUGE, we need to divide it into 4 equal size parts
My initial plan was to make row and column amounts uneven so that there is a clear center of the map where we can put the "Outlaw City" (or whatever). But when dividing the map into 4 parts, row and column amounts have to be uneven.
I used 21 x 15 in that first map. We could use 20 x 14 instead. This would mean that the map can be "zoomed into" 4 different parts, each 10 x 7. Each of these smaller parts of the map would be the starting home for 3 elements.
One other idea I had. Instead of giving each element big starting areas, why not just give them a couple of hexagons, and make all other hexagons neutral? Elements can then conquer those neutral hexagons, increasing the size of their kingdom. Yeah, we need a King too.
About that random outlay.. I don't think the map should be random. I like realistic looking maps more, meaning there are different sections like a big desert, forest, cities built next to rives, etc. Having everything be totally random would make the map look weird.