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Scaredgirl

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Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228243#msg228243
« on: December 19, 2010, 02:04:45 pm »
Bunch of use were talking in chat.. here's an idea.

What if all elements had a "Guild", a secret organization that gives you some kind of buffs or perks. To become a member of this secret organization, you need to do a specific quest for them.

This is still in brainstorming phase, so it might get implemented, or it might not.

So lets hear ideas for guild names.


 :aether The Society Of The Incomprehensible Void
 :aether The Immortals

 :air The Aeronauts
 :air

 :darkness
 :darkness The Black Lotus

 :death Army of the Undead
 :death

 :earth
 :earth

 :entropy The Chaos Legion
 :entropy

 :fire Eternal Flame
 :fire Forgefire

 :gravity The Hammer
 :gravity The Siege Engineers' Guild

 :life
 :life The Fang

 :light Knights Of The Holy Crusade
 :light

 :time The Clockmakers' Guild
 :time Librarians

 :water Brotherhood of Buccaneers
 :water

 :underworld The Black Hand
 :underworld The Underground

Daxx

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228250#msg228250
« Reply #1 on: December 19, 2010, 02:18:30 pm »
 :aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.

Offline Dragoon

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228279#msg228279
« Reply #2 on: December 19, 2010, 02:59:10 pm »
Part of me always wondered if we should have gone with Guilds instead of Elements.  I'm talking about multi-elemental guilds, not the suggested mono-elemental Guilds.  Four or six of them with three of two elements per Guild.  Or you could even go more free-for-all and have any elemental join any Guild.

Offline Glitch

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228282#msg228282
« Reply #3 on: December 19, 2010, 03:02:41 pm »
:aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
I like the vast majority of these, but there are a few I'd like to change.

 :aether The Immortals
 :darkness The Sa'kagé
 :gravity The Hammer
  :time The Eternals

Offline TimerClock14

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228290#msg228290
« Reply #4 on: December 19, 2010, 03:07:32 pm »
:aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
I like the vast majority of these, but there are a few I'd like to change.

 :aether The Immortals
 :darkness The Sa'kagé
 :gravity The Hammer
  :time The Eternals
I like clockmaker's guild better.


Also, who and when will someone be appointed guildmaster?
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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228302#msg228302
« Reply #5 on: December 19, 2010, 03:20:11 pm »
I'm assuming that guildmaster's will actually be 'questgiver' NPC's, meaning that no one can ever really be a guild master (unless you burn that town to the ground O_o), but it could be a nice title to include in case it isn't enough...

Daxx

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228307#msg228307
« Reply #6 on: December 19, 2010, 03:30:14 pm »
Also, who and when will someone be appointed guildmaster?
Interesting idea. I'd assumed they'd be npcs. Perhaps that could be a reward for completing a quest chain, though.

Something to think about for the future.

Offline Xinef

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228439#msg228439
« Reply #7 on: December 19, 2010, 06:10:46 pm »
:time Temporal Guard

An organization looking for events from the past that should never have happened, and trying to fix those, as well as trying to prevent some events from happening in the future.

A kind of fanatical organization, consisting of both devoted templars and wise wizards, who 'know the correct flow of time, and hate anything that seems not to match their vision of past and future'

It would be an interesting concept, since these guys might often do good things, or at least their goals might be good, but their methods might sometimes seem cruel and ruthless. It could be interesting to work for these guys, while in fact you don't agree with their methods, and thus you try to gain respect and power in the organization, aiming to change it's behavior once you get to the top. Sometimes you'd have to do things you don't agree with (like attacking an allied NPC, since 'he was meddling with Time too much', or you'd have to somehow avoid doing the quest, but make the guild believe you did (eg. by warning the NPC and helping him to disappear unnoticed, while faking his death). Of course this might seem like too much roleplaying for an MMOCCG game :P


Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Quests like "Gather 10 gears, 3 clock hands, 10 kg of sand and some glass? - we want to make a clock"
Seriously? xD
Archivists Guild would be much more interesting, trying to collect forbidden books from ancient ruins and stuff like that.
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Offline Glitch

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228454#msg228454
« Reply #8 on: December 19, 2010, 06:19:13 pm »
One thought I had, the guilds might be where you pick up skills.  This idea was based off of SGs idea where there'd be a guild for each skill tree (two per element).

This would be cool plot-wise for mono skills, but completely nerf off-element skills.

Which led me to thinking, would these guilds exist in every city?  Only element cities?  Only big cities?

Daxx

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228470#msg228470
« Reply #9 on: December 19, 2010, 06:38:58 pm »
Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Not to give anything away, but how do you know that the name is not a euphemism? Don't judge a book by it's cover, or in this case cover story. Have some faith in the writers. :P

Offline Glitch

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228472#msg228472
« Reply #10 on: December 19, 2010, 06:39:52 pm »
Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Not to give anything away, but how do you know that the name is not a euphemism? Don't judge a book by it's cover, or in this case cover story.
Uhhh... not that I don't mind secrets, but if you've got this backstory written, care to share it in the lore section?

Daxx

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Re: Guilds? https://elementscommunity.org/forum/index.php?topic=17888.msg228473#msg228473
« Reply #11 on: December 19, 2010, 06:40:48 pm »
It's currently sitting in my head. I'll start a thread so we can brainstorm this stuff.

 

blarg: