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Daxx

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215696#msg215696
« Reply #48 on: December 03, 2010, 04:44:25 pm »
Small suggestion: I dont know how many quests, items etc WoE will have in total during its development, but programmer in me tells me that assigning numbers/codes to each would be a good idea as after a while it could become a nightmare to track what player did and what didnt do.
Not to mention, if you ever try to program any script to help you track this, it will have to be done anyway. Even when checking stuff manually, if unlocking quest "Super quest" requires doing "Small quest A" and "Small quest B", its easier to check it through their codes "Q15" and "Q17" then finding their names in the quest list.
I am fully behind this idea. It will make everyone's lives easier.

Plus, it makes it possible to have secret quests. Rather than picking up "Save The Dragon Child", you could pick up quest Q43 so that other people don't know that you're rescuing the Dragon Child rather than slaying them like you should be.

EDIT: I've gone ahead and added this code to our quest formatting. There's also a master list of all the quests, listed by their quest code.

Scaredgirl

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215711#msg215711
« Reply #49 on: December 03, 2010, 05:02:39 pm »
Small suggestion: I dont know how many quests, items etc WoE will have in total during its development, but programmer in me tells me that assigning numbers/codes to each would be a good idea as after a while it could become a nightmare to track what player did and what didnt do.
Not to mention, if you ever try to program any script to help you track this, it will have to be done anyway. Even when checking stuff manually, if unlocking quest "Super quest" requires doing "Small quest A" and "Small quest B", its easier to check it through their codes "Q15" and "Q17" then finding their names in the quest list.
I am fully behind this idea. It will make everyone's lives easier.

Plus, it makes it possible to have secret quests. Rather than picking up "Save The Dragon Child", you could pick up quest Q43 so that other people don't know that you're rescuing the Dragon Child rather than slaying them like you should be.

I'll go add this code to our quest formatting.
I don't see why this code would be a "must-have".

Only your team members see which quests you are performing, so I don't see a problem with the name revealing something.

And this is not World of Warcraft where you finish dozen quests in a couple of minutes. Finishing one quest takes days. Finishing 10+ would probably take months. I think that the number of quests one player does during one WoE is easily manageable without any codes.

If organizers want quick access to which quest is which, just have a big list with all the quest names in alphabetical order.

If there is something I'm missing, let me know. And remember that everything we don't absolutely need, should stay out of the character sheet.

Daxx

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215712#msg215712
« Reply #50 on: December 03, 2010, 05:04:33 pm »
Well, it can't hurt. We may not wind up presenting the information player-side in the end, but if the quest organisers think it would help them it might be a good idea to keep it for their reference.

Malduk

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215720#msg215720
« Reply #51 on: December 03, 2010, 05:15:28 pm »
It definitely cant hurt, and necessity would depend on quests themselves. When referencing anything, its always easier to do it with numbers, and it leads to less mistakes. I imagine it would also help those who write quests, and would prevent confusion with player thinking he did quest "golden dragon" just because in some other quest there was a golden dragon involved.

If WoEs are connected (as in, they continue in some way), having better organized quest for references would definitely help. As I said, I'm not a writer, I have no idea how will quests look like or how many of those will be there, just a suggestion.

Scaredgirl

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215727#msg215727
« Reply #52 on: December 03, 2010, 05:32:42 pm »
It definitely cant hurt, and necessity would depend on quests themselves. When referencing anything, its always easier to do it with numbers, and it leads to less mistakes.
It can actually hurt.

The difference here is that you suggest the "spreadsheet method" and I suggest the "roleplaying method".

If I get a quest where I need to kill the Evil King, I'd like that quest to be called "Kill the Evil King", and not "Kill the Evil King (RPC-453/B)". The latter might make it easier for the organizers to find the quest, but it doesn't make any sense when we talk about role playing. Information should be given on a need to know basis, and players don't need to know what code a specific quest has.

Two facts about WoE-

1. Players themselves add quest names to their Character Sheets. If there was a code, players would have to add them.
2. Organizers are not keeping track of who is doing what quest, just like we are not keeping track who has which cards. This is all done by the players themselves, and organizers only intervene if there is a problem.

All we need is one Google Docs spreadsheet for quest organizers, which can be sorted with multiple different options, including alphabetically. This spreadsheet could have the code because it might be helpful to writers at some situations, especially if we get 100+ quests. But like I said, players don't need that information.

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215787#msg215787
« Reply #53 on: December 03, 2010, 08:24:41 pm »
scripting in google docs is tedious enough as is, scripting 100+ codes is simple, scripting 100+ codes to be recognized as strings in the document is a gigantic load of scripting with some added *computerwall*'s.
So yes, it can hurt.
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Malduk

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215793#msg215793
« Reply #54 on: December 03, 2010, 08:52:13 pm »
scripting in google docs is tedious enough as is, scripting 100+ codes is simple, scripting 100+ codes to be recognized as strings in the document is a gigantic load of scripting with some added *computerwall*'s.
So yes, it can hurt.
Codes or not, nothing changes in scripting in google docs. You misunderstood something here. If anything, parsing gets much easier if you actually want to do it.


@SG, I'm not suggesting any spreadsheet method. Quest is always "Kill the Evil King". Of course, I wont be on the either organizing side of quests or playing side of quests, so... yeah. I'm fine with whatever you guys decide.
I was also under the impression that organizers will follow that kind of data (have their own data on who did which quest already), to prevent "problems".

Offline TimerClock14

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215795#msg215795
« Reply #55 on: December 03, 2010, 09:01:57 pm »
scripting in google docs is tedious enough as is, scripting 100+ codes is simple, scripting 100+ codes to be recognized as strings in the document is a gigantic load of scripting with some added *computerwall*'s.
So yes, it can hurt.
Codes or not, nothing changes in scripting in google docs. You misunderstood something here. If anything, parsing gets much easier if you actually want to do it.
Whether or not I want to do it, it will still take a large amount of time (I estimate somewhere between 1-2 hours) And factoring in debugging gives you an extra 10-30 minutes.

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Daxx

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215819#msg215819
« Reply #56 on: December 03, 2010, 09:39:02 pm »
I'm confused: which is more difficult - using codes or using strings?

Offline TimerClock14

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215865#msg215865
« Reply #57 on: December 03, 2010, 10:44:06 pm »
I'm confused: which is more difficult - using codes or using strings?
I just realized I was using coder's jargon back there   :)
In layman's terms: codes (in the sense you guys are talking about) and strings all fall under the category of scripting in google docs. The way to program the codes you all are suggesting is to create a script and define every single code, then assign a string to each separate code, and then write a line of code for each of those code-string pairs to detect and replace codes (in the SS) with their respective string, kinda like the smileys or  :aether :air :darkness in the forums and chat. This would be a very tedious and lengthy script.
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Malduk

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215887#msg215887
« Reply #58 on: December 03, 2010, 11:05:55 pm »
In layman's terms: codes (in the sense you guys are talking about) and strings all fall under the category of scripting in google docs.
Codes or not, nothing changes in scripting in google docs.

The way to program the codes you all are suggesting is to create a script and define every single code, then assign a string to each separate code, and then write a line of code for each of those code-string pairs to detect and replace codes (in the SS) with their respective string, kinda like the smileys or  :aether :air :darkness in the forums and chat. This would be a very tedious and lengthy script.
Except no one is suggesting that, and as I said, you misunderstood.
Also, if that IS in question here, coding that is actually pretty simple.

Now, as SG already said no, no point in dragging this discussion.

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Re: Character Sheet https://elementscommunity.org/forum/index.php?topic=16613.msg215916#msg215916
« Reply #59 on: December 03, 2010, 11:42:15 pm »
yup

EDIT: Please refer to SG's (http://elementscommunity.org/forum/index.php/topic,16613.msg226748#msg226748) beta CS, not mine.
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