I'm still a fan of requiring people to spend 1AP on their hex capture, if only so that it makes life simpler for the organsiers - they can go through the list of moves rather than having to double check where everyone is on the map.
Also now that players have 3AP a turn it's not as big a handicap as it was.
Potential issue with it costing 1AP is that since it benefits the whole team and not an individual player, players might not want to waste their AP doing this.
We could give player 1+XP if they capture a hex, but that might lead to exploiting.
Lets put it int the middle and make theplayer record it in their action steps as a 0AP action.
- its now in the list of moves as Daxx Wanted
- Costs nothing to the player as SG wanted
ya?
Problem is not only Action Points, it's also the increased amount of communication needed.
The core of WoE design:
How to make the event so that everything happens "automatically", without a player doing something that requires the organizers to read what the player is doing, and then updating something. Option A: If capturing a hex is done by using an action, someone (probably a mover) has to read that action and either update the map himself, or inform a 3rd person about this. This is bad because it's tons of more work.
Option B: If capturing a hex is done by simply standing on a hex, no communication between the player and the organizer is needed. The organizer can simply look at the map with all the players, and change control accordingly.
Option B would be awesome if not for one problem: Peace and Alliances.
Option B doesn't take into consideration whether or not you actually
want to control that particular hex, which is a problem. The organizer could of course keep track of diplomatic relations, but that might lead to human errors.
If someone has a perfect solution for this, please let me know.