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Scaredgirl

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Diplomacy: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108257#msg108257
« on: July 05, 2010, 11:51:27 am »
Diplomacy:
Alliances

Facts (subject to change) about Alliances:
- Alliances can be formed between elements
- One element can join only 1 alliance
- More then 3 elements cannot be in one alliance
- King (with the help of his advisers) will decide on which alliance to join
- Alliances can have secret strategy meetings on a secret forum section
- You cannot fight a player who is in the same alliance


Post ideas here please.

Offline the dictator

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108271#msg108271
« Reply #1 on: July 05, 2010, 12:40:01 pm »
There can be special quests involving alliances, like:

Form an alliance with you opposite element.
Destroy 1 element with your alliance (with only one element that is almost impossible, because the players will be everywhere)
Etc.
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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108282#msg108282
« Reply #2 on: July 05, 2010, 01:05:59 pm »
How will alliances work in relation to quests that give specific element-killing objectives?  Will those just be taken out for particular elements if they're in an alliance?  Or maybe just redrawn?

Quote
Each player can have only one quest active at a time, and the player must finish the quest (or fail trying) before getting a new quest.
Also can we have unofficial alliances something like a cease fire or truce?

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108285#msg108285
« Reply #3 on: July 05, 2010, 01:09:51 pm »
So, how do you pick the king?
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Scaredgirl

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108379#msg108379
« Reply #4 on: July 05, 2010, 04:26:28 pm »
There can be special quests involving alliances, like:

Form an alliance with you opposite element.
Destroy 1 element with your alliance (with only one element that is almost impossible, because the players will be everywhere)
Etc.
Yes. Those would be the Epic Quests.


How will alliances work in relation to quests that give specific element-killing objectives?  Will those just be taken out for particular elements if they're in an alliance?  Or maybe just redrawn?
I don't know. Probably the first one.


Quote
Each player can have only one quest active at a time, and the player must finish the quest (or fail trying) before getting a new quest.
Also can we have unofficial alliances something like a cease fire or truce?
Yes. We should have at least two levels of alliances. One for not attacking, and the other one for everything else as well.

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108392#msg108392
« Reply #5 on: July 05, 2010, 05:05:54 pm »
When alliances enter the same hexagon, instead of simply not fighting, they chose decks and go through the motions like normal.  This way, betraying an ally is possible.

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108395#msg108395
« Reply #6 on: July 05, 2010, 05:16:46 pm »
When alliances enter the same hexagon, instead of simply not fighting, they chose decks and go through the motions like normal.  This way, betraying an ally is possible.
Problem with this is that all the information has to come from that one post. This means that the players cannot do any duel related decisions after that one post. We could of course use a system like this:

Lets say I am :darkness and you are :light. Generally when we are in the same hexagon, we wouldn't fight. However I really want to kill you so I post:

Quote
122
Move 123
Attack: Gl1tch
That would be like an advanced version of the attack stance. It means that I'm using the defend stance, but against you, I'm using the attack stance. So if we are in the same hexagon after moving, we will fight, allies or not.

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108506#msg108506
« Reply #7 on: July 05, 2010, 09:17:22 pm »
Well I think adding alliances, and a few other ideas suggested here, will just make this whole thing too complicated.  Why not just have players dueling other elements without their king making alliances that, apparently, the players don't even have to follow?
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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108511#msg108511
« Reply #8 on: July 05, 2010, 09:21:34 pm »
Well I think adding alliances, and a few other ideas suggested here, will just make this whole thing too complicated.  Why not just have players dueling other elements without their king making alliances that, apparently, the players don't even have to follow?
Yes, it will make the event much more complex, but like I've said before, we are using the MMORPG model, and forming alliances is very important. It will give us a nice diplomatic approach that other events or the game itself don't offer.

If you attack a player in your alliance, there will of course be consequences, just like when you would attack your allies in real life war.

People who want to skip all the politics and concentrate on the killing, can choose 'Other' as their element and become mercenaries. Downside to that is that they lose the bonuses you get for being a part of an element.

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108518#msg108518
« Reply #9 on: July 05, 2010, 09:27:16 pm »
What bonuses do Other players lose?  I might be an Other player purely because I'll just be dueling everybody and having fun in my own way.   :)
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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108526#msg108526
« Reply #10 on: July 05, 2010, 09:37:02 pm »
A few things you should probably worry about in terms of Alliances as well:

-Do/Should they receive any 'bonuses' for trading cards with players of their alliance in (or out of) the 'Other' Major city?

-How does an element 'break away' from an Alliance should the 'King' choose to end the diplomacy?

-If the above question is 'they can't dissolve an Alliance', are Alliances truly permanent then? Or will they only last until someone 'wins' the WoE?

Personally I'm scared of how Alliances (and backstabbing) can cause some secret animosity towards players, but I suppose that would make the element much more MMORPG-like, and interesting to deal with when someone decides to betray a friend.

Problem with this is that all the information has to come from that one post. This means that the players cannot do any duel related decisions after that one post. We could of course use a system like this:

Lets say I am :darkness and you are :light. Generally when we are in the same hexagon, we wouldn't fight. However I really want to kill you so I post:

Quote
122
Move 123
Attack: Gl1tch
That would be like an advanced version of the attack stance. It means that I'm using the defend stance, but against you, I'm using the attack stance. So if we are in the same hexagon after moving, we will fight, allies or not.
With the highlighted part above, I'm assuming you left out the 'action' (Upgrade, Trade, Take Quest, etc.) before going into the second step of Movement+Stance, right?

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Re: Alliances https://elementscommunity.org/forum/index.php?topic=9189.msg108552#msg108552
« Reply #11 on: July 05, 2010, 10:01:32 pm »
A few things you should probably worry about in terms of Alliances as well:

-Do/Should they receive any 'bonuses' for trading cards with players of their alliance in (or out of) the 'Other' Major city?

-How does an element 'break away' from an Alliance should the 'King' choose to end the diplomacy?

-If the above question is 'they can't dissolve an Alliance', are Alliances truly permanent then? Or will they only last until someone 'wins' the WoE?

Personally I'm scared of how Alliances (and backstabbing) can cause some secret animosity towards players, but I suppose that would make the element much more MMORPG-like, and interesting to deal with when someone decides to betray a friend.

Problem with this is that all the information has to come from that one post. This means that the players cannot do any duel related decisions after that one post. We could of course use a system like this:

Lets say I am :darkness and you are :light. Generally when we are in the same hexagon, we wouldn't fight. However I really want to kill you so I post:

Quote
122
Move 123
Attack: Gl1tch
That would be like an advanced version of the attack stance. It means that I'm using the defend stance, but against you, I'm using the attack stance. So if we are in the same hexagon after moving, we will fight, allies or not.
With the highlighted part above, I'm assuming you left out the 'action' (Upgrade, Trade, Take Quest, etc.) before going into the second step of Movement+Stance, right?
I don't know about the bonuses yet. But the way I see it, trading is trading whoever you do it with.

Alliance ends when the King ends it. Another option is to declare war and attack.

I was first thinking that WoE would be never-ending, but I think it should end at some point and there should be a winner. This would mean that you can completely wipe out an element. If that happens, then alliances cannot be as big as there are elements in play. If there are 3 elements left, an alliance can be 2 elements only.

Yes, I left out the action there. But I've been thinking about this whole "stance" business. We don't really need it. We should probably make "attack" and "flee" actions also. "defend" would be something players have at all times, but if you want to change that, you can spend one action to change it to either attack or flee.

 

blarg: