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Offline Xinef

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228484#msg228484
« Reply #12 on: December 19, 2010, 06:56:25 pm »
Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Not to give anything away, but how do you know that the name is not a euphemism? Don't judge a book by it's cover, or in this case cover story. Have some faith in the writers. :P
<Tries to imagine the leader of "The Clockmakers Guild" being a tough and clever hero, rather than some rickety, old clockmaker>
<Tries to understand why would such a person use an euphemism to name his guild>
...
Oh, so he's just a crazy genius kind of hero! With a sense of humor! Now I get it :D

<The faith is strong, once again>

Maybe we can have both guilds, and see which one is more fun? ;]
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Offline Werdbooty

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228486#msg228486
« Reply #13 on: December 19, 2010, 06:57:32 pm »
Clockmakers' Guild....I likes  :D

Incidentally, there actually was a clockmakers' guild back in the day. The Worshipful Company of Clockmakers. How about that for Time?
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Scaredgirl

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228642#msg228642
« Reply #14 on: December 19, 2010, 09:42:12 pm »
Like I already said in the secret section..


Currently the two most likely options are:

A) The whole guild thing will be moved to WoE 2 (too much rules and details for WoE 1)
B) Each element will have 2 guilds, one for each path

It's pretty much a 50%/50% between those two.


Meanwhile I will update the first post using some of the names here.
:aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
I like most of these, but some are a bit off I think.

:earth one has a name of a person which I think is the wrong way to go. I'd like to use Elements theme as much as possible, so if there was a guild based on a character, it should be a character from Elements like "The Disciples of the Oracle". That's just an example of course. What I'm trying to say is that I don't think we should reinvent Elements too much.

:fire is pretty cool, but I was thinking that maybe it needs to be more "explosive" and more about rage. Now it might be a bit too.. "Dwarven Blacksmith" instead of "Burning Army from Hell". But I don't know.. maybe it could work.

:death has the word "Children" in it, which kind of bothers me because we are talking about an element with mostly undead creatures. The name sounds like a cult to me, which would fit much better to :darkness.

:water Sounds a bit feminine and weak, at least to 95% of people who don't know what it means. Plan was to make :water cool, and I think we should instead use the Pirate/Steam/Machine theme.

Others I did like.

Offline TimerClock14

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228649#msg228649
« Reply #15 on: December 19, 2010, 09:46:07 pm »
i vote option A
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Scaredgirl

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228662#msg228662
« Reply #16 on: December 19, 2010, 09:58:29 pm »
Ok I updated the first post with some of the ideas here, and some of my own. I tried that find names that would fit the paths on the skill tree.

Nothing is final yet as this is only brainstorming.

Offline tyranim

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228668#msg228668
« Reply #17 on: December 19, 2010, 10:02:25 pm »
 :air the skyborn(e)
 :earth the land lubbers..... (arrrrr)
 :aether the nobodies (sorry kh2, i just had to steal your idea)
 :darkness those who lurk in shadows
 :death the undead dirge
 :entropy (inaudible gibberish)
 :fire the pyronites
 :gravity the planet crushers
 :life the tree huggers
 :light celestial covenant
 :time the fathers of time
 :water (inaudible drowning noises)
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Offline TimerClock14

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228672#msg228672
« Reply #18 on: December 19, 2010, 10:05:41 pm »
:air the skyborn(e)
 :earth the land lubbers..... (arrrrr)
 :aether the nobodies (sorry kh2, i just had to steal your idea)
 :darkness those who lurk in shadows
 :death the undead dirge
 :entropy (inaudible gibberish)
 :fire the pyronites
 :gravity the planet crushers
 :life the tree huggers
 :light celestial covenant
 :time the fathers of time
 :water (inaudible drowning noises)

ok, clearly some of these are pathetic jokes as place holders, bear with me.

... um something happened making 99% of my post crossed out, idk what caused that...
Fixed
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Daxx

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228680#msg228680
« Reply #19 on: December 19, 2010, 10:09:21 pm »
:earth one has a name of a person which I think is the wrong way to go. I'd like to use Elements theme as much as possible, so if there was a guild based on a character, it should be a character from Elements like "The Disciples of the Oracle". That's just an example of course. What I'm trying to say is that I don't think we should reinvent Elements too much.
Yep, that's reasonable.

:fire is pretty cool, but I was thinking that maybe it needs to be more "explosive" and more about rage. Now it might be a bit too.. "Dwarven Blacksmith" instead of "Burning Army from Hell". But I don't know.. maybe it could work.
Again, that makes sense.

:death has the word "Children" in it, which kind of bothers me because we are talking about an element with mostly undead creatures. The name sounds like a cult to me, which would fit much better to :darkness.
Well, evoking the image of a Death Cult was exactly what I was going for.

:water Sounds a bit feminine and weak, at least to 95% of people who don't know what it means. Plan was to make :water cool, and I think we should instead use the Pirate/Steam/Machine theme.
I didn't realise people wouldn't know what a flotilla was; to me it conjures up images of pirate fleets or navies. But I'll try to think of something else. EDIT: Actually, I quite like both of your ideas better, so never mind.

Scaredgirl

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228749#msg228749
« Reply #20 on: December 19, 2010, 11:07:26 pm »
EDIT: Actually, I quite like both of your ideas better, so never mind.
The other one has to go because that path is about ice, not water. So it needs to be something related to ice I think.

Offline BloodlinE

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228819#msg228819
« Reply #21 on: December 20, 2010, 12:43:03 am »
:fire the burning legion
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Offline lolicjj

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg236344#msg236344
« Reply #22 on: December 30, 2010, 06:40:18 pm »
 :water  The Vikens
(Am i wrong?)

gavsword

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg241002#msg241002
« Reply #23 on: January 05, 2011, 03:44:10 pm »
 :aether The intangibles
 :air Those who touch Clouds
 :darkness Moving Shadows
 :death Consuming Poison
 :earth Encased in Dust
 :entropy Complex Simplicity
 :fire Purest Flame
 :gravity Drawn Down, Limitless Pull
 :life The Pack
 :light Eternal Brightness
 :water What lies beneath, Birth in waves

 :underworld (if there is a underworld guild) Those who exist as many, The Misfits
Maybe even name guilds after FG's?

 

anything
blarg: