Like I already said in the secret section..
Currently the two most likely options are:
A) The whole guild thing will be moved to WoE 2 (too much rules and details for WoE 1)
B) Each element will have 2 guilds, one for each path
It's pretty much a 50%/50% between those two.
Meanwhile I will update the first post using some of the names here.
- The Society Of The Incomprehensible Void
- The Aeronauts
- The Thieves' Guild
- Children Of The Grave
- The Disciples of Zhou (this one won't make sense to anyone yet)
- The Chaos Legion
- Forgefire
- The Siege Engineers' Guild
- The Fang
- Knights Of The Holy Crusade
- The Clockmakers' Guild
- The Flotilla
- The Underground
I have a ton of quest ideas lined up for these already.
I like most of these, but some are a bit off I think.
one has a name of a person which I think is the wrong way to go. I'd like to use Elements theme as much as possible, so if there was a guild based on a character, it should be a character from Elements like "The Disciples of the Oracle". That's just an example of course. What I'm trying to say is that I don't think we should reinvent Elements too much.
is pretty cool, but I was thinking that maybe it needs to be more "explosive" and more about rage. Now it might be a bit too.. "Dwarven Blacksmith" instead of "Burning Army from Hell". But I don't know.. maybe it could work.
has the word "Children" in it, which kind of bothers me because we are talking about an element with mostly undead creatures. The name sounds like a cult to me, which would fit much better to
.
Sounds a bit feminine and weak, at least to 95% of people who don't know what it means. Plan was to make
cool, and I think we should instead use the Pirate/Steam/Machine theme.
Others I did like.