Ah, that makes a lot more sense. I think this will work quite well.
My only concern is that there might be a good reason to fight your allies or even people within your own element. But I'm not sure how we want to treat that.
If you want to attack an ally, you can use the "Attack X" stance. So I will type in "Attack Daxx", and will fight you even though we are allies.
This will of course have consequences. Players will have reputation on their character sheet. If you do things like kill your allies, your reputation will take a big hit. When it goes below zero, you will become an outlaw and other players will be able to hunt you down.
Perhaps this reputation could be something like a KDR?
It is possible. I don't know what KDR means, but it is possible.
This will of course have consequences. Players will have reputation on their character sheet. If you do things like kill your allies, your reputation will take a big hit. When it goes below zero, you will become an outlaw and other players will be able to hunt you down.
In my experience with running multiplayer games of various types, reputation stats (or something similar, like morality metrics) are generally ignored by the players, even between each other, and are usually only respected by the npcs. This can still have the desired effect, but it creates a disconnect between the playerbase's opinions of a person and the npcs' opinions of a person.
Basically for this to have an effect you need to give it a bite, such as denying certain quests to players with low reputation, or denying them the ability to trade with npcs, until their reputation increases sufficiently. The potential problem with that is that people will whine that they are not allowed to play the game in the way they want to.
Reputation is mainly for dealing with NPC's and quests.
Examples of how reputation might work in WoE:
- Some NPC's refuse to do business with you if you have a low reputation
- Some NPC's will attack a player with a low reputation
- High reputation gives you all kinds of perks
- Some quests might be only available if you have a certain level of reputation
- Some quests might be easier with higher reputation
- High negative reputation will cause
fear in your opponent
etc.
What the playerbase thinks of the player is irrelevant imo. This is role-playing. Even if you are a nice guy in real life, if your character murders people in the event, that character is probably not very liked.