I have to say, It's getting better and better, but I think, you shouldn't do 12 hexagon's for each elements, but 19, because you can order them this way:
1:
7:
19:
This pattern can be used to make the map, because it is made of hexagon's again, like this:
(each element is made like above, of 1,7 or 19 hexagons (or even 37)).
= other
*Placing of elements is completely random, and subject to change.
Or, when talking about different "worlds"
Underworld
This world
Heaven
Another dimension:
Traveling could be done by going up or down one layer, but that would mean there could be possibly 8 people on on hexagon (6 from the different directions, and 2 from another layer).
Or using BS's, 3 layers method:
Cardinal:
Material:
Spiritual:
As players fight for themselves, and not as a team, it doesn't matter that much which elements gets in the middle, but to balance it up, when needed, you could say you can't travel in the middle one, meaning all elements can be entered from 5 or 6 places, which seems pretty balanced.
We definitely need an other-signWhen choosing 19 hexagons for each elements, we could use:
1 capital
2 smaller cities
4 fortresses
5 recources
7 black hexagons
When chosing 7, we could do:
1 capital
2 smaller cities
1 fortress
2 recources
3 blanks
But I prefer the 19 version.
Another point FOR this idea: when needed, this can be easily enlarged, by going from 7 to 19 to 37 hexagons. The only thing that has to be done, is making each element bigger and shuffling the different types, after which players can be placed where they stood, as if there are some places added.
And, just for fun, a map of a one layer map, with each element containing 19 hexagons:
Yes, we definitely need an other-sign