*Author

Offline Dragoon

  • Hero Member
  • *****
  • Posts: 1551
  • Reputation Power: 0
  • Dragoon hides under a Cloak.
  • Awards: Slice of Elements 10th Birthday CakeWinner of Team PvP #5Winner of Rags to Riches - PvP Event
Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg225876#msg225876
« Reply #12 on: December 16, 2010, 12:13:11 pm »
Yeah, I think just a vial and 1 card is kind of weak when crafting is about mixing cards to create other cards.  So your suggestion of Vial + 2 cards (1 out-element and 1 in-element) seems okay.

Vial + …
 :aether  Lightning + Protect Artifact= Quintessence
 :air  Shockwave + RoF= UG
 :darkness  Drain Life + Chaos Seed = Liquid Shadow
 :death  Plague + Twin Universe= Aflatoxin
 :earth  Plate Armor + Freeze = Basilisk Blood
 :entropy  Pandemonium + Heal = Antimatter
 :fire  Fire Bolt + Blessing = Rage Potion
 :gravity  Gravity Pull + Nova = Black Hole
 :life  Heal + Momentum = Adrenaline
 :light  Holy Light + Thunderstorm? = Luciferin
 :time  Sundial + Momentum = Precognition
 :water  Freeze + Mutation = Nymph's Tears

 

Scaredgirl

  • Guest
Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg225929#msg225929
« Reply #13 on: December 16, 2010, 03:09:13 pm »
Photon is a creature.

But... I guess we could make an exception in this case.
Spark is a creature as well ;)
Yes, you are right. I did add a creature there. I also added that Photon you suggested. Gravity Pull also fits like a glove, as proven by the art. Thanks.


Yeah, I think just a vial and 1 card is kind of weak when crafting is about mixing cards to create other cards.  So your suggestion of Vial + 2 cards (1 out-element and 1 in-element) seems okay.
Reason why I wanted to make Alchemy easy, was that Alchemy cards are used to make weapons. If both are costly and difficult, then making weapons might be too difficult for anyone who hasn't played WoE for months. But I guess we could add in the 2nd card and see what happens.

Using cards from different elements is again a bit difficult, but because of relatively small card pool, I guess we have to do that in order for it to make more sense.

I'll see what I can do.


Ok, I updated the first post. I used most of Dragoons suggestions. I made few changes like replacing duplicate cards, adding Poison to Liquid Shadow, and adding Holy Light to Precognition (Light shows you what your opponent has) :)

Thanks, Dragoon.

 

blarg: