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Scaredgirl

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Re: Diplomacy: Diplomatic relations https://elementscommunity.org/forum/index.php?topic=9273.msg212325#msg212325
« Reply #36 on: November 29, 2010, 05:49:44 am »
If we have a reputation thing, there should be positives and negatives for both sides of the spectrum.  Perhaps the low reputation players have access to a black market and can buy/use cards that high reputation players can't, and vise-versa?  Even quests could be different for both sides.
Last night I thought about making the reputation thing even more complex.

Reputation could consist of 13 different numbers, one per element + "other". If I do a guest for :fire, I would gain :fire reputation (and possibly lose :water reputation). If I killed a :life player, I would lose :life reputation (and possibly gain :death reputation).

If I enter :earth area, the NPC's react based on what my :earth reputation is. etc.

This system is of course not my own brilliant idea. It have been used in many games.

 

blarg: