A few things you should probably worry about in terms of Alliances as well:
-Do/Should they receive any 'bonuses' for trading cards with players of their alliance in (or out of) the 'Other' Major city?
-How does an element 'break away' from an Alliance should the 'King' choose to end the diplomacy?
-If the above question is 'they can't dissolve an Alliance', are Alliances truly permanent then? Or will they only last until someone 'wins' the WoE?
Personally I'm scared of how Alliances (and backstabbing) can cause some secret animosity towards players, but I suppose that would make the element much more MMORPG-like, and interesting to deal with when someone decides to betray a friend.
Problem with this is that all the information has to come from that one post. This means that the players cannot do any duel related decisions after that one post. We could of course use a system like this:
Lets say I am
and you are
. Generally when we are in the same hexagon, we wouldn't fight. However I really want to kill you so I post:
122
Move 123
Attack: Gl1tch
That would be like an advanced version of the attack stance. It means that I'm using the defend stance, but against you, I'm using the attack stance. So if we are in the same hexagon after moving, we will fight, allies or not.
With the highlighted part above, I'm assuming you left out the 'action' (Upgrade, Trade, Take Quest, etc.) before going into the second step of Movement+Stance, right?